SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-29-17, 01:45 PM | #25 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Chillout buddy.
You said before about mod - not scenario. In scenario you can use trigger and script for rearming Your problem is that you wanna add more missiles to sub which have largest storage in game and add missiles to Perry - most dangerous playable surface in ASuW in RA. That suggest, your ideas are little reckless. Making MOD only for yourself is in my opinion pointless. Especially when the same effect can be triggered/scripted. |
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