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Old 10-05-15, 05:35 AM   #31
Maxim
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Confederate casemate ironclads CSS Louisiana and CSS Mississippi were almost ready. In reality, the ships fought in the Battle of Forts Jackson and St. Philip as immobile floating batteries. The Confederates were evaluated fully prepared both ships is in such a period in our game.



So historical accuracy isn't distorted. All intrigue of opposition was concentrated on these two ironclads. The first round of game doesn't coincide with the first month of war. We chose such moment when the South still had a chance of successful resistance. Then there was an accident in New Orleans and at Confederation didn't remain chances of fight in for the coast of the Gulf of Mexico.

There are at least two strategy for a victory. I won't describe them. Our testers found them by trial and error. I understand that it is difficult to play for the Union but it is possible to win.

Last edited by Maxim; 10-05-15 at 11:47 AM.
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Old 10-06-15, 01:52 AM   #32
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Quote:
Originally Posted by Typical Russian View Post
Confederate casemate ironclads CSS Louisiana and CSS Mississippi were almost ready. In reality, the ships fought in the Battle of Forts Jackson and St. Philip as immobile floating batteries. The Confederates were evaluated fully prepared both ships is in such a period in our game.



So historical accuracy isn't distorted. All intrigue of opposition was concentrated on these two ironclads. The first round of game doesn't coincide with the first month of war. We chose such moment when the South still had a chance of successful resistance. Then there was an accident in New Orleans and at Confederation didn't remain chances of fight in for the coast of the Gulf of Mexico.

There are at least two strategy for a victory. I won't describe them. Our testers found them by trial and error. I understand that it is difficult to play for the Union but it is possible to win.
LOL! Thanks, I understand better now. The Union start is a challenge and has been repeated more than a few times......

I'm looking forward to beating this and to then delve into the real time naval battles. I wanted to crawl first at the strategic level, then give it a whirl at the tactical level, reviewing Rockin Robbins video again.

Good game. My only complaint is the viewing system is a bit wonky and I wind up using my arrows keys more than my mouse.
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Old 10-07-15, 05:14 AM   #33
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a free update is nearing testing...
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Old 10-14-15, 05:25 AM   #34
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Guys, we need help. We will be very grateful if you check and correct the text for the game. Thank in advance.


Blockade doesn't allow to move the unit to this place.
Siege doesn't allow to move the unit to this place.
Only amphibian units can land to harbor directly.
Can't move units without warships in enemies harbor.
The ships can be moved only between specialized slots and can't move here.
The ships can be moved only between the slots of your state and can't move here.
The characteristic of seaworthiness don't allow to move the ship to this place.
Can't repair ships here.


War News!!! Warships USS Hartford and USS Brooklyn hits a mine and sunk at the entrance to Mobile harbor.
Successful torpedo boat attack on a warship! Blockader USS Hartford sank near Mobile harbor.

Damages less than XX percents doesn't need to be repaired.
Not enough money to repair the warship.
Don't need to reinforce infantry regiment.
Not enough money to reinforce infantry regiment.

Drag the warship's plan on free dock slot in the same harbor as plan.
Not enough money to build the warship.
Harbor under attack! No possible to laid down a warship.
Harbor under siege! No possible to laid down a warship.
Drag the infantry regiment's plan on free barrack slot in the same harbor as plan.
Not enough money to train the infantry regiment.
Harbor under attack! No possible to reinforce an infantry regiment.


Warship USS Hartford headed to New York dry dock for repairs. Works are expected to cost XX and take XX months.
The new warship USS Hartford was laid down at New York shipyard. Works are expected to cost XX and take XX months.
All the works was done. The warship %s was commissioned into active service.

Defensive works enable only for siege side.
To build defence construction needs at least one infantry regiment in erea.

Soldiers from the 1st Alabama Infantry arrive at Mobile training camp to reinforcement (cost XX, XX months).
1st Alabama Infantry recruited and headed to training camp. Training are expected to cost XX and take %d months.
The 1st Alabama Infantry was organized at Mobile and ready for action.
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Old 10-14-15, 10:35 AM   #35
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Quote:
Originally Posted by Typical Russian View Post
Guys, we need help. We will be very grateful if you check and correct the text for the game. Thank in advance.
I'll try to give a hand though some of these are hard as I don't know the context (how they are being used in the game), and I have not played this game. Italics are the original version, regular bold text is my suggestions, anything in () is my comments or questions.


Blockade doesn't allow to move the unit to this place.
A Blockade is preventing you from moving the unit to this location.

Siege doesn't allow to move the unit to this place.
A Siege is preventing you from moving the unit to this location.

Only amphibian units can land to harbor directly.
(I don't understand this one, an amphibian unit is something that can go from the water onto the land and drive around on the land. Are you talking about landing troops on a beach, or docking in the harbor to unload troops?)

Can't move units without warships in enemies harbor.
(I don't understand this one either, do you mean you need to have your own warships in the enemy harbor before you can move non-warships into the harbor? or do you mean there need to be warships in the group of ships you are moving into the harbor)

The ships can be moved only between specialized slots and can't move here.
(no idea what this is supposed to mean)

The ships can be moved only between the slots of your state and can't move here.
(no idea what this is supposed to mean)

The characteristic of seaworthiness don't allow to move the ship to this place.
You cannot move this ship as it is not seaworthy. (I am assuming you mean the ship cannot be moved or it will sink).

Can't repair ships here.
You cannot repair your ships here. (it would be helpful to say why you can't)


War News!!! Warships USS Hartford and USS Brooklyn hits a mine and sunk at the entrance to Mobile harbor.
News from the War!!! The warships USS Hartford and USS Brooklyn have been sunk by mines at the entrance to the harbor in Mobile, Alabama. (I am assuming they did not both hit the same mine together).

Successful torpedo boat attack on a warship! Blockader USS Hartford sank near Mobile harbor.
A torpedo boat has attacked and sunk the USS Hartford! It sank outside Mobile, Alabama, which it had been blockading. (I am assuming here that the USS Hartford was blockading Mobile at the time it was attacked)

Damages less than XX percents doesn't need to be repaired.
Damage below (or 'above', it depends on if the percentage gets bigger or smaller the more a ship is damaged) XX percent do not need to be repaired. (does this mean it is not necessary to repair it, or that the game will not let you repair it?)

Not enough money to repair the warship.
You do not have enough money to repair this warship.

Don't need to reinforce infantry regiment.
You cannot reinforce this infantry regiment, as it is already at maximum size. (I am assuming here that the infantry unit is already full)

Not enough money to reinforce infantry regiment.
You do not have enough money to reinforce this infantry regiment.

Drag the warship's plan on free dock slot in the same harbor as plan.
Drag the plan for the warship to a free dock slot in the same harbor the plan comes from. (do docks have more then one slot? also are plans tied to individual harbors, meaning that the plan can be used at that harbor only?)

Not enough money to build the warship.
You do not have enough money to build this warship.

Harbor under attack! No possible to laid down a warship.
You cannot build any warships at this harbor because it is under attack. (does the game stop all warship construction when the harbor is under attack?, or can you continue to build ones that had already been laid down)

Harbor under siege! No possible to laid down a warship.
You cannot build any warships at this harbor because it is under siege. (does the game stop all warship construction when the harbor is under attack?, or can you continue to build ones that had already been laid down)

Drag the infantry regiment's plan on free barrack slot in the same harbor as plan.
Drag the infantry regiment's plan to a free barracks slot in the same harbor the plan comes from. (do barracks have more then one slot? also are plans tied to a specific harbors, meaning that the plan can be used at that harbor only?)

Not enough money to train the infantry regiment.
You do not have enough money to create this infantry regiment.

Harbor under attack! No possible to reinforce an infantry regiment.
You cannot reinforce this infantry regiment at this harbor as it is under attack.

Warship USS Hartford headed to New York dry dock for repairs. Works are expected to cost XX and take XX months.
The warship USS Hartford has headed to the New York City dry docks for repairs. The repairs are expected to cost XX and should take XX months to complete. (is this a News event, or something else. Also is the ship in the process of going to new york, or is it there already?)

The new warship USS Hartford was laid down at New York shipyard. Works are expected to cost XX and take XX months.
The new warship USS Hartford has been laid down at the New York City shipyards. The construction is expected to cost XX and will take XX months to build.

All the works was done. The warship %s was commissioned into active service.
The construction and fitting-out of the warship %s has been completed, and has been commissioned into active service.


Defensive works enable only for siege side.
(I don't understand this at all, please explain under what circumstances this message appears in game)

To build defence construction needs at least one infantry regiment in erea.
To be able to build defensive constructions, you need to have at least one infantry regiment in the area. (what is 'defence construction'?)

Soldiers from the 1st Alabama Infantry arrive at Mobile training camp to reinforcement (cost XX, XX months).
Soldiers from the 1st Alabama Infantry Regiment have arrived at the training camp in Mobile, Alabama for reinforcement. It is expected to cost XX, and take XX months to complete.

1st Alabama Infantry recruited and headed to training camp. Training are expected to cost XX and take %d months.
The 1st Alabama Infantry Regiment has completed recruitment and is heading to the training camp in Mobile, Alabama. Training is expected to cost XX, and will take XX months to complete.

The 1st Alabama Infantry was organized at Mobile and ready for action.
The 1st Alabama Infantry Regiment has been organized at Mobile, Alabama, and is ready for action. (do you mean they have finished training?)


Anyhow I'll be happy to make edits to what I suggested if you can provide more information to my comments/questions, I need to be able to understand what is happening in game to be able to properly fix it.

Last edited by NeonSamurai; 10-14-15 at 10:49 AM.
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Old 10-14-15, 12:40 PM   #36
Maxim
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Thanks!

Only amphibian units can land to harbor directly. (about landing troops on a beach)

Can't move units without warships in enemies harbor. (you need to have your own warships in the enemy harbor before you can move infantry into the harbor)

The ships can be moved only between specialized slots and can't move here. (for example, when the player moves the ship into the slot for the infantry or other slot is not for the ship)

The ships can be moved only between the slots of your state and can't move here.
(when a player is trying to move his ship into the slot for the enemy ship)


(Navy) Damages less than XX percents doesn't need to be repaired.
(Infantry) Don't need to reinforce infantry regiment.
(ships and infantry can be repaired and replenished only if they have lost more than 90% hit points)

(Navy) Drag the plan for the warship to a free dock slot in the same harbor the plan comes from.
(Infantry) Drag the infantry regiment's plan on free barrack slot in the same harbor as plan.
(drawing and dock or barrack are in the same harbor. to build a ship or infantry regiment you have to drag a drawing of the ship or infantry regiment on any empty dock or barrack only in this harbor.)

(Navy) Harbor under attack! No possible to laid down a warship.
(Infantry) Harbor under siege! No possible to laid down a warship.
(meaning that it is impossible to begin construction of a new ship. ships that are already being built or repaired will be completed.

The warship USS Hartford has headed to the New York City dry docks for repairs. The repairs are expected to cost XX and should take XX months to complete. (this message to the player at the time when he put the ship in dock for repairs)

To be able to build defensive constructions, you need to have at least one infantry regiment in the area. (forts, trenches and other earthworks)

Soldiers from the 1st Alabama Infantry arrive at Mobile training camp to reinforcement (cost XX, XX months).
Soldiers from the 1st Alabama Infantry Regiment have arrived at the training camp in Mobile, Alabama for reinforcement. It is expected to cost XX, and take XX months to complete.

1st Alabama Infantry recruited and headed to training camp. Training are expected to cost XX and take %d months.
The 1st Alabama Infantry Regiment has completed recruitment and is heading to the training camp in Mobile, Alabama. Training is expected to cost XX, and will take XX months to complete.

The 1st Alabama Infantry Regiment has been organized at Mobile, Alabama, and is ready for action. (they have finished training)
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Old 10-18-15, 10:06 AM   #37
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Sorry for the delay. First here are a few corrections, I forgot to remove the capitals from blockade and siege.
Blockade doesn't allow to move the unit to this place.
A blockade is preventing you from moving the unit to this location.

Siege doesn't allow to move the unit to this place.
A siege is preventing you from moving the unit to this location.


And here is the rest.

Only amphibian units can land to harbor directly.
You require amphibian units to land troops at this harbor.
(I'm not sure if this is the best wording. Are amphibian units troops or ships?, also are they just landing at the harbor or assaulting it where enemy troops are defending?)

Can't move units without warships in enemies harbor.
You must move a warship inside the enemy harbor before you can move other units into the harbor.

The ships can be moved only between specialized slots and can't move here.
You cannot move ships into infantry slots.
(to use this, you would need an opposite message for moving infantry in slots, the reverse would be "You cannot move infantry into ship slots." You could also use the more generic "This unit cannot be moved into that type of slot.")

The ships can be moved only between the slots of your state and can't move here.
(is this happening during unit selection, or when creating a scenario, or somewhere else in the game? Anyhow here is a rough version)
You can only move your ships to slots that belong to your country

(Navy) Damages less than XX percents doesn't need to be repaired. Damage less than XX percent does not need to be repaired.
(Infantry) Don't need to reinforce infantry regiment.
This infantry regiment does not need reinforcement. (It would be a good idea to say why this regiment doesn't need reinforcement)
(ships and infantry can be repaired and replenished only if they have lost more than 90% hit points) (does that mean then that you can't repair a ship until it is almost destroyed? Or do you mean it has be damaged a little bit?)

(Navy) Drag the plan for the warship to a free dock slot in the same harbor the plan comes from.
Drag the plan for the warship to a free dock slot in the same harbor.

(Infantry) Drag the infantry regiment's plan on free barrack slot in the same harbor as plan.
Drag the plan for the infantry regiment to a free barrack slot in the same harbor.

(Navy) Harbor under attack! No possible to laid down a warship.
You cannot start construction of a warship as the harbor is under attack (I chose construction as 'laying the keel' would be more confusing to players)
(Infantry) Harbor under siege! No possible to laid down a warship.
(do you mean infantry recruiting for this? If not just replace 'attack' with 'siege' for my last answer)
You cannot start recruitment for a new infantry regiment as the harbor is under siege.

The warship USS Hartford has headed to the New York City dry docks for repairs. The repairs are expected to cost XX and should take XX months to complete.
The warship USS Hartford has reached the New York City dry docks for repairs. The repairs are expected to cost XX and take XX months to complete.

To build defence construction needs at least one infantry regiment in erea.
To be able to build defensive constructions, you need to have at least one infantry regiment in the area.

The 1st Alabama Infantry was organized at Mobile and ready for action.
The 1st Alabama Infantry Regiment has been organized at Mobile, Alabama, and is ready for action.


You forgot to answer this one though...

Quote:
Originally Posted by NeonSamurai View Post
Defensive works enable only for siege side.
(I don't understand this at all, please explain under what circumstances this message appears in game)
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Old 10-19-15, 03:45 AM   #38
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defensive constructions and defensive works = forts, trenches and other earthworks
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Old 10-19-15, 09:19 AM   #39
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What I don't understand though, is the complete sentence. Who is the siege side? the side that is defending or attacking? I also assume enable means being able to construct defensive works. Anyhow here are two possibilities.


Defensive works enable only for siege side.

Only the attacker can construct defensive works in a siege. (only the side attacking can build defenses)
Only the defender can construct defensive works in a siege. (only the side defending can build defenses)
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Old 10-23-15, 09:43 AM   #40
Maxim
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We have completed a FREE update for our new naval game Ironclads 2 American Civil War. The update includes infantry and heavy artillery, amphibious assaults and harbour sieges.

New customers will be able to buy an updated version of the game on our website. Former customers need to download the game via the link from our site and install it again. Save files from previous versions will not work in the updated version.

www.totemgames.ru
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Old 10-23-15, 12:39 PM   #41
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I already own Ironclads HS. I'm thinking of buying this new one. My question is does the game have a skirmish mode where you can set up custom naval battles? And also in the new update you mention harbor sieges, shore batteries, infantry, etc. Are harbor sieges/port battles etc. included in the tactical portion of the game?
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Old 10-23-15, 02:48 PM   #42
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Technically this is not a problem, but by the reviews of players a new game does not need it. All innovations as infantry and heavy artillery, amphibious assaults and harbour sieges only on the turned-based global map.
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Old 10-30-15, 05:10 AM   #43
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Ironclads 2 American Civil War TBS mode (official trailer)


Ironclads 2 American Civil War SIM mode (official trailer)
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Old 11-05-15, 10:38 AM   #44
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Ironclads 2: American Civil War Also Available at Steam Store

http://store.steampowered.com/app/414260/
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Old 12-28-15, 07:40 PM   #45
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The steam version of Ironclads schleswig war 1864 has a major issue concerning that the the following error appears when trying to open the game.

Error copied from the crash message on windows 7
Problem signature:
Problem Event Name: APPCRASH
Application Name: Ironclads_Schleswig_War.exe
Application Version: 1.4.1.4
Application Timestamp: 4bb07432
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.19045
Fault Module Timestamp: 56258e62
Exception Code: c0000005
Exception Offset: 0002e056
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 4c0d
Additional Information 2: 4c0d4d78887f76d971d5d00f1f20a433
Additional Information 3: 4c0d
Additional Information 4: 4c0d4d78887f76d971d5d00f1f20a433
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