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12-23-14, 12:43 AM | #406 |
Grey Wolf
Join Date: Oct 2011
Location: Washington State
Posts: 977
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After playing the game for a few hours, I thought I would offer some feedback about things I think could be changed for the better:
1) Nuclear war doesn't make much sense at the moment, so I would like to see it expanded upon. 2) Throughout my entire time playing the game, I have only encountered one enemy submarine, and the very brief duel I had with him(He hit me with a torp and then ran off) was very intense and exciting, so increase the amount of enemy subs. 3) More in-depth sub combat, noisemakers, the ability to dodge torpedoes better etc. 4) I've only played about 5 minutes in the Foxtrot, but a snorkel would be nice. 5) Rear torpedo tubes. 6) The enemy actually attempting to dodge your torpedoes(At this point, there primary maneuver is just "Turn away and hope for the best"). 7) Last one, ship-borne helicopters that should make trying to evade destroyers much more difficult. |
12-23-14, 09:33 AM | #407 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,361
Downloads: 180
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Sub Commander 0.27
Hi Geoff, loving the latest update with the diesel Foxtrot Class, brings back many happy memories of SH3! Whilst the full screen crash problem is being investigated, is there any way to make the windowed resolution bigger, as a work around?
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12-23-14, 02:56 PM | #408 |
Watch
Join Date: Nov 2014
Posts: 17
Downloads: 2
Uploads: 0
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To add another voice to the discussion in difficulty, I think it might be nice to maintain a lower difficulty mode, if you can.
There's a very fun game in and of itself trying to maintain the boat and put out fires (literal and figurative!). Sometimes my patrols without bumping into enemies are the most interesting, trying to limp a wounded boat back to port in the face of a rapidly destabilizing situation are the most fun. I often find that when I bump into a task force, I'm getting solidly crushed (which is probably the way things should be, but I'm not sure how to shoot out juicy targets in a group like that?) Part of this, too, is that I (despite having played SH4 a decent bit!) have never grokked the unique blend of patience and gut-feeling initiative the captains here have , and this game gives a nice taste of that without making me really delve into a methodology that I'm just not sure I'm capable of. I'm certainly not suggesting that additional AI and difficulty work should be ignored, but rather that it might be nice to have an "Arcade" or similar difficulty setting that lets you focus more on the managing of the boat and punishes poor submariner technique a bit less aggressively. |
12-23-14, 05:07 PM | #409 |
Grey Wolf
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
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I think I found a bug on the Foxtrot, it appears that crewmen can not access the equipment locker.
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12-23-14, 07:43 PM | #410 |
Planesman
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Interesting suggestions. Most of them are now on the to-do list and they will hopefully be addressed soon.
The fullscreen bug has now been fixed - it was a very simple problem, can't believe it took so long to figure out The bug with the equipment locker on Foxtrot class subs has also been fixed. Both download links in the first post of this thread now point to the updated version.
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12-24-14, 02:27 AM | #411 |
Nub
Join Date: Nov 2014
Posts: 3
Downloads: 0
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CTD after launching a November nuke at Narvik
I was trying out the new mini-update with the Foxtrot, but I decided to go with the November to see how a SSBN works in this game. After taking out some Israeli vessels and securing a military alliance with Pakistan, I got trigger happy and tried to launch a nuke at Narvik. And as the title said, I got a CTD... I hope it can be fixed in the near-future!
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12-24-14, 04:12 AM | #412 |
Gefallen Engel U-666
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welcome aboard!
submersiblevalor84! we seem to have missed your first two posts; forgive our bad manners!
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12-24-14, 08:04 AM | #413 |
Chief of the Boat
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Welcome to SubSim submersiblevalor84
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12-24-14, 10:01 AM | #414 |
Watch
Join Date: Oct 2013
Posts: 15
Downloads: 124
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As of the last update, where the fullscreen was fixed, I am currently CTD'ing a few seconds after starting a game, and immediately when opening the map. Any idea as to why?
EDIT: Turns out turning OpenGL off fixed this, however I CTD when launching nukes so that's another one to look into. Last edited by Woxor; 12-24-14 at 03:54 PM. |
12-24-14, 05:17 PM | #415 |
Watch
Join Date: May 2014
Location: Poland
Posts: 20
Downloads: 9
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Hmm... I think about one thing-random crush depth. If I set this to 310 meters sub take damage and water when I pass this limit. I know about random durability of pressure hull parts but its little annoying because crash depth have so detailed limit. Its possible to better randomize this? In one situation 310 meters give us a heavy leaking for other on 320 meter we get only little etc. For me it will be ideal option
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12-24-14, 06:49 PM | #416 |
Grey Wolf
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Is it possible to edit the models of existing submarines? I'm currently planning on making a submarine based on the Alfa and the default model would be great in that role with a few edits(Mostly changing the overall shape of the hull and the position and shape of the stern diving planes).
Edit: Also, how do you set how fast a sub runs on the surface? Last edited by USS Drum; 12-24-14 at 08:08 PM. |
12-25-14, 05:16 AM | #417 | |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,361
Downloads: 180
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Quote:
From looking at the subs performance file, it looks like the maximum speed is set there (for submerged running) and all other speeds are percentages of that, so the only way to increase the surface speed is to increase he overall speed (unless Geoff has some clever trickery up his Australian sleeve...)
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12-26-14, 12:39 AM | #418 |
Grey Wolf
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
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Apparently I was using the old version of the editor.
Edit: I can't seem to download the new editor, are there other mirrors I could use? Last edited by USS Drum; 12-26-14 at 02:54 PM. |
12-30-14, 12:33 PM | #419 | |
Nub
Join Date: Dec 2014
Posts: 2
Downloads: 0
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Quote:
YES, PLEASE make a proper pdf manual! A wiki would be awesome too, but since wikis take a long time to be formed and to become somewhat complete and reliable (especially with all the updates that change a lot of things), a nice, complete manual would be perfect for us who are still starting to learn the ropes and commands. It would be great if it could include some tips about what to do in the beginning, how to be prepared for accidents and unexpected things too! |
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12-31-14, 12:35 PM | #420 |
Bilge Rat
Join Date: Sep 2011
Posts: 1
Downloads: 22
Uploads: 0
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Hi ! Everybody,
First this game are very cool, i'am an ancient seaman on submarine (sory for my poor english). i have suggestion for fun . 1) It possible to have surface vessel for playable asset in the future ? 2) Captain Log's for diplomacy event and hit. 3) Same as dwarf fortress , continue game with other submarine after death. thanks for this awesome gameGeoff |
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