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03-22-13, 10:47 PM | #121 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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RustySubmarine,
I consider Flakmonkey's NewInteriors essential with my GWX setup, but also give Ianmbecomelife's Merchant Fleet Mode a try...it is compatible with GWX and adds a lot to SH3. Read about it here: http://www.subsim.com/radioroom/showthread.php?t=170741 Make sure you get the Merchant Fleet skins pack download as well...read about them in the thread above. Also take a look through the subsim download section for SH3 and you will find a number of other add on mods that are specifically for GWX. This should probably be a new topic so we don't clutter up Flakmonkeys mod thread. Kelly621 Last edited by Kelly621; 03-23-13 at 11:06 AM. |
03-23-13, 08:14 AM | #122 |
Engineer
Join Date: Jan 2005
Location: Tamworth UK. Presently,somewhere Below The Atlantic
Posts: 213
Downloads: 364
Uploads: 0
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Thank's for the info Kelly, I will repost my post onto the SH3 Forum. Sorry FlakMonkey for interfering in your Mod thread
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[SIGPIC][/SIGPIC] RUSTY SUBMARINE U534 Type IX40C Engine Room of U534 Now located at Birkenhead UK. I joined the navy to see the world What did I see? I saw the SEA!!!! Last edited by RustySubmarine; 03-23-13 at 10:04 AM. |
03-30-13, 11:24 AM | #123 |
Helmsman
Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
Uploads: 0
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Great mod, thank you very much!
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04-02-13, 02:19 PM | #124 | |
Watch
Join Date: Mar 2013
Location: Amsterdamn
Posts: 20
Downloads: 34
Uploads: 0
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Someone please help me with editing light values?
Quote:
Flakmonkey, can you please help me with this? I have S3D, but I have no clue what I have to do now, someone please help me ? Cheers |
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04-02-13, 11:50 PM | #125 |
Stowaway
Posts: n/a
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Once S3d is open open the type7 dat file, this is located in interiors folder in data folder of sh3. Then you can click on the node with the command room in s3d and view the model. I'd suggest playing around with s3d for awhile to see how it ticks.
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04-03-13, 06:25 AM | #126 | |
Watch
Join Date: Mar 2013
Location: Amsterdamn
Posts: 20
Downloads: 34
Uploads: 0
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Quote:
So, I have to open the .dat in this map? Cheers |
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04-14-13, 09:00 PM | #127 |
Watch
Join Date: Apr 2012
Posts: 29
Downloads: 62
Uploads: 0
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first off i i want to thank whoever is responsible for this amazing piece of work!
secondly im getting errors when i install the mod as it says certain files have already been altered by the thompson sound pack? i really dont want to disable the soundpack. does anyone know how to get around this? Many thanks in advance oh and also does anyone know where i can get the blue interior light for this mod also |
04-16-13, 02:35 PM | #128 |
Bosun
Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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Sorry if this is a stupid question but is DivingDuck's OH mod included with NewInteriors 2.1D or do I still need to install it separately? Thanks!
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04-16-13, 05:54 PM | #129 | |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Quote:
you can even make your own frankensounds mod, taking the sounds you like best from the different sound mods avilable, and putting them in to a folder (for example Frakensounds/data/Sounds) |
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04-16-13, 07:03 PM | #130 |
Canadian Wolf
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Thank the man in the first post of this thread, flakmonkey : )
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04-17-13, 05:56 AM | #131 |
Watch
Join Date: Apr 2012
Posts: 29
Downloads: 62
Uploads: 0
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Finically got it installed but I can't go in the conning tower? Pretty useless without that as I need my fresh air on the bridge every now and again lol
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04-17-13, 01:41 PM | #132 |
Grey Wolf
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@F1RacerDan, the tower interior is not open but you should still be able to click on the hatch to enter it (or right click from the bridge while surfaced) like you can in the stock game.
On a seperate note, i just cant figure out how aces (and others) managed to have the ct hatch open for a fully open boat. I never figured out how to do it while keeping the tower interior in a seperate dat file... Just couldnt get my head round it |
04-17-13, 09:56 PM | #133 |
Navy Seal
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FM, Maybe you and Aces could get together on this, and incorporate his steaming cooking pot and faucet drips too.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
04-18-13, 04:00 AM | #134 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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04-18-13, 02:01 PM | #135 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Finished ?
Hi Flakmonkey, thanks for this great mod any ideas when you will complete the rear room please?
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