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Old 05-25-13, 07:49 PM   #1
Traveller
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Hi. The first thread link you posted has a dead JSGME download link. A while back I uploaded a resource pack called Modding Tools and Utilities Compilation that contains the final JSGME 2.6 version.

Here's the thread link: http://www.subsim.com/radioroom/showthread.php?t=203831

And here's another working JSGME 2.6 download link: http://www.gamefront.com/files/21681483/JSGME.7z

Traveller

Last edited by Traveller; 05-25-13 at 08:05 PM.
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Old 05-25-13, 08:02 PM   #2
Sailor Steve
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That is because he thought it was important to post a link to the original thread, whether the link there was good or not, and I agree.

JSGME has long been available here at Subsim downloads.
http://www.subsim.com/radioroom/down...o=file&id=3951
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Old 05-25-13, 08:04 PM   #3
Mikemike47
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Quote:
Originally Posted by Traveller View Post
Hi. The first thread link you posted only has a dead JSGME download link in that thread. A while back I uploaded a resource pack called Modding Tools and Utilities Compilation that contains the final JSGME version. Here's the thread link:

http://www.subsim.com/radioroom/showthread.php?t=203831

Traveller
Thanks, I will have to update Neal Stevens again. We fixed that months ago. So that is possibly where the file moderator queue error came from. Then I will probably add the Modding Tools and Utilities Compilation and stating JSGME is included.

Thanks again for Traveller mod for TMO.
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Old 09-26-13, 06:43 PM   #4
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Added common error types and multiple configuration links to post #1.
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Old 09-26-13, 07:24 PM   #5
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I like using the program so I can set a mods list and then save it to play on the German side and then set a mods list and play on the american side. That way I do not have to load, unload mods all the time when I want to change. The program simply saves it as a different profile.
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Old 11-15-13, 11:33 AM   #6
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Added activating available mods and saving profile picture to Post #1.
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Old 11-15-13, 11:55 PM   #7
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It's a good idea to organize this information. JSGME matters frequently come up here.
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Old 12-04-13, 05:11 PM   #8
Mikemike47
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Default JSGME leftover file/folder issues for SH4

Leftover file/folder issues:
Disable all mods. Nothing should be left behind in "Your drive letter:\Silent Hunter 4\MODS\!BACKUP or "Your drive letter:\Silent Hunter 4\MODS\!INSTLOGS" folder. If there is something left in the !BACKUP folder, that is the path to follow and fix your problem.

SH4 Wolves of the Pacific:
The game is patched to version 1.4 which has file dates older than ????. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than ????.

Folder date changes give you a clue where to search first for files. See if any files are much newer than ???? in your stock game without mods. Newer files than ???? are the ones that can cause a problem.

SH4 U-boat Missions:
The game is patched to version 1.5 which has file dates older than Dec 2007. Verify files at the root folder of Silent Hunter4, and at least the Silent Hunter4\data and all the data subfolders having dates older than Dec 2007.

Folder date changes give you a clue where to search first for files. See if any files are much newer than December 2007 in your stock game without mods. Newer files than December 2007 are the ones that can cause a problem.
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Old 12-30-13, 01:03 PM   #9
Mikemike47
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Quote:
Originally Posted by TorpX View Post
It's a good idea to organize this information. JSGME matters frequently come up here.
Thanks.

On a separate note, click on the common JSGME link and possible solutions link at post #1. Added blinking cursor comment under "JSGME Error Message something like" section.

Last edited by Mikemike47; 12-30-13 at 02:02 PM.
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