SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-27-16, 07:24 AM | #91 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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Wonderful concept
In my humble opinion, to reflect the realities, a save game is necessary. Perhaps it can be stored on each player machine on exit. On reload the save game files are compared and the latest dated/timed is auto-selected to continue.
I understand you are going to make the game playable by 1-4 players. This would mean the crew could work together in an ongoing mission. If one or more players are missing, the empty slot is taken care of as you would in beginning any game with less than 4 players. Without the save game, it becomes repetitive, and will have a short life. If save games are on the player cpu's, replacement players can be used by sharing a save game file with the new player via email. If one player goes rogue due to an argument, the remaining three players can continue their game without him.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
07-27-16, 12:02 PM | #92 | ||
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
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It may be a special "arcade" mode - yes, it is unrealistic but well working with multicrew option. I'm afraid that with real conditions the sneaking mode may takes too much of player's patience... Quote:
Now I'm little bit older, have a less free-time and Markulen game style matches too me. OK, maybe sub is too fast, but 5-10 minutes to catch convoy is acceptable for me. This game looks so good, that I think devs may create a playable DD to play versus uboats (one player per ship). With mission editor and free-unit to control this game may be ultimate sub game...
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07-28-16, 10:21 AM | #93 |
Swabbie
Join Date: Jul 2016
Posts: 8
Downloads: 0
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I dont recall being this eager for a game to get developed for atleast 10 years.. I just cant wait for this game to come out!
I would also really hope that you try to focus on the PVP bit, as its the concept of 4 people working closely together to achieve success that makes this game so special. This gets boring very quickly unless you; 1) add sooooo much details that its hard to play (hard to hold steady, have to uncover deck-guns before using etc etc.) 2) add the pvp-factor. There will always be someone else outdoing you, and I cant imagine anything cooler than trying to prove yourself versus other real life crews. It would be so rewarding doing 4player PVP in a game like this. If at all possible, I really hope that you look in to the possibility of adding a playable DD, as this would add so much to the PVP aspect. I believe it could also draw a lot of players (including myself) looking for a DD simulator(ish) game, that simply doesnt seem to exist (Not one that isnt a 100 years old anyway). Keep it up! I cant wait! |
07-28-16, 12:35 PM | #94 |
Born to Run Silent
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Thanks, we are glad to hear that.
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SUBSIM - 26 Years on the Web |
07-28-16, 12:53 PM | #95 |
Gefallen Engel U-666
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Welcome aboard!
klingenj!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-28-16, 02:13 PM | #96 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > klingenj
Subsim <> How To Donate <> See The Benefits <> Support The Community
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
07-28-16, 03:47 PM | #97 | |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
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Escorted group of US carriers at dark night, left side. Radar contact: japanese sub contact on right! Engine max power, turn hard right... and hit critically directly to carrier. My DD sank fast...
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07-29-16, 07:00 AM | #98 |
Bilge Rat
Join Date: Jul 2016
Location: Hammarbyhöjden, SE
Posts: 1
Downloads: 1
Uploads: 0
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Just found this project - keep up the good work! :-)
You should try to use nautical units intead of metric for distance measurments on the map... (NM, Knots) |
07-29-16, 09:03 AM | #99 |
Born to Run Silent
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Good suggestion, thanks.
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SUBSIM - 26 Years on the Web |
07-29-16, 10:18 AM | #100 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > oskich
Subsim <> How To Donate <> See The Benefits <> Support The Community
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
07-29-16, 10:40 AM | #101 |
Gefallen Engel U-666
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Welcome aboard!
oskich!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-30-16, 06:25 AM | #102 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Exciting on many levels
I think this project is exciting on many levels. To have a sub sim built by people who have genuine passion and love for the genre, and without having to deal with the commercial pressures applied by a company with a 25 man Dev team,is awesome. I'm also very pleased for Neal. He has invested so much financially and emotionally into subsim over the years, that to get to be a part of creating something like this is wonderful to see.
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07-30-16, 07:26 AM | #103 | |
Swabbie
Join Date: Jul 2016
Posts: 8
Downloads: 0
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07-30-16, 10:14 AM | #104 |
Navy Seal
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As a guy much more interested in the American submarines than the German ones, I wish this were about American boats. But realistically, if this is to be a success, it must succeed in the European market. That means U-boats.
It's great to see Neal put his money and his body where his mouth is. It's great to see a team of programmers whose main interest is submarines, not FPV shooters. I love the idea of a cooperative game where players take stations in the submarine to perform those specific tasks. I think the key to making that happen is whether the guy with an hour to burn can jump to the sonar station of a boat already in action without disrupting the play of the other characters already there, and whether they can jump back out after they run out of time without disrupting the other guys playing in that boat. Guys with no life have to integrate in a positive way with guys who steal an hour from an otherwise busy life, popping in and out of the game. Both sets have to be equally happy to play. Looks like that's the direction you're headed! I hope you sell lots of games that people are dedicated to for ten years, and that you use some of the profits to produce a game about American submarines.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-30-16, 01:29 PM | #105 | |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
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Hope devs & Neal make this game moddable, so American, British, Japanese, Italian, Russian or "Surcouf" career will be possible to implement by modders and play.
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