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08-26-17, 09:34 AM | #571 | |
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08-27-17, 09:46 AM | #572 |
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I've found a photography showing the aspect of La Vieille lighthouse during the 1930-1940s years.
And if it can help you, there are also drawings with precise measures. http://mnesys-portail.archives-finis...he_grandpublic |
08-27-17, 01:03 PM | #573 |
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Admiralty Charts of Scottish coasts, 1795-1963
http://maps.nls.uk/coasts/admiralty_charts_list.html Browsing these gives an idea of chart symbols in use in 1940 on admiralty charts. Regards, MLF
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08-27-17, 02:26 PM | #574 | |
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08-27-17, 03:45 PM | #575 |
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Mooring buoys.
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Je pense donc je fuis! Last edited by MLF; 08-27-17 at 04:06 PM. |
08-28-17, 04:20 PM | #576 | ||
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Good findings guys, thank you for sharing them you are amazing
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As far as I can see from it, the lighthouse hasn't changed much during the last 80 years. The elevator tower (the one destroyed in 2008) is hidden behind the main lighthouse building in the picture but you can see the Termperly crane it housed, to the right of the lighthouse. Apparently, also the concrete hut on the same side of the lighthouse was already there (it probably housed transporter's motor), and the balcony towards the top of the lighthouse is clearly visible. My only complaint is that the picture doesn't show if the concrete house currently covering half of the gallery, was there in the 40s. Probably yes, but in any case I will set all the structures above as configurable equipments, so it will be easy "switching" them on and off. Did you happen to find similar pictures of the Tourelle de La Plate. As I have said in the past, I am not totally sure that its original painting featured the black/yellow stripes it sports now... Quote:
The problem with SHIII map icons, is that their resolution is too low and there is no way to increase. Asa consequence, making them to look smooth is not easy, and the more edges and thin lines they have, the worse they look. In any case I will do my best to draw a set of icons which resemble more closely the one seen on your maps P.S: Work on La Plate "damage" models is finished. I am now importing the new meshes in game. Hopefully tomorrow there will be an update by me |
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08-29-17, 11:06 AM | #577 | |
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Search findings :
http://mnesys-portail.archives-finis...p=search&tri=0 Quote:
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08-29-17, 03:53 PM | #578 | |
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The picture is a bit blurred, but the light/dark gray area at the base of the tower is likely the unpainted base, the lower portion of it looking darker because of fouling and algae caking it; conversely, it seems that the tower and the tower-top metal platform might have been painted black, and/or a color which might have appeared black on a B/W film, i.e. red. My best guess for the WWII-era painting is either plain red (that would be compatible with a red lateral mark) or black/red (isolated danger mark). What do you think? Please let me know if you find any better picture or a description of what La Plate's painting and illumination color/phase might have been during the 30-40's |
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08-29-17, 06:43 PM | #579 |
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New "splitted" model imported in game, and damage boxes for each damageable sub-model added to the zon file. Everything looks fine in game.
I now need to create a few more new damage definitions for zones that are supposed to take damage but not to be destroyed, and I have to fine-tune zones/boxes/unit's hit points and armor levels. The model will use two ObjectRemains controllers. One of them will be used for when the tower top is destroyed (it will be replaced by a rough concrete surface with protruding rebars that will cover the "hole" left by the destroyed model); the other controller will be used on the metal platform (its replacement model will feature only the three concrete cubes holding the platform and, maybe, portions of the metal poles sticking from the cubes). @ Kendras: I couldn't find any example of ObjectRemains being used in stock files. I know you have messed with it in the past, and finally got it to work. Could you please tell me all you know about its correct usage (type of file that it needs to be stored in, its position in the file/node structure, format of the field where you specify the replacement model, etc.)? |
08-30-17, 05:03 AM | #580 |
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[QUOTE=Kendras;2451598]
For .mis file : For locations.cfg : I use the GWX supermode and in it ClassName = CDSearchLight UnitType = 408. I had to make changes to Campaigns, Land, Roster and Terrain. It took all evening, but it does not work for me. |
08-30-17, 05:03 AM | #581 | |
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So, you have a 3D model that you want to be destroyed and replaced by a new 3D model or a special effect (particles). Link to this model a destructible damage boxe. Add the ObjectRemains controller as child of the node containing the 3D model. Specify the exact name of the node which will contain the new 3D model or effect. This node will be stored in a Library file. |
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08-30-17, 05:12 AM | #582 |
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Oh. You should have replaced each 403 by 408 in your mission file. And don't change GWX files !
Last edited by Kendras; 08-30-17 at 06:33 AM. |
08-30-17, 05:17 AM | #583 |
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08-30-17, 05:20 AM | #584 |
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08-30-17, 06:26 AM | #585 |
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Last edited by Anvar1061; 09-06-17 at 06:10 AM. |
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