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01-05-17, 11:55 PM | #31 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Well done Kendras
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01-06-17, 02:24 PM | #32 |
Stowaway
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Hey, I've found a new airplane : the Douglas SBD Dauntless. It was an american dive-bomber which could be fitted with rockets ! I've found it in Wolf Ocean Mod V3 (by Chinese U-47), I don't know original author .... Starting improvments, the loadout file is a total mess ....
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01-06-17, 04:22 PM | #33 |
Stowaway
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Verifying the bombs' nodes' placements ....
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01-07-17, 03:31 AM | #34 |
Seasoned Skipper
Join Date: Aug 2006
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ImO its not a need that every Plane has to be fitted with Rockets. The Dautless was widley used to begin of WWII and was nearly allways used as a Dive Bomber as on your Picture shown.
Best regards |
01-07-17, 05:56 AM | #35 | |
Stowaway
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- basic = two 100 kg bombs - option 1 = one 500 kg - option 2 = one 500 kg + two 100 kg - option 3 = two 100 kg + 2x4 rockets |
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01-07-17, 09:53 AM | #36 |
Stowaway
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Dauntless with brand new 5 inch rockets racks that I've just created ! Else, I've added new sounds for the rockets, created with the video of my previous post. Also tweaked the sh3.sdl to hear the sound from far away ! Last edited by Kendras; 01-07-17 at 05:34 PM. |
01-07-17, 05:28 PM | #37 |
Stowaway
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Unfortunately, it seems impossible to set the historical speed to the rockets, because with 217 meters per second, they systematically miss the target. I have to set at least 500 meters per second to have some accurate shootings.
I have no precise plans, so the 5 inch rockets may be at the wrong scale. For me, it seems that they are a bit too big ... |
01-08-17, 12:15 AM | #38 |
Stowaway
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I need someone to remap the marks of this beautiful model of Grumman Avenger (Author is Rubini, or he just converted this unit from another game, I don't know). Here are the parts of the texture to use : PM me if you want to help ! |
01-08-17, 06:02 AM | #39 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Last edited by Anvar1061; 01-08-17 at 06:27 AM. |
01-08-17, 09:26 AM | #40 | |
Stowaway
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That was what I needed ! It's the same plane as me, but with the american marks directly painted on the texture. Else, I didn't know that it was Testpilot's airplane. In Wreford Brown's mod, the readme says that it is Rubini. |
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01-08-17, 10:01 AM | #41 |
Stowaway
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And last but not least, the High Velocity 5 Inch Aircraft Rockets (HVAR) !
I have the same problem as for the Wildcat, the surfaces don't look smooth ... |
01-08-17, 09:53 PM | #42 |
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Finished work on the Swordfish !
* .dat file : changed all bombs nodes, resized the helix and changed its texture and speed of rotation, modified a bit the 3D model (wheels' position, motor and glasses), improved slightly the texture of the airplane, changed the pilot's 3D models (P01) using the library file provided with the Dauntless airplane. * .cfg and .eqp files : changed all the loadout definitions * .zon file : reworked all the collision and types zones * .sim file : still have to check MG nodes, but another day. What you can sea on the pic is the basic loadout in end of 1944 - 1945. During a test with three Me262 attacking together with salvos of R4M rockets : |
01-09-17, 12:10 PM | #43 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Hi Kebdras,
I have finally found my model of the RP-3 rocket, used by the RAF and RN: It includes: a launching rail, the 60 lb HP warhead and the 25 lb AP warhead. Note that this is a different weapon from the 2.75 inch FFAR, the 3.5-Inch FFAR, the 5-inch FFAR and the HVAR used by the American, and the Soviets had their own airborne unguided rockets too that can be simulated in game While looking for the British rocket on my HD, I have discovered that I had modelled a FFAR rocket as well, I think the 5-in one, but it is not textured yet. If you send me the library files where you have stored the rocket launchers and projectiles, I will update them with the models I have ready so far |
01-09-17, 12:35 PM | #44 |
Ocean Warrior
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Excellent cooperation and mutual!
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01-09-17, 12:55 PM | #45 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
Quote:
On an unrelated note, long ago I had an idea for making rockets to disappear from their racks after launch, but never had time to test it: - attach a rocket model to each launcher as a separate mesh, near the (virtual) gun muzzle; - make it destroyable, and create a new zone for it with a very low AP value (so that it can take damage from an explosive charge with low penetration properties) and a very high HP value (so that even if damaged by normal ordnance, it wont be easily detsroyed as long as its parent projector is not destroyed); - create a new muzzle flash effect for the virtual rocket gun, and make it to spawn an explosive charge (similar to TDW's fire effects) - set this explosion with a low AP value and a small blast radius (so that no other object but the rockets under aircraft wings will take damage from it), and an HP value high enough that the rocket in the rail gets detsroyed at once when a rocket is fired. The same could be done for virtual torpedoes and other ordnance which should disappear from the launching unit once fired. Might it work? - |
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