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02-24-15, 04:13 PM | #1 | |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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Quote:
okay, so I installed van1920x1080 my modlist looks like this now: Generic Mod Enabler - v2.6.0.157 [D:\G\Sim\Silent Hunter 3\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Harbor Traffic Add-In NYGM_HiRes_Submarines_3_6F IABLShipsforNYGM_New_Thomsen Hitman_GUI_NYGM3_1.1 Van1920x1080 Enhanced Nav Map Plotting Tools Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 O2-Gauges v2 the observation scope is still gone though in my VIIC in Jan 1941. Also is there a tutorial for aiming anywhere, because I never did it manually without the luxury aiming wheel that was used in olc_gui, magui_widescreen and ahnenerbes gui. I have no clue how I would measure distance or angle on bow and most importantly speed without guessing it. |
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02-24-15, 05:48 PM | #2 | |
Sea Lord
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AFAIK, the simplest attack tactic is this: Maneuver the boat so it is perpendicular to the target track and at a range to the track of 500-1500 m. Disengage the TVR ("TDC"). Set target AoB to 90 degrees (Make sure you set it to the correct side!) Set target speed to whatever you have determined (There are lots of ways to do this. I try to use at least two and make sure they agree.) Set the scope bearing to zero degrees (180 if using a stern tube). Engage the TVR. Turn the scope so the indicated torpedo gyro angle is zero. Wait! (May want to lower the scope while waiting.) When the target crosses the wire, "Fire!" For this method, the only crucial parameter is target speed. BTW, thanks to the TVR and its lead angle calculator, this technique works fine for attacking convoys. They're all on the same course at the same speed. You can swing the scope 10 degrees or more to either side, and the lead angle will adjust. So you can engage multiple targets without having to change the setup. Which IIRC was one of the purposes for the lead angle calculator. Last edited by BigWalleye; 02-25-15 at 07:27 AM. |
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02-25-15, 08:40 AM | #3 | |
Sea Lord
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Schmonzo, looking back over the problems you have described, I am beginning to wonder if you have a corrupt install of SH3, or maybe a corrupt mod package. Have you considered uninstalling everything, doing a registry cleanup, re-downloading all your mods, and then reinstalling. It sounds onerous, but it can often be easier and faster than trying to find assorted odd behaviors. Especially when a reinstall is often the fix you come to in the end. |
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02-25-15, 08:49 AM | #4 | |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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Seems like the destroyers hit my depth ruder without me noticing, because after I stopped silent running for a bit and sent my crew to the bow for repairs my ruders started responding again Thanks anyway! |
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02-25-15, 09:42 AM | #5 | |
Sea Lord
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Good luck and good hunting! Bring back ein Englisch WC-Sitz as a souvenir! Last edited by BigWalleye; 02-25-15 at 09:59 AM. |
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03-03-15, 09:19 AM | #6 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 915
Downloads: 1359
Uploads: 0
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Kaleun Stiebler I have a couple of questions
I used hitman_gui_NYGM3_1.1 ... now I tried 3.6fix I have a couple of problems ... can I get / I install (as I do) LAGEWINKEL dials? The "ENTFERNUNGSTABELLE FÜR NLSR 9 BIN / MON" is ideal for Hitman 1.1 .... with 3.6 FIX is not so simple (for me) it is possible to regain the optics of 1.1? thanks Stiebler |
03-10-15, 11:42 AM | #7 |
Seaman
Join Date: Jan 2013
Posts: 31
Downloads: 60
Uploads: 0
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I've come back to SH3 once again and remember I quite liked NYGM. I do unfortunately not have the slightest recollection of how to set it up, I just remember it to be rather dreadful, especially if I want to play in 1920x1080.
Is there a comprehensive instruction for the most recent version? I've looked around in this thread but much of the info I've found seems to be obsolete now. |
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torpedos through hull |
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