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03-17-13, 06:17 PM | #11 |
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Join Date: Jan 2012
Posts: 252
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H.sie's fixes cannot be held responsible for the high realism of NYGM. H.sie's fixes are available for all supermods or stock SH3. Even the Stiebler Addons for H.Sie's fixes are for all supermods or stock SH3.
The question is what makes the NYGM supermod more realistic than for example GWX? The accuracy(date, location, speed, qty of ships & destroyers in the convoy etc.) of implemented shipping-routes? I dont know. I saw that NYGM has 1030 ships defined when others have 5632 ships (GWX) in the campaign file. And yesterday when i departured from Kiel harbour to test the mod (my 1st carreer) the harbour was nearly empty... Mods:# NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6B MaGui 3.4 MaGui 3.4 FIX for NYGM3.4 MaGui 3.4 - UZO MaGui 3.4 - Konvoy 3rd Flotilla Mod NYGM_SingleMissions_with_Lat_Long_info NYGM HiRes Submarines BritishAsdicMkIFinal DasBootSehrohr DeckKannon NYGM_Neutrale_Buoyancy MaGui 3.4 - Range Merchant_Fleet_Mod_3.2 MFM-Interim-Beta_NYGM Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 M.E.P v3 RealNavigation
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Robert Schmidt, LTJG U-43 |
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torpedos through hull |
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