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Old 02-24-15, 04:13 PM   #1
Schmonzo
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Quote:
Originally Posted by BigWalleye View Post
Sorry about that. Cross-posted.


Of course, you want 1920x1080! For anyone using NYGM, there is an equally good-looking alternative to Ahnenerbe.'s 1920x1080. It is Van1920x1080 http://www.subsim.com/radioroom//sho...d.php?t=213527. In fact, VanJast is one of the modders Ahn
enerbe credits.
Van1920x1080 works only with NYGM and only with Hitman's GUI. If you are using NYGM anyway, Van1920x1080 is not only compatible with Hitman's GUI, but requires it! No need to have to choose between hi-rez and Hitman's great optics.
No need to apologize when you are helping
okay, so I installed van1920x1080 my modlist looks like this now:

Generic Mod Enabler - v2.6.0.157
[D:\G\Sim\Silent Hunter 3\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Harbor Traffic Add-In
NYGM_HiRes_Submarines_3_6F
IABLShipsforNYGM_New_Thomsen
Hitman_GUI_NYGM3_1.1
Van1920x1080
Enhanced Nav Map Plotting Tools
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
O2-Gauges v2

the observation scope is still gone though in my VIIC in Jan 1941. Also is there a tutorial for aiming anywhere, because I never did it manually without the luxury aiming wheel that was used in olc_gui, magui_widescreen and ahnenerbes gui. I have no clue how I would measure distance or angle on bow and most importantly speed without guessing it.
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Old 02-24-15, 05:48 PM   #2
BigWalleye
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Quote:
Originally Posted by Schmonzo View Post
No need to apologize when you are helping
okay, so I installed van1920x1080 my modlist looks like this now:

Generic Mod Enabler - v2.6.0.157
[D:\G\Sim\Silent Hunter 3\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Harbor Traffic Add-In
NYGM_HiRes_Submarines_3_6F
IABLShipsforNYGM_New_Thomsen
Hitman_GUI_NYGM3_1.1
Van1920x1080
Enhanced Nav Map Plotting Tools
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
O2-Gauges v2

the observation scope is still gone though in my VIIC in Jan 1941. Also is there a tutorial for aiming anywhere, because I never did it manually without the luxury aiming wheel that was used in olc_gui, magui_widescreen and ahnenerbes gui. I have no clue how I would measure distance or angle on bow and most importantly speed without guessing it.
There is material in the documentation folder for Hitman's GUI, and in the Documentation folder for Hitman's Optics, which is included in NYGM 3.6F. There are tutorials on YouTube under the name Dick O'Kane method and Wazoo's Fast 90 method. Some of them are for SH4, but they are even easier in a U-boat with a TVR to give you lead angles. The techniques for range, AoB, and speed using just the scope graticles are in Hitman's documents. Also the documentation that comes with the U-jagd tools http://www.subsim.com/radioroom/showthread.php?t=123373 is very helpful.

AFAIK, the simplest attack tactic is this:

Maneuver the boat so it is perpendicular to the target track and at a range to the track of 500-1500 m. Disengage the TVR ("TDC"). Set target AoB to 90 degrees (Make sure you set it to the correct side!) Set target speed to whatever you have determined (There are lots of ways to do this. I try to use at least two and make sure they agree.) Set the scope bearing to zero degrees (180 if using a stern tube). Engage the TVR. Turn the scope so the indicated torpedo gyro angle is zero. Wait! (May want to lower the scope while waiting.) When the target crosses the wire, "Fire!"

For this method, the only crucial parameter is target speed.

BTW, thanks to the TVR and its lead angle calculator, this technique works fine for attacking convoys. They're all on the same course at the same speed. You can swing the scope 10 degrees or more to either side, and the lead angle will adjust. So you can engage multiple targets without having to change the setup. Which IIRC was one of the purposes for the lead angle calculator.

Last edited by BigWalleye; 02-25-15 at 07:27 AM.
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Old 02-25-15, 08:40 AM   #3
BigWalleye
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Originally Posted by Schmonzo View Post
so, after giving my guys the order to dive (d) they are unwilling to change the ruder, so I keep on going down... any hints? Surface (s) lets them start to change the ruders for the fraction of a second, but then they go back to diving, I can't surface via (e) because there are destroyers up there waiting for me...
Don't know. But I never use the Dive order. I always order a particular depth. (I use voice command, so it's: "Make your depth three zero meters." and the crew does the rest. But you can do the same thing by clicking on the depth meter.) The boat goes to the ordered depth. Never have a problem. And I can't see anything in your mod list that might cause the bahavior you describe. I use the same mods myself (along with a bunch more).

Schmonzo, looking back over the problems you have described, I am beginning to wonder if you have a corrupt install of SH3, or maybe a corrupt mod package. Have you considered uninstalling everything, doing a registry cleanup, re-downloading all your mods, and then reinstalling. It sounds onerous, but it can often be easier and faster than trying to find assorted odd behaviors. Especially when a reinstall is often the fix you come to in the end.
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Old 02-25-15, 08:49 AM   #4
Schmonzo
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Quote:
Originally Posted by BigWalleye View Post
Don't know. But I never use the Dive order. I always order a particular depth. (I use voice command, so it's: "Make your depth three zero meters." and the crew does the rest. But you can do the same thing by clicking on the depth meter.) The boat goes to the ordered depth. Never have a problem. And I can't see anything in your mod list that might cause the bahavior you describe. I use the same mods myself (along with a bunch more).
Damn you are a quick helper
Seems like the destroyers hit my depth ruder without me noticing, because after I stopped silent running for a bit and sent my crew to the bow for repairs my ruders started responding again
Thanks anyway!
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Old 02-25-15, 09:42 AM   #5
BigWalleye
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Quote:
Originally Posted by Schmonzo View Post
Damn you are a quick helper
Seems like the destroyers hit my depth ruder without me noticing, because after I stopped silent running for a bit and sent my crew to the bow for repairs my ruders started responding again
Thanks anyway!
Glad that's all it was, although you could die from it!

Good luck and good hunting! Bring back ein Englisch WC-Sitz as a souvenir!

Last edited by BigWalleye; 02-25-15 at 09:59 AM.
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Old 03-03-15, 09:19 AM   #6
hauangua
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Kaleun Stiebler I have a couple of questions
I used hitman_gui_NYGM3_1.1 ... now I tried 3.6fix
I have a couple of problems ... can I get / I install (as I do) LAGEWINKEL dials?

The "ENTFERNUNGSTABELLE FÜR NLSR 9 BIN / MON" is ideal for Hitman 1.1 .... with 3.6 FIX is not so simple (for me) it is possible to regain the optics of 1.1?

thanks Stiebler
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Old 03-10-15, 11:42 AM   #7
Rokko
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I've come back to SH3 once again and remember I quite liked NYGM. I do unfortunately not have the slightest recollection of how to set it up, I just remember it to be rather dreadful, especially if I want to play in 1920x1080.

Is there a comprehensive instruction for the most recent version? I've looked around in this thread but much of the info I've found seems to be obsolete now.
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