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Old 10-13-15, 12:24 PM   #1
jaxa
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It's really very interesting, especially new WO behaviour depending on his experience .
What would you like to include in this mod in near future?
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Old 10-13-15, 02:00 PM   #2
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Quote:
Originally Posted by jaxa View Post
It's really very interesting, especially new WO behaviour depending on his experience .
What would you like to include in this mod in near future?
I'm just playing around for now and getting to know my way. It depends much on what I run into.
Personally I miss a lot of things regarding the crew when I play. I want them to become a bigger part of the game. Make the experience more important than it is today. They should leave a bit of grief when they die or get transfered, 'cause you've worked so hard and long with them.
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Old 10-13-15, 03:45 PM   #3
iambecomelife
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Thanks for this contribution!
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Old 10-13-15, 03:55 PM   #4
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Copied from the patSH3r.cfg:

Quote:
...
wo_targeting_msg "Range to visual contact at bearing %03.0f is %.0f meters."
Works this with german version (de_menu.txt) too?
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Old 10-13-15, 10:04 PM   #5
Fader_Berg
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Quote:
Originally Posted by Magic1111 View Post
Copied from the patSH3r.cfg:

Works this with german version (de_menu.txt) too?
No, patSH3r doesn't look in either en- or de_menu.txt. It uses the configuration value wo_targeting_msg in the cfg-file. So you've got to replace the message displayed in the patSH3r.cfg with your own.
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Last edited by Fader_Berg; 10-16-15 at 01:18 PM.
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Old 10-13-15, 11:53 PM   #6
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Watch officer experience - Explained

The formula is based on three factors.
not_watchman, wo_experience_no_wm
Penalty factor when the WO doesn't have the Watchman qualification. Default is 0.15
experience, wo_experience_xp
Penalty factor depending on whether the WO got less experience than this value. Default is 350.
range, wo_experience_range
Penalty factor (or bonus) if the target is beyond or closer this value in meters. Default is 3000
This is the formula with default values
Code:
Penalty = 0.05 if WO got Watchman, else 0.15
Penalty = Penalty * MAX(1, (350 / WOs XP))
Penalty = Penalty * (Range to target / 3000)
Penalty = Penalty / (a randomized number between 1-5)
Penalty = Penalty / 2
Penalty is randomized to be positive or negative 50/50

Estimated_range = Estimated_range + (Estimated_range * Penalty)
Estimated_bearing = Estimated_bearing + (4 * Penalty)
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Last edited by Fader_Berg; 10-24-15 at 07:56 AM.
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Old 10-14-15, 01:11 AM   #7
Benti
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This sounds great. Thank you very much for doing this.

Best regards benti
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Old 10-13-15, 04:19 PM   #8
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Quote:
Originally Posted by Fader_Berg View Post
I'm just playing around for now and getting to know my way. It depends much on what I run into.
Personally I miss a lot of things regarding the crew when I play. I want them to become a bigger part of the game. Make the experience more important than it is today. They should leave a bit of grief when they die or get transfered, 'cause you've worked so hard and long with them.
I sent you a PM regarding pointer locations.
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Old 12-24-18, 10:21 AM   #9
Anvar1061
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[PATSH3R]
AlertWatchOfficer=Yes
NightVisionFactor=0.45
RepairTimeFactor=25.0
SmarterPettyOfficers=Yes
TargetReporting=Yes
TargetReportingWO=4620
TrueBearings=Yes

I regret that patSH3r is no longer compatible with hsie-patched exe.
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Old 10-18-15, 10:12 AM   #10
Fader_Berg
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r23:
  • Added repair_time_factor

Repair time factor

Lets you set the repair time to something little more realistic and challenging. Not compatible with V16b1. This setting is impossible to enable with a h.sie patched exe, so no worries.
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Last edited by Fader_Berg; 10-18-15 at 10:19 AM.
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Old 10-18-15, 12:59 PM   #11
Magic1111
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Quote:
Originally Posted by Fader_Berg View Post
r23:
Not compatible with V16b1. This setting is impossible to enable with a h.sie patched exe, so no worries.
What does it means exactly?

Must we now disable the "Realistic Repair Times" Option via Hsie Options Selector? Or what?

Best regards,
Magic
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Old 10-18-15, 01:33 PM   #12
Fader_Berg
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Quote:
Originally Posted by Magic1111 View Post
What does it means exactly?

Must we now disable the "Realistic Repair Times" Option via Hsie Options Selector? Or what?

Best regards,
Magic
No. patSH3rs repair time is always off if you run a hsie patched exe.
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Old 10-18-15, 04:11 PM   #13
Magic1111
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Quote:
Originally Posted by Fader_Berg View Post
No. patSH3rs repair time is always off if you run a hsie patched exe.
Okay, understand!

Thx mate!
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Old 01-07-16, 08:28 AM   #14
Fader_Berg
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r34:
  • Added wo_to_bridge

Watch officer to bridge

The watch officer - with best endurance - in either bow- or stern compartment, will be moved to bridge when surfacing.
This patch will override the hsie equivalent if both are enabled.
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Last edited by Fader_Berg; 01-07-16 at 10:46 AM.
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Old 01-08-16, 09:37 AM   #15
Fader_Berg
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r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.
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