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Old 05-23-17, 08:46 PM   #1
mikey117us
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*SCREENSHOTS ICEBERGS REVISED*
Here I resurrected part of my prior mod that was eaten into vaporware by the HDD Failure. I found phase I of the Iceberg/drift Ice/Ice Pack Beta that was left on my back-up Drive. Nothing is any different than when I first started it in summer of 2016.
Ice Floe:

Ships Passing Through Ice:






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Old 05-25-17, 09:11 AM   #2
Hitman
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mikey117us There is lots of good stuff there, coupled with a properly tuned sky dome for the arctic nights this would be so awesome to have!!!!
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Old 05-25-17, 09:20 AM   #3
Kendras
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Quote:
Originally Posted by Hitman View Post
There is lots of good stuff there, coupled with a properly tuned sky dome for the arctic nights this would be so awesome to have!!!!
And Northern Lights !

http://www.subsim.com/radioroom/show...58#post2467858
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Old 05-25-17, 02:37 PM   #4
mikey117us
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Better Lighting Conditions than the Endless Arctic Night and a fair amount of ice coverage, then I killed it by adding more ice below in the Arctic Night Pics:


Back in the Endless Arctic Night in January 1942 at 09:00 A.M. Local Time Survivors in the Icy Water:

Adding over 7-10km+ More Pack Ice Experiment, Convoy Frozen in
place Taking One Hour Real Time to Break Free ( therefore an undesired result Convoys moved off when Ice Exceeds 3-5/10s coverage due to damage or sinking of ships )








A Wise New U-Boat Type IXC/40 Under Ice:

Another Stuck mikey117us Flower Class Corvette "The Cruel Sea" Mod Stuck in Pack Ice:

I need to Fine Tune 3D Models and Sizes to get a coverage that is passable for ships if encountered but U-Boats Technically would go around the long way to avoid Torpedo door jamming, dive plane, rudder and prop damage.
This as a mod is very easy to use if there are scripted icebergs in the scripted campaign they overwrite them and add the drift ice. Kendras if you can think of other things and create them this could be a good collaboration mod. I like the thought completely.
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Old 05-26-17, 09:29 AM   #5
Kendras
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I like the idea of large ice fields !
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Old 05-28-17, 09:12 AM   #6
Hitman
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Man that looks so awesome!!!!
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Old 05-28-17, 10:33 PM   #7
ivanov.ruslan
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I almost forgot ftp://Maik:Woelfe@hartmuthaas.no-ip....ower_Arctic.7z
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Old 05-29-17, 12:07 PM   #8
Kendras
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I've found a sound to add to the icefields : http://www.hnsa.org/wp-content/uploa...07/track19.mp3
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Old 05-30-17, 11:50 AM   #9
mikey117us
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@Kendras been experiencing CTDs in Beta testing of Ice Fields. Only during an increase in size of ice fields to larger than those in the screenshots. To me it would seem better that they remain as they are
As depicted in the screenshots ( for now ). Other anomalies experienced: inability of the game engine to recognize an obvious ship 5000m away as the size of an iceberg 3D model now with Drift Ice has a footprint of several thousand meters. Remedy would be to attach the ice as a child node to the model in s3d. This resulted in the ice rising and falling many meters out of the water as the icebergs rise and fall, therefore undesirable. Ships become stuck in drift ice. And as expected Torpedos detonate at about 1/2 there initial run. I will Therefore this week upload a BETA version for testing purposes in this thread. I Use GWX and have two single missions Ice ice baby I and II I use them for Beta testing, maybe someone could test in a campaign too. Stay tuned for Beta mod.
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Old 05-30-17, 02:11 PM   #10
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Quote:
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Stay tuned for Beta mod.
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