SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-11-16, 01:44 PM   #1621
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,634
Downloads: 503
Uploads: 2


Default

thx
Niume is offline   Reply With Quote
Old 07-15-16, 01:41 PM   #1622
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,634
Downloads: 503
Uploads: 2


Default

I was playing gwx for qiute a long of time and I switch over To Wac and I have a blast because campaing is very well done.
But Why ship sink so Fast unrealisticly.?
Niume is offline   Reply With Quote
Old 07-15-16, 01:42 PM   #1623
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,634
Downloads: 503
Uploads: 2


Default

Quote:
Originally Posted by ivanov.ruslan View Post
In all folders Makman has a fix for WAC 4.1 -Magui F,WS Magui SA version and WS Magui add on for v3.4
OH btw Do you know how to TDC with Magui cuz i don't understand I was using Olc gold for a while
Niume is offline   Reply With Quote
Old 07-27-16, 09:12 AM   #1624
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,634
Downloads: 503
Uploads: 2


Default

Is where Any Plable Warship mod for WAC??
Niume is offline   Reply With Quote
Old 07-27-16, 02:26 PM   #1625
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

I think no. But if you download an existing one you could examine the files and adopt them.
__________________
HanSolo78 is offline   Reply With Quote
Old 11-03-16, 07:44 AM   #1626
nik112
Captain
 
Join Date: May 2005
Location: Greece
Posts: 549
Downloads: 379
Uploads: 0
Icon2 Requesting help (if possible)

After a long time with GWX i decided to start with wac 4.1.
Instalation was ok but through the campaign i faced the following probs.

1/ Very long repairing times

2/ i gave to all personel metals but the green bar above its compartment is in the begining

3/ Started the campaign in mid '42 and outside of Lorient facing air attacs
and i can travel in surface only at night

4/ Tried to replace some ships but i had ctd ***Explain** i want to replace stock Hunt I with the new one of the frog, so i check the max speed of the new ship will be > than the old one, deleting the foldere and applaying the new one. Doing the same with ( flower-buthrust, NKSS-with a ship from MFM) and so on,but as i said i got ctd. In GWX i haven't any prob and replacing about 18-20 old ships.
I don't know if the ships are combined with library or something else.

Waiting for your reply

Thanks
nik112 is offline   Reply With Quote
Old 11-03-16, 08:24 AM   #1627
itadriver
Commander
 
Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
Default

@nik112

4: The class name in roster and in .cfg of the old ship is the same of the new one?
itadriver is offline   Reply With Quote
Old 11-03-16, 10:06 AM   #1628
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Hi!

Point 1&2 can be set to stock with default repair times:
http://war-ace-campaign.webnode.at/download/

Point3: War becomes more difficult

Point4. As mentioned above.. if the class names and the class numbers are correct, it should work!
Otherwise MFM ships I would nort recommend because some cause CTD with WAC (probably because of ID duplication) that is not solveable!
__________________
HanSolo78 is offline   Reply With Quote
Old 11-03-16, 11:47 AM   #1629
nik112
Captain
 
Join Date: May 2005
Location: Greece
Posts: 549
Downloads: 379
Uploads: 0
Default

itadriver & Hans
Thanks for the reply (especially for 1 & 2) but there isn't class name inside ships folder cfg

take a look at hunt 2 dd

[Unit]
ClassName=DDHuntII
UnitType=4
MaxSpeed=30
Length=85.3
Width=9.6
Mast=23.9
Draft=3.9
Displacement=1050
RenownAwarded=105

[2DCompartments]
UnitPos=68,13,377,15
NbOfComp=6
Name1=Propulsion
Area1=83,11,30,16
Name2=Keel
Area2=177,9,170,9
Name3=Fore Ammo Bunker
Area3=339,19,30,13
Name4=Aft Ammo Bunker
Area4=130,19,25,13
Name5=Engines Room
Area5=242,19,42,13
Name6=Fuel Bunkers
Area6=290,19,23,13
nik112 is offline   Reply With Quote
Old 11-03-16, 02:14 PM   #1630
itadriver
Commander
 
Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
Default

Quote:
Originally Posted by nik112 View Post
[Unit]
ClassName=DDHuntII
I'm not in front of my pc, but:
Every ship must have a class name.
Look into the original huntI folder and copy its class name (and unit type) into the new huntI. Be sure that the same class is also in its roster file.
It is important that you use the original class name because this is used also in the .rdn and .scr campaign files. If you use a different class, when you'll load/start a campaign, you will have a CTD. It's because the campaign is looking for a ship that doesnt exist.
I hope you should understand my english.
Ciao
itadriver is offline   Reply With Quote
Old 11-03-16, 02:26 PM   #1631
itadriver
Commander
 
Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
Default

Now I'm in front of my pc

this is the wac4.1 HuntI

[Unit]
ClassName=DDHuntI
UnitType=4

MaxSpeed=29
Length=85.3
Width=10.5
Mast=26
Draft=2.4
Displacement=1000
RenownAwarded=120

[2DCompartments]
UnitPos=68,13,377,15
NbOfComp=6
Name1=Propulsion
Area1=83,11,30,16
Name2=Keel
Area2=177,9,170,9
Name3=Fore Ammo Bunker
Area3=339,19,30,13
Name4=Aft Ammo Bunker
Area4=130,19,25,13
Name5=Engines Room
Area5=242,19,42,13
Name6=Fuel Bunkers
Area6=290,19,23,13
itadriver is offline   Reply With Quote
Old 11-03-16, 04:37 PM   #1632
nik112
Captain
 
Join Date: May 2005
Location: Greece
Posts: 549
Downloads: 379
Uploads: 0
Icon5

Hi pal
Thanks for your reply. As for DD's the file names are the same ( frog's ships and wac) and the only difference could be on speed and not in unit type


As for cargo or tanker i replace cargo with cargo, tanker with tanker unit type's 101,102, and as i told am checking only the speed.

cheers
nik112 is offline   Reply With Quote
Old 11-15-16, 07:26 AM   #1633
nik112
Captain
 
Join Date: May 2005
Location: Greece
Posts: 549
Downloads: 379
Uploads: 0
Default

Hi ! its me again with 2 quest
1/ how can i decrease the deck gun accuracy of enemy merchants?
2/ how can i increase the enemy's ships sensors, cause am in mid 1942 and dd
can't detect my sub and am about 800m away

thanks
nik112 is offline   Reply With Quote
Old 11-15-16, 10:34 AM   #1634
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

hi!

1. the crew rating should be responsible for this

2. have a look into sensors.cfg, sim.cfg and maybe sensor.dat (has been a long time ago since I changed these values)
__________________
HanSolo78 is offline   Reply With Quote
Old 11-15-16, 02:01 PM   #1635
nik112
Captain
 
Join Date: May 2005
Location: Greece
Posts: 549
Downloads: 379
Uploads: 0
Default

Quote:
Originally Posted by HanSolo78 View Post
hi!

1. the crew rating should be responsible for this

2. have a look into sensors.cfg, sim.cfg and maybe sensor.dat (has been a long time ago since I changed these values)
#1 / Can you please be more specific?

thanks
nik112 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.