SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-08-17, 06:55 AM   #1
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
Default Nelson Mod Problem

@Kendras

I have a problem with your excellent Nelson mod. When enabled I can see it looking gorgeous in museum, however when I try to view HMS. Rodney it crashes. Disable mod and both Nelson and Rodney view fine in museum.

My guess an incompatibility. As both these ships were the same class (I think), externally at least, it would seem both ships need to be converted to avoid a crash when Rodney appears. All other warships appear ok in museum.

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 02-08-17, 06:59 AM   #2
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Fubar2Niner View Post
@Kendras

I have a problem with your excellent Nelson mod. When enabled I can see it looking gorgeous in museum, however when I try to view HMS. Rodney it crashes. Disable mod and both Nelson and Rodney view fine in museum.

My guess an incompatibility. As both these ships were the same class (I think), externally at least, it would seem both ships need to be converted to avoid a crash when Rodney appears. All other warships appear ok in museum.

Best regards.

Fubar2Niner
That's strange ! ID conflict ?
  Reply With Quote
Old 02-08-17, 07:06 AM   #3
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
Default

Not sure mate, I am not wise in these things, how do I check?

Fubar
Fubar2Niner is offline   Reply With Quote
Old 02-08-17, 07:09 AM   #4
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I think we have to ask BL!TZKR!EG, if he can help us with his new tool !
  Reply With Quote
Old 02-08-17, 07:13 AM   #5
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
Default

OK mate. As you are way more knowledgable than me, I will await yours and Blitz findings. Fingers crossed you get it sorted, your mod is too good to not use. Please keep us updated. Oh and I am using GWX, in case that makes a difference.

Good luck and best regards

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 02-19-17, 11:37 AM   #6
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Anvar1061 View Post
I corrected GWX_Combined_Skin_Pack for there ship.


What did you add ?
  Reply With Quote
Old 02-20-17, 11:53 AM   #7
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi,

I have added and checked all the guns to be convenient to the historical reality, but I didn't add all the guns which were added in 1944 (too much work for me !).

So, in 1944, there will be "only" these guns :



Moreover, there are no platforms for the octuple pompoms, and I'm sad about this.

Finally, I tried to modify the 3D model to correct the stairs. I managed to do this, but as I expected, the AO map is no more correct :



So, this solution can only work for the Nelson which doesn't have any AO map.

Now, the Nelson has to be copied on the Rodney and remapped to take into accounts all these new AA guns. Then, when I have this remapped Nelson, I will check the AA guns which were not exactly the same as the Rodney.

Here the D/L link to remap (work for SquareSteelBar ) : http://www.mediafire.com/file/ukxb9j..._nelson%29.zip

I'm now finishing the camo for the deck.

Cheers.
  Reply With Quote
Old 02-27-17, 03:00 PM   #8
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,395
Downloads: 131
Uploads: 0


Default

Quote:
Originally Posted by Kendras View Post
Hi,


Finally, I tried to modify the 3D model to correct the stairs. I managed to do this, but as I expected, the AO map is no more correct :


You can do the ladder without remapping everything.

Export the 3D models and delete that ladder in both obj files then re-import them.

Take the original obj files you exported and delete everything BUT the ladder.

Add a node to the ship where the ladder goes and import the new ladder files. Rotate that node to get the ladder where you want it.
No re-uv work needs to be done once you adjust things.
Jeff-Groves is offline   Reply With Quote
Old 02-27-17, 03:23 PM   #9
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,233
Downloads: 75
Uploads: 50


Default

Easy but sooooo smart!

Quote:
Originally Posted by Jeff-Groves View Post
You can do the ladder without remapping everything.

Export the 3D models and delete that ladder in both obj files then re-import them.

Take the original obj files you exported and delete everything BUT the ladder.

Add a node to the ship where the ladder goes and import the new ladder files. Rotate that node to get the ladder where you want it.
No re-uv work needs to be done once you adjust things.
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 02-08-17, 07:32 AM   #10
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
Default

Quote:
Originally Posted by Kendras View Post
...ID conflict ? ...
Yes. You forgot to remap/clone the IDs.

Your NBB_Nelson.dat is using exactly the same IDs like NBB_Rodney.dat [coming from GWX3.0].
Maybe all other related files, too [like .sim, .zon, etc].
SquareSteelBar is online   Reply With Quote
Old 02-08-17, 08:17 AM   #11
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
Default

I think it was a good idea to use the Nelson files from GWX as base for your changes to avoid ID conflicts between these two ships.
SquareSteelBar is online   Reply With Quote
Old 02-08-17, 12:45 PM   #12
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Exclamation

Quote:
Originally Posted by SquareSteelBar View Post
Try this one:

HMS Nelson converted from SH5 [IDs remapped] by Kendras

Not tested yet.
Warning !

It seems that the SH5 Nelson has been made on the GWX Rodney. So, all the ID are to be re-written I think : all guns, sub-objects, .sim file, etc. etc. ....
  Reply With Quote
Old 02-08-17, 01:26 PM   #13
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 619
Uploads: 0
Default

Quote:
Originally Posted by Kendras View Post
...seems that the SH5 Nelson has been made on the GWX Rodney...
That's what I meant in #18.
SquareSteelBar is online   Reply With Quote
Old 02-08-17, 01:29 PM   #14
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by SquareSteelBar View Post
I did that. See #20.
Really ? Did you use the GWX Nelson's ID, or did you create new random ID ?
  Reply With Quote
Old 02-08-17, 01:21 PM   #15
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by SquareSteelBar View Post
Yes. You forgot to remap/clone the IDs.

Your NBB_Nelson.dat is using exactly the same IDs like NBB_Rodney.dat [coming from GWX3.0].
Maybe all other related files, too [like .sim, .zon, etc].
So ! That is the Rodney !

Corrected D/L link in post #1. I've changed the files names, checked all the AA guns parameters (I forgot to check them before releasing the first version), added other fire zones, corrected the draft (from 11 to 9 m) in .log and .cfg files (when I fired magnetic torpedoes, they were always too deep), changed the flag's location, and added some documents which helped me to work. Also, check the new Readme !



PS : If someone want to remap all the files to release the Nelson unit, I would be grateful to him. I have not enough time to do this.

Also, the hull's texture is not the historical one, because I've removed the AO map which darkened a lot the hull. Maybe if you want to try yourself, the map is here :

http://www.mediafire.com/file/pa80r1...ith_AO_map.zip
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.