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Old 07-20-17, 06:23 AM   #1
gap
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Originally Posted by mikey117us View Post
Realism and ASW and SHIII have been neglected the Vanilla Depth Charges a Disaster. Thanks to The_Frog and His Series of Ships we have some help in that arena with his Throwers and Depth Charges. The RN/RCN Mark IV DCT ( depth charge throwers ) Had Expendable Arbor Stands. RN/RCN Mark V DCT were improved ( known as DC_thrower_2 in UK_Guns.dat ) based on the Lend Lease USN K-Guns Design the Arbor and Stand Extend at Launch and Automatically Retract to the Load/Fire Position Both Operated like a potato gun. the lifting charge being War Alcohol ( Not for Sailors Use ) .
Thank you for the precious information. Honestly I didn't know anything about these retracting launching arbors until The_Frog told me about them yesterday

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Example in game [...]
...and thank you for the amazing screenies and detailed captions too. Those DC throwes and racks by The_Frog are... wow!

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I'm Working on an all new Hedgehog and Rounds for this Mod.
A better hedgehog thrower was in my todo, though with a low priority. I am glad somenoe else is planning to model it. As for the projectile, if memory serves me well I should have one ready in my personal archive. I hope I can find it and post here a render for your evaluation.

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Also Planned a Foxer Decoy Allied Counter Measures to Type IV and V Acoustic Homing Torpedoes.
Is that going to be only cosmetic, or it will actually distract our torpedoes from their targets?
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Old 07-20-17, 07:34 AM   #2
gap
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In closing I Like this thread as ASW often ruins a U-Boats Day! I'm Working on an all new Hedgehog and Rounds for this Mod.
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A better hedgehog thrower was in my todo, though with a low priority. I am glad somenoe else is planning to model it. As for the projectile, if memory serves me well I should have one ready in my personal archive. I hope I can find it and post here a render for your evaluation.
Here it is ì:



Poly count: 1,140 polygons (projectile + fuze + nose cap).
Mikey and padi, let me know if you would like it for your mods.
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Old 07-20-17, 07:39 AM   #3
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mikey and padi, let me know if you would like it for your mods.
Yes for sure as well as the DCs, but I'm not working on the hedgehog at the moment, this is scheduled after the DCs.
But if mikey is working on the hedgehog I think that I don't work on them so that our mods could become compatible and both works could be used simulaneusly.

Is the fuze cap disappearing under water?
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Old 07-20-17, 07:56 AM   #4
gap
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Yes for sure as well as the DCs, but I'm not working on the hedgehog at the moment, this is scheduled after the DCs.


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But if mikey is working on the hedgehog I think that I don't work on them so that our mods could become compatible and both works could be used simulaneusly.
I think mikey is more focused on graphic/3d stuff, and you on file tweaking. Imo tou should work in a team

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Is the fuze cap disappearing under water?
I believe caps were removed just before the weapon was fired, while hedgehogs were still loaded on their thrower. I don't remember how the hedgehog is set in game, but I think the thrower model has its own inbuilt projectiles, which are on a separate model than the ammo itactually fires. If that was true, a good compromise would be having capped projectiles attached to the thrower model, and uncapped ones as its ammo. I hope I made myself clear
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Old 07-20-17, 08:00 AM   #5
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I think mikey is more focused on graphic/3d stuff, and you on file tweaking. Imo tou should work in a teamI hope I made myself clear
Yes you made yourself clear😄
Mikey are you interested in working as a team?
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Old 07-20-17, 08:14 AM   #6
gap
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Yes you made yourself clear😄
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Old 07-20-17, 08:58 AM   #7
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Hey guys
I want to ask if this modified flower corvette had been released

cheers!!@
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Old 07-20-17, 11:16 AM   #8
Kendras
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Mikey are you interested in working as a team?
Don't forget :

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Old 07-20-17, 11:16 AM   #9
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Don't forget :

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