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04-03-14, 10:22 AM | #31 |
Canadian Wolf
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Yes, lurker is missed here. He did great things with the PTO and ATO : )
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04-03-14, 01:09 PM | #32 |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Yes, but he left. I hope in the future the newer stuff gets ported over, and SHIV becomes the new platform,
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04-03-14, 01:22 PM | #33 |
Best Admiral in the USN
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That mod does need some work still. For example the conning tower upgrade bug that i've been trying to fix. Also the sinking problems with the stock SH4 merchants. It can take hours for a hog islander to sink while it only takes a few minutes for a MFM import to sink.
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04-03-14, 02:31 PM | #34 |
Samurai Navy
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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yes, hats off to lurker, I play SH4 still and I find myself more interested in the ATO then the PTO and play that way about 75% of the time, and yes there are some bug's in the OM side
I would like to see SH4 with the same Mods' that SH3 has ( the reason I just started SH3) but there should still be ways to improve on the PTO also, as far as what I would like to see in theses MOD's, ..... I like all the goodies that improve realistic play, as far as the PTO goes, a Japan Sub Campaign would be welcome I suspect just like we have Dive at Dawn for SH3 ( Brit ). |
04-03-14, 03:30 PM | #35 | |
Best Admiral in the USN
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Quote:
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04-03-14, 03:31 PM | #36 |
Canadian Wolf
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04-03-14, 04:10 PM | #37 |
Best Admiral in the USN
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04-03-14, 07:57 PM | #38 |
Canadian Wolf
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Here is what is being done with SH5's exe:
http://www.subsim.com/radioroom/showthread.php?t=181433 |
04-03-14, 10:12 PM | #39 | |
Best Admiral in the USN
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04-03-14, 10:52 PM | #40 | |
Admiral
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Personally, my idea of what SH4 should have been is long lost with the clutter of adding the German side of play to the game. Anyone whose looked under the hood of this game.....long before the U-Boat Missions Add-on, with its 5th patch.....the game was predestined to do double duty. I'm sure before the March 2007 release, there were plans in the works to add the German side to the game. You could see it from the very outset......the American Campaign was going to get the short end of the stick.
For instance, version 1.0 of the game had only the Metric Units of Measurement as the sole source of measuring!! So, with the best game simulation for American Fleet Boats we get the Metric System to measure with!?! I'm surprised the Fleet Boat crews didn't speak German as well! The Menu_1024_768.ini file is full of useless, leftover trappings of SHIII, even with the Add-on, there are many of these files not used in-game. What I'd like to see is a better game designed from the ground up devoted to Fleet Boats. Want to play the German side? You've got SHIII or V....but they should have started over with their design when thinking of an American Pacific War Simulation. I think you would have found a smoother running game, faster loading, with less useless files to run through. As it is, our modifications are just scratching the surface of what should have been a better game designed from within. Unfortunately it's not, we're just putting a fresh coat of paint on a decade old game engine.....and ten years passed is ancient history in computer terms.
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04-04-14, 12:13 AM | #41 |
The Old Man
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Amen to that. The most irritating part about trying to mod this game is figuring out which files do what when half of them do nothing at all.
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04-04-14, 08:45 AM | #42 |
Stowaway
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not only that but some files for things will effect changes while other identical files for other similar objects don't change anything at all if you change values so some other file or system must control that element of that ship. there is little o no continuity to what you need to change to make things change in the game.
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04-04-14, 08:53 AM | #43 |
Stowaway
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I don't know if I mentioned it before but the absolute sniper accuracy of enemy gunners in the game needs to be GONE.
there are those who claim gunners were fairly accurate because ships are more stable platforms then sub decks but to hit a conning tower at 5000m is impossible yet they do it with alarming success which is unrealistic to the most degree. the thing with setting this is the balance when they get closer they should be more accurate yet the game works on a system where every "x" amount of shots is a dead on hit then it "forces" a missed shot every "x" number of shots so you get forced misses at 1500m and a conning tower hit at 5000m in the first 3 shots even though it can be argued it should be hard to detect the tower at that range much less hit it with any accuracy. also no one has ever put realistic limits on low shooting so enemy guns aim way too low. battleships are a good example as they shoot down at you when at best they were limited to horizontal shots and the smaller guns should be the only ones targeting you. a complete overhaul of range detection, gun accuracy, effective gun range, and elevation limits, as well as looking over the hit points of shells should be done |
04-04-14, 10:03 AM | #44 |
Officer
Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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One I would really like to see is for the ability for AA gun stations to engage ships, and for the main deck gun to be able to engage aircraft. More often than not when the deck gun was in action against a ship the AA gunners were raking the ship as well (the enemy fires theirs at you), this should also have the effect of suppressing the return fire on smaller ships and from manned gun stations (not turrets).
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04-04-14, 12:01 PM | #45 |
Admiral
Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
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oo oo oo I got one
While I was running surface units and manning the main deck gun jumping back and forth to uzo using the position keeper to get range it dawned on me why not put the position keeper in the deck gun sight the uzo works well for range finding with manual targeting turned off also a bearing compass would be nice..
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