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07-11-16, 01:44 PM | #1621 |
Sea Lord
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thx
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07-15-16, 01:41 PM | #1622 |
Sea Lord
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I was playing gwx for qiute a long of time and I switch over To Wac and I have a blast because campaing is very well done.
But Why ship sink so Fast unrealisticly.? |
07-15-16, 01:42 PM | #1623 |
Sea Lord
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07-27-16, 09:12 AM | #1624 |
Sea Lord
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Is where Any Plable Warship mod for WAC??
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07-27-16, 02:26 PM | #1625 |
Sea Lord
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I think no. But if you download an existing one you could examine the files and adopt them.
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11-03-16, 07:44 AM | #1626 |
Captain
Join Date: May 2005
Location: Greece
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Requesting help (if possible)
After a long time with GWX i decided to start with wac 4.1.
Instalation was ok but through the campaign i faced the following probs. 1/ Very long repairing times 2/ i gave to all personel metals but the green bar above its compartment is in the begining 3/ Started the campaign in mid '42 and outside of Lorient facing air attacs and i can travel in surface only at night 4/ Tried to replace some ships but i had ctd ***Explain** i want to replace stock Hunt I with the new one of the frog, so i check the max speed of the new ship will be > than the old one, deleting the foldere and applaying the new one. Doing the same with ( flower-buthrust, NKSS-with a ship from MFM) and so on,but as i said i got ctd. In GWX i haven't any prob and replacing about 18-20 old ships. I don't know if the ships are combined with library or something else. Waiting for your reply Thanks |
11-03-16, 08:24 AM | #1627 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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@nik112
4: The class name in roster and in .cfg of the old ship is the same of the new one? |
11-03-16, 10:06 AM | #1628 |
Sea Lord
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Hi!
Point 1&2 can be set to stock with default repair times: http://war-ace-campaign.webnode.at/download/ Point3: War becomes more difficult Point4. As mentioned above.. if the class names and the class numbers are correct, it should work! Otherwise MFM ships I would nort recommend because some cause CTD with WAC (probably because of ID duplication) that is not solveable! |
11-03-16, 11:47 AM | #1629 |
Captain
Join Date: May 2005
Location: Greece
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itadriver & Hans
Thanks for the reply (especially for 1 & 2) but there isn't class name inside ships folder cfg take a look at hunt 2 dd [Unit] ClassName=DDHuntII UnitType=4 MaxSpeed=30 Length=85.3 Width=9.6 Mast=23.9 Draft=3.9 Displacement=1050 RenownAwarded=105 [2DCompartments] UnitPos=68,13,377,15 NbOfComp=6 Name1=Propulsion Area1=83,11,30,16 Name2=Keel Area2=177,9,170,9 Name3=Fore Ammo Bunker Area3=339,19,30,13 Name4=Aft Ammo Bunker Area4=130,19,25,13 Name5=Engines Room Area5=242,19,42,13 Name6=Fuel Bunkers Area6=290,19,23,13 |
11-03-16, 02:14 PM | #1630 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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I'm not in front of my pc, but:
Every ship must have a class name. Look into the original huntI folder and copy its class name (and unit type) into the new huntI. Be sure that the same class is also in its roster file. It is important that you use the original class name because this is used also in the .rdn and .scr campaign files. If you use a different class, when you'll load/start a campaign, you will have a CTD. It's because the campaign is looking for a ship that doesnt exist. I hope you should understand my english. Ciao |
11-03-16, 02:26 PM | #1631 |
Commander
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Location: Italia Venezia
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Now I'm in front of my pc
this is the wac4.1 HuntI [Unit] ClassName=DDHuntI UnitType=4 MaxSpeed=29 Length=85.3 Width=10.5 Mast=26 Draft=2.4 Displacement=1000 RenownAwarded=120 [2DCompartments] UnitPos=68,13,377,15 NbOfComp=6 Name1=Propulsion Area1=83,11,30,16 Name2=Keel Area2=177,9,170,9 Name3=Fore Ammo Bunker Area3=339,19,30,13 Name4=Aft Ammo Bunker Area4=130,19,25,13 Name5=Engines Room Area5=242,19,42,13 Name6=Fuel Bunkers Area6=290,19,23,13 |
11-03-16, 04:37 PM | #1632 |
Captain
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Hi pal
Thanks for your reply. As for DD's the file names are the same ( frog's ships and wac) and the only difference could be on speed and not in unit type As for cargo or tanker i replace cargo with cargo, tanker with tanker unit type's 101,102, and as i told am checking only the speed. cheers |
11-15-16, 07:26 AM | #1633 |
Captain
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Hi ! its me again with 2 quest
1/ how can i decrease the deck gun accuracy of enemy merchants? 2/ how can i increase the enemy's ships sensors, cause am in mid 1942 and dd can't detect my sub and am about 800m away thanks |
11-15-16, 10:34 AM | #1634 |
Sea Lord
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hi!
1. the crew rating should be responsible for this 2. have a look into sensors.cfg, sim.cfg and maybe sensor.dat (has been a long time ago since I changed these values) |
11-15-16, 02:01 PM | #1635 |
Captain
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