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Old 07-20-17, 10:52 AM   #61
gap
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Originally Posted by mikey117us View Post
Modified Flower Class is Pre-Release screens. Release planned this year will start a seperate WIP Thread soon.


Good news, but I think you missed something:

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I think mikey is more focused on graphic/3d stuff, and you on file tweaking. Imo tou should work in a team
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Mikey are you interested in working as a team?
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Old 07-20-17, 11:14 AM   #62
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@gap: Another question:

Could you send me the files for the DCs or a link to them so I could try to implement them into the files?

Credits are self-evident.

Thanks
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Old 07-20-17, 11:16 AM   #63
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Mikey are you interested in working as a team?
Don't forget :

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Old 07-20-17, 11:16 AM   #64
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Don't forget :

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Old 07-20-17, 01:18 PM   #65
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Originally Posted by padi View Post
@gap: Another question:

Could you send me the files for the DCs or a link to them so I could try to implement them into the files?

Credits are self-evident.

Thanks
Sure. No problem for credits: I plan to steal your mod and port it to SH5 lol

Before I send them, do you use Wings3D? Are you good at some basic 3D editing tasks as scaling, moving, etc?
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Old 07-20-17, 04:29 PM   #66
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Before I send them, do you use Wings3D? Are you good at some basic 3D editing tasks as scaling, moving, etc?
No, I have used Blender in the past, but I´m out of training...
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Old 07-20-17, 05:12 PM   #67
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No, I have used Blender in the past, but I´m out of training...
Okay, I need to export the models in obj format then (at the moment they all are stored in a wings file), and I need to post-process them before you can use them in game. Maybe it would be better if me your files, so that I can set up my 3d models based on those files before importing them. What do you think?
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Old 07-20-17, 05:44 PM   #68
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Okay, I need to export the models in obj format then (at the moment they all are stored in a wings file), and I need to post-process them before you can use them in game. Maybe it would be better if me your files, so that I can set up my 3d models based on those files before importing them. What do you think?
No problem, sounds very good.
The file is coming tomorrow...
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Old 07-20-17, 06:02 PM   #69
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No problem, sounds very good.
The file is coming tomorrow...


I think it would be better if all the throwers and depth charges were just in one big dat file. This way we could re-use shared models without having to import them every time. Lesser disc and RAM memory usage. What do you think?
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Old 07-20-17, 06:23 PM   #70
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I think it would be better if all the throwers and depth charges were just in one big dat file. This way we could re-use shared models without having to import them every time. Lesser disc and RAM memory usage. What do you think?
You mean references of the nodes to one model per DC at the beginning of the file?
That is already implemented...
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Old 07-20-17, 06:37 PM   #71
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You mean references of the nodes to one model per DC at the beginning of the file?
That is already implemented...
Yes. I also mean that throwes and DCs that throwers are equipped with should be in the same dat file, if possible. Reason is that the thrower models have dummy DC's on them, so we could use the imported DC models for two purposes: barrels on the throwers/racks, and barrels which are actually thrown against the enemy: two pigeons with a stone!
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Old 07-21-17, 02:15 AM   #72
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Originally Posted by gap View Post
Yes. I also mean that throwes and DCs that throwers are equipped with should be in the same dat file, if possible. Reason is that the thrower models have dummy DC's on them, so we could use the imported DC models for two purposes: barrels on the throwers/racks, and barrels which are actually thrown against the enemy: two pigeons with a stone!
That is not currently implemented.
Did I understand it right that the depthcharges.dat/sim/zon and the DC_R_KG.dat/sim/zon should be merged?

I don't know how to did the second part of your post, I'm sorry!
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Old 07-21-17, 07:14 AM   #73
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That is not currently implemented.
Did I understand it right that the depthcharges.dat/sim/zon and the DC_R_KG.dat/sim/zon should be merged?
Yes, you are correct

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I don't know how to did the second part of your post, I'm sorry!
That's easy: in S3d, you can select any chunk and copy it with all its child chunks by pressing Shift Ctrl C; you can then paste the copied chunks in a second file with the usula Ctrl V shortcut
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Old 07-21-17, 04:04 PM   #74
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I did not manage to finish the files today ...
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Old 07-21-17, 04:52 PM   #75
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I did not manage to finish the files today ...
No problem mate, I have been busy with Kendra's mod anyway. I am waiting for your files tomorrow
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