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Old 10-27-14, 02:40 PM   #1
Admiral Halsey
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Ok so it's the mod itself causing the problem. No clue why though since it shouldn't effect anything to do with the Flotillas.
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Old 10-28-14, 10:51 AM   #2
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Quote:
Originally Posted by Admiral Halsey View Post
Ok so it's the mod itself causing the problem. No clue why though since it shouldn't effect anything to do with the Flotillas.
Hello Admiral Halsey!!
I recently reinstalled the game and continue to test the final version of the future http://www.subsim.com/radioroom/show...ostcount=11616. Even at the time of testing without using SH3Commander, I also got crashes, but using mod GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7. It happened in Wilhemshafen, and Kiel, and where possible has been at boot campaigns. Adjusting that to reinstall the game, I used all the same set-mods (which is true in many ways I tweaked) that even after reinstallation. All this has led me to a dead end. I had to roll back all the mods try to stock GWX3.0, where all the goods have already been excellent, even in GWX - Merged Campaign. Perhaps the reason was considerably altered my mods, I do not know (remember, before the game starts without problems), but it looks like I'm almost close to the issue. But here's how it relates to fleets, it is necessary also to check. If you wish to help test, I can transfer the files for reference.
Good luck
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Old 10-28-14, 12:56 PM   #3
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Quote:
Originally Posted by Ahnenerbe View Post
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Well I tried Conus's mod and it did the same thing in regards to the Flotillas. So any problem is almost certainly from any files of that mod still in yours. Still what could be causing it I have no clue. You wouldn't think a resolution mod would effect SH3 Commander and the Flotillas but yet it does. It's probably just a misplaced line of text or two somewhere.
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Old 10-28-14, 02:12 PM   #4
Ahnenerbe
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Quote:
Originally Posted by Admiral Halsey View Post
Well I tried Conus's mod and it did the same thing in regards to the Flotillas. So any problem is almost certainly from any files of that mod still in yours. Still what could be causing it I have no clue. You wouldn't think a resolution mod would effect SH3 Commander and the Flotillas but yet it does. It's probably just a misplaced line of text or two somewhere.
In truth, I did not pay attention to it, it was not possible yet. But he can not be assumed, as a GUI can affect the flotilla if, at least in the GUI just nothing binding files fleets. Although it's possible I'm wrong, should be checked, as well as check-in additives files SH3Commander. I use GWX3_SH3Commander_CFGFiles.
Good luck
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Old 10-28-14, 06:48 PM   #5
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Hi, mates:

Could you be more explicit about the problem with 7th Flotilla?

These are images in St. Nazaire pens, March 1, 1941. Using Ahnenerbe GUI 1920x1080. Loaded campaign via SH3 Commander, selecting 7th Flotilla and starting 1941.

List of mods when the images were taken:

Generic Mod Enabler - v2.6.0.157
[F:\SH3\MODS]

GWX - Merged Campaign
GWX - Integrated Orders
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
b25_SF_Grass_Full_V2
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
TiefeMkI(German)
TorpedoTubesFfireFinal vGW
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
pascal_map
DD_VisibleMines_V1.0
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Ultimate ObjectView Camerav1.0
Diesel Startup Sequence for FM Engine Room beta 1
OLC's Modified Searchlight Beams for GWX3
Flags_enlighten
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Wooden_Lifeboats_Mod_1.1
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Dunkle_Torpedos
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Combined SH3.SDL Files v4
Aces' Modified Headphones
Moon_light_mod
From Aces Try This
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)
MFM3.2 displacement correction mod
External Cargo from SH5
Adamantas
Andes
Ahnenerbe WideGui 1920 x 1080 Final
Type VII salvo selector
Optional NavMapTable
Optional UzoBkgr
Supplement to V16B1 (JSGME)
Torpedo_HAHD_1024_GWX
Sub Image mod
M.E.P v5
Optional - FSF for MEP v5
Optional - ShipVanishingHull for MEP v5
Optional - Zoomable Free Camera
Files for Atmospheres
Wolfehunters_VIIC_U408_2048
Wolfehunter_VIIB_U83_Decks
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod


Wreford Brown´s USAM mod disabled because it causes CTDs in my installation with 1920x1080 GUI.







I didn´t see any problem with the 7th Flotilla (10th Flotilla not tested yet).

What is the problem?

All the best.

Fitzcarraldo
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Old 10-28-14, 07:13 PM   #6
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When you click the option for the 7th on SH3 commander it gives you the following lines for the bases.

Error!
Kiel.
St. Nazaire
Error!

Also I was mistaken about the combined flotillas. It's the 3rd and 10th that get combined and their base line is as follows.

Lorient.
Error!
Error!

Don't know whats causing it why.
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Old 10-28-14, 07:41 PM   #7
fitzcarraldo
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Quote:
Originally Posted by Admiral Halsey View Post
When you click the option for the 7th on SH3 commander it gives you the following lines for the bases.

Error!
Kiel.
St. Nazaire
Error!

Also I was mistaken about the combined flotillas. It's the 3rd and 10th that get combined and their base line is as follows.

Lorient.
Error!
Error!

Don't know whats causing it why.
Many thanks!

Also I have the problem, but ONLY with Hsie patch. I tested the GUI without Hsie patch and all is fine. Also I tested only with the GUI and no problem. Tested with Hsie and without the GUI I have the problem. Never before I see this error (because I never see the contents of the "..." button in Commander...)

Hsie patch overwrites the SCR campaign files, and it seems (for me) there is a problem with the SCR files in the patch causing the problem. I used as base the GWX Merged Campaign, with the scripted VIIFs of the Wolfpacks in Hsie patch.

But- it seems - it isn´t a problem with the GUI. Please test only with Hsie patch and without the GUI and securely you will the bases "errors".

This problem deserves a post in the Hsie patch thread.

Best regards.

Fitzcarraldo
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