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11-19-14, 02:50 PM | #106 |
Growing Old Disgracefully
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Hi guys I have enjoyed reading all of your fascinating posts regarding Ahnenerbe’s excellent work on the 1920 x 1080 resolution.
I am afraid I am a bit thick and need a bit of help. Could someone explain please what I need to do to install this correctly as there I cannot see any documentation or a readme with it. Ahnenerbe WideGui 1920 x 1080 Final When you unzip the mod there are 2 main folders Folder 1 > Ahnenerbe WideGui 1920 x 1080 Final Folder 2 > SH3 Commander My installation is SH III + GWX3.0 + SH3 Commander + GWX cfg files for SH3 Commander My mods GWX - 16km Atmosphere GWX - Alternate Loadscreen - Full Circle GWX - Alternative Flotillas GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Main movie - 'Das Boot' GWX - Axis Mediterranean Aircraft Skins GWX - No Medals on Crew GWX - Open Hatch Mod GWX - VIIC41 Player Sub I am using a 1920 x 1080 resolution and it would be nice to see completely round shapes especially when using the tools rather than the slightly oval shapes I am currently seeing. Peter
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11-19-14, 05:47 PM | #107 | |
Argentinian Skipper
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The SH3 Commander optional is for the German U-Boats Compilation. If you don´t use it, it is not needed. Before activation of the mod, remove all d3d9.dll of the SH3 main folder, and apply the mod. Maybe JSGME don´t overwrite your existent d3d9.dll (if you have one). Best regards. Fitzcarraldo
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11-19-14, 08:28 PM | #108 |
Growing Old Disgracefully
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Hi fitzcarraldo thank you for your reply.
I cannot see a d3d9.dll in the SH3 folder. Quote > The SH3 Commander optional is for the German U-Boats Compilation. If you don´t use it, it is not needed. By optional are you referring to the "SH3 Commander" folder 2 that comes with Ahnenerbe WideGui 1920 x 1080 Final? I do not know what you mean by the “German U-Boats Compilation”? So do I just need to place the 1st mod folder "Ahnenerbe WideGui 1920 x 1080 Final " last in JSGME is that right? I do not have the 1980 x 1080 resolution that you have. Do I need to start a new career or can I just add the mod when back in port? Peter
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11-20-14, 01:48 AM | #109 |
Stowaway
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I love the GUI but I am having one small problem where the orange circle showing my subs position is popping up again.. how do I correct it?
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11-20-14, 02:33 AM | #110 |
Soundman
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Guys, hello everyone !!
I apologize that I can not answer questions quickly, strongly occupied. Tomorrow will be the time to answer all just, be patient a bit, I looked for a moment at subsim ....... Good luck ++ Ahnenerbe ++ |
11-20-14, 03:01 PM | #111 |
Stowaway
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I'd also like to get rid of the sub stealth meter if at all possible. And have all the original Integrated orders commands back? Is there a way I can do those, as well as get rid of the Orange circle, and keep the GUI??
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11-20-14, 04:16 PM | #112 |
Hellas
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Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
here are all the necessary files that are adapting ''Ahnenerbe WideGui 1920 x 1080 Final'' on NYGM v3.6D's needs.
Installation on NYGM v3.6D -------------------------- 1.Ahnenerbe WideGui 1920 x 1080 Final 2.Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D link: http://speedy.sh/Hec7A/Ahnenerbe-Wid...NYGM-v3.6D.rar enjoy
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11-20-14, 07:34 PM | #113 |
Growing Old Disgracefully
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Can someone reply to my post #108 please.
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11-20-14, 11:08 PM | #114 | |
Frogman
Join Date: Oct 2012
Location: Menomonee Falls, WI
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I have these as the last two mods in my install. I did this with a fresh install and then I looked into my SH3 folder and found those two D3D9 files.. I assumed that the last mod put them there because I didn't! There is one issue that apparently is caused by my graphics card but the game still works. The problem is some DLL error message that repeats every time start the game.. however, I just keep clicking OK (probably 30 times total) and eventually the game loads fine. I realize it isn't the best method but for me it is worth it because I love running in wide screen without the distortion. My mods: GWX - Merged Campaign GWX - Main movie - 'Das Boot' GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 GWX_DFa-Flag&Pens_2010 LifeBoats&Debris_v4 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) OLC 'Gold' MkII ~ Flat Sun Fix ACM Reloaded for OLC 'Gold' MkII Thomsen's Sound Pack V3.2cg FM_NewInterior v2.1D FM_NI_Fix_for_ACM_Reloaded Torpedo damage Final ver2.0 ACM Lite Map b25_Louder_Diesels JeffsBetterTorpedoes Ahnenerbe WideGui 1920 x 1080 Ahnenerbe WideGui 1920 x 1080 Update & Fix Again, when I run (using SHC) I get a million pop up errors but I just click on through until my game loads. I hope this helps. Jeff |
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11-20-14, 11:46 PM | #115 | |
Stowaway
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11-21-14, 05:51 AM | #116 |
Growing Old Disgracefully
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Hi Jeff
I am more confused now I thought Ahnenerbe WideGui 1920 x 1080 Final Replaced these two Ahnenerbe WideGui 1920 x 1080 Ahnenerbe WideGui 1920 x 1080 Update & Fix The two dll's come with the main mod. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
11-21-14, 06:12 AM | #117 | |
Hellas
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Quote:
the default files of ''Ahnenerbe WideGui 1920 x 1080 Final'' mod are setted up for GWX
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11-21-14, 08:19 AM | #118 | ||
Sea Lord
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I have a couple of observations regarding your mod list: GWX - Alternative Flotillas should only be enabled if you are planning to start a career or transfer to the 3rd Flotilla. It has some minor incompatibilities and removes the 11th Flotilla from the game entirely. GWX - Axis Mediterranean Aircraft Skins should only be used if you are going to be operating in the Med TO during the current game session. This is one of those mods that is safe to enable mid-patrol. It changes all Axis aircraft to the Med paint scheme, regardless of where you actually are. GWX - VIIC41 Player Sub should only be enabled if you are planning to upgrade to a Typ VIIC41 during this session, or have already done so. It is a graphics change only. It replaces the 3D model of the Typ VIIC with a 3D model of the VIIC41. So your VIIC in 1939 will look like a VIIC41. As to the use of Ahnenerbe WideGUI 1920x1080 Final, you should be able to just enable this mod last, over the mod list you posted, and be good to go. You can also enable the German U-boat Compilation as a mod for SH3 Commander, if you are using SH3C. This mod just changes a couple of dials on the TDC to match torpedo tube configuration. Highly optional. |
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11-21-14, 09:54 AM | #119 |
Soundman
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In principle, the conflict between the mods German Uboat compilation and Ahnenerbe WideGui 1920 x 1080 Final can not be, since I use them both at home and create them. Probably you have conflicts with some other mods, if you can, put a list of your mods. And more .... If your system is x64, patched she? ........
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11-21-14, 09:58 AM | #120 |
Soundman
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Remove from mods data/Misc file UMark.tga. Enjoy ....
Last edited by Ahnenerbe; 11-21-14 at 12:23 PM. |
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