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10-08-16, 01:43 AM | #1 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
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@Julhelm: I'm a big fan of Red Storm Rising, so can't wait for your sim
Maybe you could consider the following points: - ASW done by helos is very weak in RSR (only single sonobuoy, no lines of sonobuys, no real life tactics applied here) - ASW planes completely missing in RSR (tactical battle) - Frankly, I am not sure by myself but I have the gutfeeling that the 'mirror contact' challenge, dealing with the towed array, should be somehow included, since this is one of the biggest cons of the TA Any thoughts on this ? |
10-08-16, 02:42 PM | #2 |
Lieutenant
Join Date: Mar 2006
Location: SD
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That sounds like an awesome tactical game for the fans of DW and SSN.
And I love the need for attention to detail and realistic underwater sound propagation which will be different from the mixed layer, the surface channel, thermocline and to the isothermal. Just one question any plans for MP?....Like in the good old days! |
10-08-16, 03:33 PM | #3 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
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Quote:
The game also features both the Il-38 and Tu-142, which may also show up in combat. How they operate depends on if you are detected during transit. If you have been, they may already be dropping sonobuy barriers at the beginning of combat. If not, they will be screening the taskforce and when someone detects you, they will be vectored towards your position, dropping sonobouys and attacking you with bombs or torpedoes. The enemies are datalinked, so if a surface ship or helo has a contact on you, they may call down fire from the loitering aircraft. As for the ambigous contact with the TA, IIRC all you had to do to resolve it in SC/DW was to make a turn and watch which contact didn't move. In most cases you will already know the general direction the enemy is coming from courtesy of intel reports and convergence zone detection so that makes the feature as such kind of moot. |
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10-08-16, 09:32 PM | #4 |
Navy Seal
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Oh gosh.
I just learned about this. Very excited and wishing you all the best! RSR is still a game design classic that in many ways was never topped, and I would be very happy indeed to see some of the good things about it revisited |
10-09-16, 07:56 AM | #5 |
Lucky Jack
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Wow, sounds like ASW aircraft are going to be a real menace!
Perfect! |
10-09-16, 11:35 PM | #6 |
Loader
Join Date: Aug 2007
Posts: 89
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Now that they've announced a potential for additional playable units beyond the sub, take my money! You already had me at realistic sensors and modern sub play.
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10-10-16, 02:51 AM | #7 |
Seaman
Join Date: Aug 2016
Location: Milan (Italy)
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I'm looking forward to get this game!!
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10-10-16, 07:46 AM | #8 |
Swabbie
Join Date: Jul 2006
Location: Sweden
Posts: 13
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Where is the best place to follow the development on this game?
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10-13-16, 12:10 PM | #9 | |
Good Hunting!
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Quote:
(please forgive me if some of the colors are incorrect, I am colorblind ) You know the general direction the enemy is coming from, but if you're headed straight towards the enemy, you can get a situation like this where you don't know which one is true. If you end up going with the starboard reciprocal, you're going to get a course that is heading more south southeast than the true contact which is headed west southwest. I'm not sure how you guys are handling sonar right now, but I think this is something that should be included, or at least considered, in some fashion.
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10-13-16, 01:22 PM | #10 |
Stowaway
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10-13-16, 11:22 PM | #11 |
A-ganger
Join Date: Jul 2002
Location: In a trench outside Vicksburg
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Red Storm Rising was the first simulation I ever played, in 1989 or so. Then got Wolfpack, followed by 688, and every SSI game that came out. Great stuff.
Good luck with it, you'll certainly get my kopeks
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10-16-16, 09:12 AM | #12 |
中国水兵
Join Date: Apr 2006
Posts: 271
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So......... I guess we will be able to give some kind of sub scort to US Navy and allied surface Battle Groups . How many CV classes do you plan to implement ? Would be nice,to have wide range of fleet CVs, USS Coral Sea, Forrestal class, Kitty Hawk, Big E, and if possible the first Nimitz .
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10-16-16, 09:16 AM | #13 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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The only carriers in the game are the Moskva and Kiev classes. I would model the US fleet for when we do a Soviet campaign but this is a huge task.
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10-14-16, 09:30 AM | #14 | |
Samurai Navy
Join Date: Sep 2006
Location: Germany
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Quote:
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10-14-16, 04:59 PM | #15 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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But all you have to do to resolve the ambiguity is to make the array non-linear - ie: turn the boat. So it would only ever be much of an issue when you first detect someone. And we handle initial detection on the strategic layer. I just can't see how it is tactically significant other than in the very early stages of an approach, like detecting someone in the 1st or 2nd convergence zone.
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