SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-30-17, 05:40 AM | #1 |
Captain
Join Date: May 2005
Location: Greece
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Hi pal
I have a small prob. My torps goes through. Whats the solution for this? Cheers |
04-30-17, 06:21 AM | #2 | |
Stowaway
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Quote:
The problem may come from a (super)mod which changes the IDs of the NLL_ files. To be sure, disable my mod, open your current NLL_.dat (in data\Sea\NLL_) with S3Ditor and check if the main node ID is 0xfffffffff62cd9a0 |
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05-01-17, 01:58 PM | #3 |
Captain
Join Date: May 2005
Location: Greece
Posts: 536
Downloads: 367
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Hi!
Yes the node of the of the shop is the one you wrote@ Waiting for orders Cheers |
05-01-17, 02:55 PM | #4 |
Stowaway
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05-02-17, 02:28 PM | #5 |
Captain
Join Date: May 2005
Location: Greece
Posts: 536
Downloads: 367
Uploads: 0
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Sorry i didn't undetstood. Can you be more specific?
Cheers |
05-02-17, 05:37 PM | #6 |
Stowaway
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05-03-17, 11:08 AM | #7 |
Captain
Join Date: May 2005
Location: Greece
Posts: 536
Downloads: 367
Uploads: 0
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Hi
i disabled your ship ,opened the orig NLL dat with s3d and checked the main node if it was the one you wrote. Save and exit Thats all cheers |
05-04-17, 08:13 AM | #8 |
Stowaway
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I'm sorry, but I can't explain your problem.
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05-04-17, 10:05 AM | #9 |
Captain
Join Date: May 2005
Location: Greece
Posts: 536
Downloads: 367
Uploads: 0
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Does anybody else faced this? ( ghost ship)
cheers |
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