SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-05-17, 09:43 PM   #31
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
cool



Hey gap ! That's working just fine !

 




Destroyable zone linked to the propeller "texture" (moving), without collision sphere. The spawned propeller (not moving) is in a library file.

Now, I remember why I gave up with this. I wanted the propeller to be destroyed when the engine was destroyed (non destroyable zone with a spawned fire). So I created a link between both. So when the engine was destroyed, the propeller was supposed to be destroyed too, and the unmoving propeller was supposed to be spawned. But that didn't work.

About bunkers, maybe a chain reaction could be created : when the "concrete type" zone linked to the bunker is destroyed, then a model of a little destroyed bunker is spawned (also with a concrete zone). If this new model is destroyed, then another model of a more destroyed bunker is spawned. Etc.
  Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.