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08-21-16, 12:51 PM | #1 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
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A US born spy inside the Soviets top secret military research lab has sent us the following photo.
It's looking like TOP SECRET is going to happen on the estimated time line of around x-mas 1947 to CLASSIFIED. We expect it to fail and will do everything in our power to prevent CLASSIFIED CLASSIFIED happening. More news soon. SS-484, USS Odax is due back from patrol off Hawaiian waters back to Groton and then back to homeport in Key West soon! Stay tuned men!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-21-16, 10:10 PM | #2 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Our agent, Dimitri, has found technical drawings hand colored, our greatest fear about TOP SECRET CLASSIFIED seem confirmed.
Except more information soon, the mole had troubles getting this one out due to its secretive nature. We have CLASSIFIED calibrated just in-case due to our knowledge from the event at TOP SECRET LEVEL 2 ACCESS ONLY during the war. Stay tuned. Attached is the picture sent via micro-dot-film.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-22-16, 03:16 PM | #3 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
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Can you guess what boat and what location? (Tip it was its homebase during 1947)
Photos from the crew back from sea trials and first patrol.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-23-16, 01:06 AM | #4 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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A test of the walk anim used for all 6 main charcter (USA/USSR CO, XO, Sailor) existing in the main game as well as the new cinematics tool designed for non destrutive real-time film-look cinematics from already built assets, no needing to craete cinematic specific assets. Yes he has floating pockets, loose objects in clothing doesnt auto skin well, have to touch that up and yes there is a random character mesh stuck in the middle of the frame with no animation, but we're learning!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-26-16, 01:39 AM | #5 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
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Supplied are being un-loaded for the construction of the newest sub base where your crew will be sent for training, you'll receive orders from HQ, you'll find crew at the barracks, pay homage to lost sailors and boats on eternal patrol in the bar and go for drive if you want in a naval jeep.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-26-16, 02:22 PM | #6 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Now that SS TOP SECRET is back in port the crew heads to the local garage for some RnR and checks their girl is OK, BuShips has been cutting boats up lately for CLASSIFIED and the'yre worried shes next.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-27-16, 07:29 AM | #7 |
Born to Run Silent
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Nice mist effect on the windows
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