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Old 03-17-13, 06:17 PM   #11
LemonA
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Join Date: Jan 2012
Posts: 252
Downloads: 66
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H.sie's fixes cannot be held responsible for the high realism of NYGM. H.sie's fixes are available for all supermods or stock SH3. Even the Stiebler Addons for H.Sie's fixes are for all supermods or stock SH3.
The question is what makes the NYGM supermod more realistic than for example GWX?
The accuracy(date, location, speed, qty of ships & destroyers in the convoy etc.) of implemented shipping-routes? I dont know.

I saw that NYGM has 1030 ships defined when others have 5632 ships (GWX) in the campaign file. And yesterday when i departured from Kiel harbour to test the mod (my 1st carreer) the harbour was nearly empty...

Mods:#
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6B
MaGui 3.4
MaGui 3.4 FIX for NYGM3.4
MaGui 3.4 - UZO
MaGui 3.4 - Konvoy
3rd Flotilla Mod
NYGM_SingleMissions_with_Lat_Long_info
NYGM HiRes Submarines
BritishAsdicMkIFinal
DasBootSehrohr
DeckKannon
NYGM_Neutrale_Buoyancy
MaGui 3.4 - Range
Merchant_Fleet_Mod_3.2
MFM-Interim-Beta_NYGM
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
M.E.P v3
RealNavigation
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