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12-28-16, 09:39 AM | #21 | |
A-ganger
Join Date: May 2009
Posts: 76
Downloads: 281
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thank you for your answers .
No answer, I thought you were gone. I am currently testing a map that I have created and that seems operational. It contains 32 different types of vegetation zones. But I am not yet satisfied with the accuracy of the actual data. This is my trial version. I chose to make big, because even if all zones are not exploited immediately, it is possible to associate several [IdxConversion] with the same type of vegetation. For example: IDX 1 = 6; Tropical / rainforest IDX 2 = 6; Tropical / rainforest IDX 3 = 6; Tropical / rainforest Quote:
In my experimentation for sh5, I am looking for a way to get a better rendering of the textures in the game. I thought to modify the models "vegetation.GR2" Or use the normal map textures for trees. What are you going to do? Last edited by astradeus; 12-28-16 at 09:47 AM. |
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