SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-26-14, 03:28 PM | #16 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,696
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I was in a NYGM career at '43 then lost it (windoze system bombed).
But just prior to the loss, IIRC.. I got close to a convoy then was spotted, and chased down. I spent 8 hours (guaranteed) at TC=1x, been harassed by at least 4 escorts, or most likely a hunter killer group - I'm not sure as I operate at 100%+ I got to sleep about 4am, after escaping using a tactic I'd developed during this career. I spent at the whole 8 hours at the hydrophone station tracking every escort, and could pick out who was attacking and who was pinging. Once I ID'd the 'pinger' I, went under that ship at full speed, then went back to silent. I kept this cycle going for the whole period, then I broke their attack rhythm, and escaped through the 'gap'. 'They' were still dropping a charge or two when I was miles away... stayed deep until dark. Funny enough very similar to Das Boot - yeah! |
08-26-14, 10:00 PM | #17 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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8 (real) hours shadowing/attacking convoy, same 8 (real) hours evading escorts. That's NYGM for ya.
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08-27-14, 03:02 AM | #18 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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Sh3 is not a shooter game. I only use TC when traveling longer distances, max x512. During attack and escape, always real time. If R/L time constraints prohibit that, I'd rather not play for a while and start again when more suitable.
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08-27-14, 05:08 AM | #19 | |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Quote:
And yes, that means it takes a very long time to just complete a single war patrol... but I like it very much in this way! If I want quick & cheap videogame fun I turn on my Xbox... |
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08-27-14, 03:29 PM | #20 |
Sea Lord
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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You guys have too much free time.
I TC out of darn near everything, and use 4028 (or whatever it is) for traveling. Steve |
08-27-14, 10:27 PM | #21 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Convoy attack+escape=thing to do in rainy day...
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Himmel, sukeltakaa! |
08-27-14, 11:04 PM | #22 |
Sea Lord
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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When I sit down to play, my goal is to complete an entire patrol in an evening. Sometimes two.
Steve |
08-28-14, 04:21 AM | #23 | |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Quote:
Go figure, I bet I can grow older with this game |
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08-28-14, 06:59 AM | #24 | |
Grey Wolf
Join Date: Nov 2010
Posts: 908
Downloads: 89
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Quote:
Others have really said it. You have hinted at it. However, I will be blunt; yes, time compression is getting you killed. Seconds literally make the difference between surviving and eating that one depth charge that kills you. I make it a rule to NEVER use TC within 25 NM of hostiles. There is just too much risk involved. Also, the AI does appear to amp up on TC. In the early war, there is a lone Black Swan corvette that appears in BF17 (or is it BF13) That goes completely uber if the TC is above 1. Yes, it sucks that a single attack and evade session can last a full day or more, but that is why SHIII is a sim and not a game. Likewise, if you are using METOX, stop. METOX is notorious for giving away your position, just as it was historically. Do not bother with radar until NAXOS is available. I would also disregard the suggestion to switch to a Type II boat. Type IIs are too slow, lack endurance and cannot run deep enough to attempt any real evasion tactics in the late war. BOLD canisters definitely do help, but BOLD I and II do not last long enough to be practical. BOLD becomes useful with BOLD III. Sometimes, it is just nigh impossible to avoid detection. The only option is constant maneuvering in the hopes of duping the destroyers in setting the depth charges at the wrong depth. The great risk is that the destroyer may underestimate your depth drastically while you are maneuvering into shallower water and you may get killed as you cross the depth charges. Escape and evasion is constant, wild mass guessing. Sometimes you guess right and live another day. Sometimes you guess wrong and become a cloud of flotsam. |
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08-28-14, 07:18 AM | #25 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
08-28-14, 09:07 AM | #26 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
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I´m going to do a real patrol in real time, without compression. I´m going to choose the NYGM supermod because I think the most realistic supermod. Now, I´m trying choose the U-boot and its flottille. I´m going to follow the information of historic KTB and I hope to come back alive at home. I haven´t got any tomb in the sea.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
08-28-14, 10:10 AM | #27 | |
Grey Wolf
Join Date: Nov 2010
Posts: 908
Downloads: 89
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08-28-14, 10:29 AM | #28 | |
Samurai Navy
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Quote:
Too extreme, too extremly extreme to my taste, not fun and surely not pratical. YMMV. |
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08-28-14, 10:39 AM | #29 |
Grey Wolf
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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08-28-14, 11:52 AM | #30 |
Eternal Patrol
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I usually use a fairly low TC when travelling and none when in combat. A full patrol in real time doesn't seem real to me simply because I've been a sailor, and when you're on a real ship you do other things to break the monotony, but you can't leave the ship to go to the store or to work, so to me lost time might as well be spent TCing around the ocean.
The biggest advantage was pointed out by Golden Rivet after his 1x patrol: The radio messages that everyone complains about jolting them out of TC all the time are a totally different thing at 1x, only coming every few hours and really helping to break up the boredom. I'm glad everyone gets to play their own way.
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