SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-12-16, 12:50 PM | #16 |
Aviator
Join Date: Jul 2008
Posts: 59
Downloads: 134
Uploads: 0
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Congratulations Neal, Oscar and Einar. I can't wait to see what you can make of this wonderful concept. I will be buying this as soon as I see it on steam.
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08-13-16, 10:18 AM | #17 |
Swabbie
Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
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Looks lovely!
You should update your new homepage and add a "updates" page where the visitor can check quickly for news regarding development. Keep it up, cant wait! |
08-13-16, 01:34 PM | #18 |
Born to Run Silent
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Good point!
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SUBSIM - 26 Years on the Web |
08-17-16, 08:44 AM | #19 |
Watch
Join Date: Nov 2015
Location: Maryland
Posts: 29
Downloads: 156
Uploads: 0
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Thanks for this update. look forward to some interesting multiplayer interaction to come.
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08-17-16, 02:56 PM | #20 |
Lieutenant
Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 28
Uploads: 0
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When Do We Sail?
Hi Neal.
When do you think we'll be able to test and/or play Wolfpack? |
08-17-16, 06:13 PM | #21 |
Nub
Join Date: Aug 2014
Location: Santo André, Brazil
Posts: 4
Downloads: 53
Uploads: 0
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Me and my friends are looking forward to this simulator. Great work.
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08-17-16, 08:57 PM | #22 |
Commodore
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Been absent (inactive) for a while now, but like what I'm seeing here, nice to see subsims are still alive and well!
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RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
08-18-16, 12:16 AM | #23 |
Born to Run Silent
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If I said I would be guessing, and your guess is as good as mine. Still have a lot of work to do, with one programmer and one 3D modeler, and me getting in the way.
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SUBSIM - 26 Years on the Web |
08-20-16, 08:55 PM | #24 | |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Quote:
We have 10 people with mixed skills working anywhere from 10 minutes a day to 10 hours a day with sub vets included (which can get in the way as you say, although the experiance and subject matter knowledge is in-valuable). We expected to have a playable demo akin to marulken by now. We dont (although we have something that exceeds our demo expectations, just not ready for release anywhere quite yet) Indie video game development 101: Its ready when its ready and you cant set a timeline until its 90% ready. Even then its sketchy. Its like trying to say "ill make it from Houston to Kodiak in exactly 250 hrs, you don't know traffic, commercial coppers etc. and I'm sure Neal knows how that works
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
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08-22-16, 09:21 AM | #25 |
Swabbie
Join Date: Aug 2016
Posts: 6
Downloads: 5
Uploads: 0
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Looks amazing! Can't wait to see what it becomes.
Serious question though: Do you worry about real sea-sickness in players with VR gear? Interesting new level of immersion, this VR stuff. |
08-24-16, 01:15 PM | #26 |
Swabbie
Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
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Went to check out my countrys only preserved WW2 U-boat today (german made). Kept thinking about you guys and the possibility to get to play a game with all these levers and turn-wheels.
SO HYPED |
08-28-16, 12:53 AM | #27 |
Stowaway
Posts: n/a
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I am confused, is this game going to be a regular PC game, or is it going to be vr. if it's going to be VR, then i guess it's time for me to save up some money
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08-28-16, 02:35 AM | #28 | ||
Born to Run Silent
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Quote:
In our demo, the sea state is pretty mild, but there are waves higher than head-level and the boat does rock some. I did not get seasick, but I was affected by the movement and could not stop myself from trying to sway and keep my balance, even though my actual feet were on a stable studio floor. It's a crazy thing, truly. Honestly, I really want to build a VR version where the U-boat is in a true storm....I think I would risk the sea sickness to try that. I wonder if VR players will adapt to motion sickness the way real sailors learn to adapt to real sea sickness... wouldn't that be interesting? Quote:
Wolfpack will be a regular PC game. If the support for the game is sufficient, the devs are very interested in developing a VR version of the game. Their proof of concept demonstrates the current game engine will work in VR; to make a VR version would require additional development to make the game work in a VR environment. TL: DR - regular game + VR if sales are good.
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SUBSIM - 26 Years on the Web |
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08-28-16, 08:59 AM | #29 |
Swabbie
Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
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08-29-16, 02:40 AM | #30 |
Born to Run Silent
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Ha ha, that's what we do here at Subsim
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SUBSIM - 26 Years on the Web |
Tags |
marulken, wolfpack |
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