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06-20-14, 12:02 PM | #1 | |
Dev Team
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Quote:
I still may change it to knots, but that was my logic at the time. |
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06-20-14, 02:55 PM | #2 |
Gefallen Engel U-666
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Welcome Aboard
Valdamant and Karok!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-21-14, 07:45 AM | #3 |
Chief of the Boat
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Welcome to SubSim Valdamant and Karok
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Wise men speak because they have something to say; Fools because they have to say something.
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06-24-14, 08:15 AM | #4 |
Nub
Join Date: Jun 2014
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The more I play
The better I like it. There are so many layers to the game. Whether its targeting with periscope or without, or now trying to get inside the fleet before opening up. I also have not successfully gone head with the anti-sub ships after sinking the merchantmen. In WW II did the torpedoes home in via ping like they do today? I assumed that is the reason for the distance to arm besides not wanting friendly fire damage.
What is a good reference to better understand the antisub sonar and therefore how to evade it? |
06-24-14, 12:33 PM | #5 | ||
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Your best bet for evasion is to go to maximum depth, run at half or full speed (not flank), and drop one or two decoys. Then try and keep the decoys between yourself and the enemy ships. Hope that helps, -Scott |
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06-24-14, 12:46 PM | #6 |
Dev Team
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Beta testers
Gentlemen,
I'm currently working on a new version of Crash Dive that addresses a lot of the feedback I've gotten (much of it from this forum). I'm looking for a batch of Beta testers who would be willing to try out new builds and report back any bugs or issues they run into. You'll need to already own the game (the license checks will otherwise fail) and be willing to put up with experimental, potentially buggy software. If you're interested, please pm me. Thanks and happy hunting! -Scott |
06-22-14, 02:14 PM | #7 |
Watch
Join Date: Dec 2012
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In real life it is always big mess with many different units. Nautical miles are used for sailed distance, knots for speed, meters for calculating distance from the object or for depth measurement, m/s can be used for wind speed. At least for me this "mess" sounds quite normal. So if I see m/s unit for speed of sub, I am totaly lost, I don't know how fast I am
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06-23-14, 01:32 AM | #8 |
Silent Hunter
Join Date: Sep 2010
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I ran into the same thing when I used to do ballistic calculations. Wind speeds are usually given in knots or m.p.h., but it made more sense math wise to have them in ft./sec., the units used for velocity. |
06-23-14, 02:27 AM | #9 |
Swabbie
Join Date: Jul 2008
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I'm one of those enjoying Crash Dive on my iPad, but I have one gameplay question: in Single Mission mode, how do you end the mission?
Several times in this mode I've encountered a convoy, sunk 3-4-5 ships, and successfully escaped the counterattacks, but I haven't figured out then how to "close" the mission & record a success... What am I missing please? Mike |
06-23-14, 11:54 AM | #10 | |
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Quote:
Regards, -Scott |
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06-23-14, 05:14 PM | #11 |
Swabbie
Join Date: Jul 2008
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Thanks Scott,
I thought I was going senile or something! Thing is, I started with the Single Missions to get the hang of the game, and because of this hang-up I hadn't progressed to the War Patrol yet.. Cheers Mike |
06-24-14, 11:05 AM | #12 |
Stowaway
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Also, I've completed the easy starter mission but can't seem to advance to medium? Are the differences between these difficulty levels defined and can players select them at start of single missions and patrols? I'm not seeing that, assuming hard would be most realistic and I'd like to get there. So far it's fun but pretty easy, so I'm ready to crank it up but can't see how.
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06-24-14, 12:35 PM | #13 | |
Dev Team
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Quote:
-Scott |
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