SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-19-17, 02:15 PM | #1 | ||
Stowaway
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The main struture will be this one : - a .dat file containing all parts of Brest harbour : A1 (seawall), A2 and A3. On each part, placement nodes refering to buildings, cranes, factories, trains .... - a .dat file containing 3 placement nodes for each part ; this is the one which will be placed into the Locations.cfg file. |
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06-20-17, 01:18 AM | #2 |
Stowaway
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06-20-17, 11:36 AM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Okay. Please check your MediaFire account
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06-20-17, 02:40 PM | #4 |
Stowaway
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So, I finally managed to import the 3D models into S3D. By the way, your one pixel textures make S3D crash, so I resized them to 30x30 pixels.
So, first preview in game : Nice, but there is one problem : there are strange shadows on a lot of sides : And also in S3D : Do you know where it comes from ? |
06-20-17, 03:25 PM | #5 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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06-21-17, 05:53 AM | #6 |
Stowaway
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Gap, could you send me the .raw picture of Brest area terrain converted in .png ? I've found topographic maps, and I will try to improve the SH3 terrain map around Brest harbour.
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06-21-17, 06:27 AM | #7 |
Stowaway
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I assume that in order to change altitudes, you just have to change colors of each squares ?
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08-24-17, 08:41 AM | #8 | |||
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Last edited by Kendras; 08-24-17 at 08:52 AM. |
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