SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-21-14, 06:36 AM | #6826 | |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 304
Uploads: 0
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Quote:
This is not limited or due to GWX. This is a stock bug and can happen to LSH3 too. |
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11-21-14, 06:48 AM | #6827 |
Nub
Join Date: Nov 2014
Posts: 4
Downloads: 14
Uploads: 0
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11-21-14, 07:10 AM | #6828 | |
Chief of the Boat
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Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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11-21-14, 07:46 AM | #6829 |
Sea Lord
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Enabling or disabling mods is generally likely to make previously saved games unloadable. You should never enable or disable any mods while in mid-patrol. Only change your active mod list when your last save was in-port. There are exceptions to this rule, but unless you know exactly what a mod changes and know that it will not cause trouble, it's a good rule to follow.
There are even a very few mods which can only be enabled or disabled at the start of a career. I only know of one, and it's for SH4, but there may be others. Certainly, swapping one supermod for another in mid-career is risky, even in port. |
11-29-14, 06:00 PM | #6830 |
Bilge Rat
Join Date: Nov 2014
Posts: 1
Downloads: 3
Uploads: 0
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Hey, I just installed SH3 again after a few years of not playing and this mod was the first thing to pop in my mind, and seeing that it is now 3.0 made me smile. I enjoyed this mod a lot and with this new career I am starting, I am sure I am going to enjoy it just as much as I did when I first played it. Anyway, I just wanted to say thank you to the whole team who worked on this over the years (as I never thanked you guys before), you guys rock!
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11-29-14, 10:21 PM | #6831 |
Gefallen Engel U-666
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welcome aboard!
Northern Wolf! & Vova.O!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-30-14, 07:52 AM | #6832 |
Chief of the Boat
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Welcome to SubSim Northern Wolf
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
11-30-14, 09:10 PM | #6833 |
Old enough to know better
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Welcome to SubSim Northern Wolf.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke |
12-03-14, 02:15 AM | #6834 |
Canadian Wolf
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Welcome :-)
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12-03-14, 10:19 AM | #6835 |
Navy Seal
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Welcome Aboard!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
01-07-15, 10:26 AM | #6836 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1390
Uploads: 0
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Hello
I'm trying different mod GWX and NYGM ) I'm trying different mod Which mod list that improve AI in GWX, do you recommend? THANK |
01-10-15, 12:45 PM | #6837 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 363
Uploads: 0
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01-15-15, 09:08 PM | #6838 |
Swabbie
Join Date: Jan 2015
Posts: 12
Downloads: 11
Uploads: 0
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AI Difficulty?
Hey guys, I am brand new to SHIII and came across this great looking mod
Only thing is, I noticed in this thread: http://www.subsim.com/radioroom/show...12&postcount=4 One of the cons listed is that the AI is "way over the top" - are there any additional mods or ways to tone it down to whatever veteran players agree is a reasonable level? Thank you! |
01-15-15, 09:37 PM | #6839 | |
Canadian Wolf
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Quote:
with it:Ducimus Thread Hopefully we will see Ducimus back at here in these forums sometime soon. Welcome to SUBSIM |
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01-15-15, 10:25 PM | #6840 |
Eternal Patrol
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That's just his opinion. Most of us think the AI in GWX is just fine.
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“Never do anything you can't take back.” —Rocky Russo |
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