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Old 03-22-13, 10:47 PM   #121
Kelly621
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RustySubmarine,

I consider Flakmonkey's NewInteriors essential with my GWX setup, but also give Ianmbecomelife's Merchant Fleet Mode a try...it is compatible with GWX and adds a lot to SH3. Read about it here:
http://www.subsim.com/radioroom/showthread.php?t=170741

Make sure you get the Merchant Fleet skins pack download as well...read about them in the thread above. Also take a look through the subsim download section for SH3 and you will find a number of other add on mods that are specifically for GWX. This should probably be a new topic so we don't clutter up Flakmonkeys mod thread.
Kelly621

Last edited by Kelly621; 03-23-13 at 11:06 AM.
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Old 03-23-13, 08:14 AM   #122
RustySubmarine
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Thank's for the info Kelly, I will repost my post onto the SH3 Forum. Sorry FlakMonkey for interfering in your Mod thread
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Last edited by RustySubmarine; 03-23-13 at 10:04 AM.
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Old 03-30-13, 11:24 AM   #123
Otto Fuhrmann
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Great mod, thank you very much!
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Old 04-02-13, 02:19 PM   #124
Cpt Aurora
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Default Someone please help me with editing light values?

Quote:
Originally Posted by flakmonkey View Post
Tweaks to the internal lighting like damo's interior and the blue interior are pretty easy to implement, it just requires changing 2 values for the interior ambient light values (day and night). These are located in the "interiorlight" node within xxxxCR.dat and xxxxCT.dat files in 2.1 and can be changed with s3d. I quite like Damo's atmospheric lighting so for my own install i used his values but with a slightly brighter ct interior.


Flakmonkey, can you please help me with this? I have S3D, but I have no clue what I have to do now, someone please help me ?

Cheers
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Old 04-02-13, 11:50 PM   #125
machiavelli
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Quote:
Originally Posted by Cpt Aurora View Post
Flakmonkey, can you please help me with this? I have S3D, but I have no clue what I have to do now, someone please help me ?

Cheers
Once S3d is open open the type7 dat file, this is located in interiors folder in data folder of sh3. Then you can click on the node with the command room in s3d and view the model. I'd suggest playing around with s3d for awhile to see how it ticks.
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Old 04-03-13, 06:25 AM   #126
Cpt Aurora
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Quote:
Originally Posted by machiavelli View Post
Once S3d is open open the type7 dat file, this is located in interiors folder in data folder of sh3. Then you can click on the node with the command room in s3d and view the model. I'd suggest playing around with s3d for awhile to see how it ticks.


So, I have to open the .dat in this map?

Cheers
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Old 04-14-13, 09:00 PM   #127
F1RacerDan
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first off i i want to thank whoever is responsible for this amazing piece of work!

secondly im getting errors when i install the mod as it says certain files have already been altered by the thompson sound pack? i really dont want to disable the soundpack. does anyone know how to get around this?

Many thanks in advance

oh and also does anyone know where i can get the blue interior light for this mod also
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Old 04-16-13, 02:35 PM   #128
jonmar
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Sorry if this is a stupid question but is DivingDuck's OH mod included with NewInteriors 2.1D or do I still need to install it separately? Thanks!
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Old 04-16-13, 05:54 PM   #129
brett25
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Quote:
secondly im getting errors when i install the mod as it says certain files have already been altered by the thompson sound pack? i really dont want to disable the soundpack. does anyone know how to get around this?
overwriting sounds is not a big deal, just decide which sounds you prefer, if u prefer thomspsens, then just delete the sounds folder (data/sounds) from FM new interiors mod, and then install it over thompsens

you can even make your own frankensounds mod, taking the sounds you like best from the different sound mods avilable, and putting them in to a folder (for example Frakensounds/data/Sounds)
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Old 04-16-13, 07:03 PM   #130
ReallyDedPoet
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Quote:
Originally Posted by F1RacerDan View Post
first off i i want to thank whoever is responsible for this amazing piece of work!
Thank the man in the first post of this thread, flakmonkey : )
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Old 04-17-13, 05:56 AM   #131
F1RacerDan
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Finically got it installed but I can't go in the conning tower? Pretty useless without that as I need my fresh air on the bridge every now and again lol
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Old 04-17-13, 01:41 PM   #132
flakmonkey
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@F1RacerDan, the tower interior is not open but you should still be able to click on the hatch to enter it (or right click from the bridge while surfaced) like you can in the stock game.

On a seperate note, i just cant figure out how aces (and others) managed to have the ct hatch open for a fully open boat. I never figured out how to do it while keeping the tower interior in a seperate dat file... Just couldnt get my head round it
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Old 04-17-13, 09:56 PM   #133
HW3
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FM, Maybe you and Aces could get together on this, and incorporate his steaming cooking pot and faucet drips too.

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Old 04-18-13, 04:00 AM   #134
Anvar1061
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Quote:
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FM, Maybe you and Aces could get together on this, and incorporate his steaming cooking pot and faucet drips too.

SSS

+1
DD CT OH.
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Old 04-18-13, 02:01 PM   #135
Rickster1
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Default Finished ?

Hi Flakmonkey, thanks for this great mod any ideas when you will complete the rear room please?
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