SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-25-13, 07:49 PM | #1 |
Captain
Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Hi. The first thread link you posted has a dead JSGME download link. A while back I uploaded a resource pack called Modding Tools and Utilities Compilation that contains the final JSGME 2.6 version.
Here's the thread link: http://www.subsim.com/radioroom/showthread.php?t=203831 And here's another working JSGME 2.6 download link: http://www.gamefront.com/files/21681483/JSGME.7z Traveller Last edited by Traveller; 05-25-13 at 08:05 PM. |
05-25-13, 08:02 PM | #2 |
Eternal Patrol
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That is because he thought it was important to post a link to the original thread, whether the link there was good or not, and I agree.
JSGME has long been available here at Subsim downloads. http://www.subsim.com/radioroom/down...o=file&id=3951
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“Never do anything you can't take back.” —Rocky Russo |
05-25-13, 08:04 PM | #3 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
Thanks again for Traveller mod for TMO. |
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09-26-13, 06:43 PM | #4 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Added common error types and multiple configuration links to post #1.
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09-26-13, 07:24 PM | #5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I like using the program so I can set a mods list and then save it to play on the German side and then set a mods list and play on the american side. That way I do not have to load, unload mods all the time when I want to change. The program simply saves it as a different profile.
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11-15-13, 11:33 AM | #6 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Added activating available mods and saving profile picture to Post #1.
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JSGME help links and common error solutions |
11-15-13, 11:55 PM | #7 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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It's a good idea to organize this information. JSGME matters frequently come up here. |
12-04-13, 05:11 PM | #8 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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JSGME leftover file/folder issues for SH4
Leftover file/folder issues:
Disable all mods. Nothing should be left behind in "Your drive letter:\Silent Hunter 4\MODS\!BACKUP or "Your drive letter:\Silent Hunter 4\MODS\!INSTLOGS" folder. If there is something left in the !BACKUP folder, that is the path to follow and fix your problem. SH4 Wolves of the Pacific: The game is patched to version 1.4 which has file dates older than ????. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than ????. Folder date changes give you a clue where to search first for files. See if any files are much newer than ???? in your stock game without mods. Newer files than ???? are the ones that can cause a problem. SH4 U-boat Missions: The game is patched to version 1.5 which has file dates older than Dec 2007. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than Dec 2007. Folder date changes give you a clue where to search first for files. See if any files are much newer than December 2007 in your stock game without mods. Newer files than December 2007 are the ones that can cause a problem.
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JSGME help links and common error solutions |
12-30-13, 01:03 PM | #9 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
On a separate note, click on the common JSGME link and possible solutions link at post #1. Added blinking cursor comment under "JSGME Error Message something like" section.
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JSGME help links and common error solutions Last edited by Mikemike47; 12-30-13 at 02:02 PM. |
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