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10-27-14, 02:40 PM | #1 |
Best Admiral in the USN
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Ok so it's the mod itself causing the problem. No clue why though since it shouldn't effect anything to do with the Flotillas.
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10-28-14, 10:51 AM | #2 | |
Soundman
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Quote:
I recently reinstalled the game and continue to test the final version of the future http://www.subsim.com/radioroom/show...ostcount=11616. Even at the time of testing without using SH3Commander, I also got crashes, but using mod GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7. It happened in Wilhemshafen, and Kiel, and where possible has been at boot campaigns. Adjusting that to reinstall the game, I used all the same set-mods (which is true in many ways I tweaked) that even after reinstallation. All this has led me to a dead end. I had to roll back all the mods try to stock GWX3.0, where all the goods have already been excellent, even in GWX - Merged Campaign. Perhaps the reason was considerably altered my mods, I do not know (remember, before the game starts without problems), but it looks like I'm almost close to the issue. But here's how it relates to fleets, it is necessary also to check. If you wish to help test, I can transfer the files for reference. Good luck ++Ahnenerbe++ |
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10-28-14, 12:56 PM | #3 |
Best Admiral in the USN
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Well I tried Conus's mod and it did the same thing in regards to the Flotillas. So any problem is almost certainly from any files of that mod still in yours. Still what could be causing it I have no clue. You wouldn't think a resolution mod would effect SH3 Commander and the Flotillas but yet it does. It's probably just a misplaced line of text or two somewhere.
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10-28-14, 02:12 PM | #4 | |
Soundman
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Good luck ++Ahnenerbe++ |
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10-28-14, 06:48 PM | #5 |
Argentinian Skipper
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Hi, mates:
Could you be more explicit about the problem with 7th Flotilla? These are images in St. Nazaire pens, March 1, 1941. Using Ahnenerbe GUI 1920x1080. Loaded campaign via SH3 Commander, selecting 7th Flotilla and starting 1941. List of mods when the images were taken: Generic Mod Enabler - v2.6.0.157 [F:\SH3\MODS] GWX - Merged Campaign GWX - Integrated Orders WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Merchant_Fleet_Mod_3.2 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Q Ship mod GWX3.0 Combat Radio Frequency Thomsen's Sound Pack V3.2cg GWX Speech Rbs1_SH4_Effects_GWX_30_71 Rbs2withbuoyance Rbs3withlifeboat Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 b25_SF_Grass_Full_V2 B25_Deck_Crew_Ambient Haunting Atlantic Wind Karle's_Crash_Dive_Mod Scirè-Tikigod- repeated order Real Depth Charge TiefeMkI(German) TorpedoTubesFfireFinal vGW _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Gross pascal_map DD_VisibleMines_V1.0 Water Drops Blur Effect MaGUI v3.4 Widescreen Compat Ultimate ObjectView Camerav1.0 Diesel Startup Sequence for FM Engine Room beta 1 OLC's Modified Searchlight Beams for GWX3 Flags_enlighten Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Wooden_Lifeboats_Mod_1.1 Rubini´s Chief Helsman stress behaviour fix Rubini´s Underwater dust&plancton v1 CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Dunkle_Torpedos Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Combined SH3.SDL Files v4 Aces' Modified Headphones Moon_light_mod From Aces Try This Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat) MFM3.2 displacement correction mod External Cargo from SH5 Adamantas Andes Ahnenerbe WideGui 1920 x 1080 Final Type VII salvo selector Optional NavMapTable Optional UzoBkgr Supplement to V16B1 (JSGME) Torpedo_HAHD_1024_GWX Sub Image mod M.E.P v5 Optional - FSF for MEP v5 Optional - ShipVanishingHull for MEP v5 Optional - Zoomable Free Camera Files for Atmospheres Wolfehunters_VIIC_U408_2048 Wolfehunter_VIIB_U83_Decks M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Wreford Brown´s USAM mod disabled because it causes CTDs in my installation with 1920x1080 GUI. I didn´t see any problem with the 7th Flotilla (10th Flotilla not tested yet). What is the problem? All the best. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
10-28-14, 07:13 PM | #6 |
Best Admiral in the USN
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When you click the option for the 7th on SH3 commander it gives you the following lines for the bases.
Error! Kiel. St. Nazaire Error! Also I was mistaken about the combined flotillas. It's the 3rd and 10th that get combined and their base line is as follows. Lorient. Error! Error! Don't know whats causing it why. |
10-28-14, 07:41 PM | #7 | |
Argentinian Skipper
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Also I have the problem, but ONLY with Hsie patch. I tested the GUI without Hsie patch and all is fine. Also I tested only with the GUI and no problem. Tested with Hsie and without the GUI I have the problem. Never before I see this error (because I never see the contents of the "..." button in Commander...) Hsie patch overwrites the SCR campaign files, and it seems (for me) there is a problem with the SCR files in the patch causing the problem. I used as base the GWX Merged Campaign, with the scripted VIIFs of the Wolfpacks in Hsie patch. But- it seems - it isn´t a problem with the GUI. Please test only with Hsie patch and without the GUI and securely you will the bases "errors". This problem deserves a post in the Hsie patch thread. Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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