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Old 06-19-17, 02:15 PM   #1
Kendras
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I didn't receive any terrain file, the one e-mail I have from you, contains a link to your 3D work
I'm going to send you again the link.

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By the way I had a look into it. I can help you with it, but I need to know what will be its use. Will those meshes be in game, or you want to import them in S3d just for visual reference?

Depending on your answer I will suggest you the best workflow and I will optimize the model for easing your work
I would like to have both main models (A2 and A3) to import in a .dat file, place them with the Brest harbour placement file, and see how it looks in game. It allows me to have a 3D in-game preview, to see how it interfers with land and sea, and to tweak position. For now, I don't care about textures. It's just needed to import the 3D models into S3D. Precise textures, we will see that later.

The main struture will be this one :

- a .dat file containing all parts of Brest harbour : A1 (seawall), A2 and A3. On each part, placement nodes refering to buildings, cranes, factories, trains ....
- a .dat file containing 3 placement nodes for each part ; this is the one which will be placed into the Locations.cfg file.
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Old 06-20-17, 01:18 AM   #2
Kendras
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It allows me to have a 3D in-game preview, to see how it interfers with land and sea, and to tweak position.
Don't modify the terrain before I have a first look on the aspect of the new harbour in game. I could decide to do other modifications to the land.
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Old 06-20-17, 11:36 AM   #3
gap
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Don't modify the terrain before I have a first look on the aspect of the new harbour in game. I could decide to do other modifications to the land.
Okay. Please check your MediaFire account
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Old 06-20-17, 02:40 PM   #4
Kendras
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So, I finally managed to import the 3D models into S3D. By the way, your one pixel textures make S3D crash, so I resized them to 30x30 pixels.

So, first preview in game :



Nice, but there is one problem : there are strange shadows on a lot of sides :



And also in S3D :



Do you know where it comes from ?
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Old 06-20-17, 03:25 PM   #5
gap
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So, I finally managed to import the 3D models into S3D. By the way, your one pixel textures make S3D crash, so I resized them to 30x30 pixels.
Well done

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Nice, but there is one problem : there are strange shadows on a lot of sides :

....

Do you know where it comes from ?
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the game engine tends to smooth edges even at sharp angles, and there is no other way to make some edges hard than splitting them before importing the desired model in game.
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Old 06-21-17, 05:53 AM   #6
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Gap, could you send me the .raw picture of Brest area terrain converted in .png ? I've found topographic maps, and I will try to improve the SH3 terrain map around Brest harbour.
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Old 06-21-17, 06:27 AM   #7
Kendras
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I assume that in order to change altitudes, you just have to change colors of each squares ?
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Old 08-24-17, 08:41 AM   #8
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Gap, could you send me the .raw picture of Brest area terrain converted in .png ? I've found topographic maps, and I will try to improve the SH3 terrain map around Brest harbour.
Bump.

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Yesterday, after belatedly reading your request on the WIP Brest harbour thread, I started working on the Tour de Tanguy. The model that you pointed me to is nice, but I decided to use it as template for creating a better model, with 3D details (windows, doors, stairs, eaves, etc.) but simplified base geometry (for keeping poly count acceptably low). This is what I've got so far:


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Good model! You read in my mind: I was looking exactly at it just last night
Any progress on these models ?

Last edited by Kendras; 08-24-17 at 08:52 AM.
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