SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-17-13, 01:43 PM | #1 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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Hi Geoff,
Good to see indie subsim projects! I would give your project a try but I don't have a Windows install at the moment. As someone who has toyed with getting the NOAA bathy data into a 3D engine, I'm wondering how you keep your download size so low? The higher res data set (ETOPO 1) is something like 200-300 MB in size. While I would consider myself a more than competent programmer, I've never done any game programming. So maybe there's just some widely known asset voodoo that I don't know about. PD |
03-18-13, 04:21 AM | #2 | |
Planesman
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No, there's no secret trick - I'm just using low resolution data sets. Usually no more than about 1000x600 pixels or so, hence the low file size. The one I like best (and will probably use for all future releases of the game) is the cleaned up version of the TOPO2 dataset found here: http://www.shadedrelief.com/cleantopo2/index.html The current version I'm using has been resized to 854x427 - I may include the option for higher res maps in the future but at the moment I don't think the increased file size and hugely increased load times are worth it. |
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03-20-13, 08:43 AM | #3 |
Planesman
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Version 0.08 is out!
http://rapidshare.com/files/89995876...ander_0_08.zip This one's a big update, a few of the changes:
There's probably a few more things that I can't remember at the moment. As always I really appreciate any feedback! Thanks very much to everyone who's downloaded the game and given it a try so far |
03-20-13, 01:25 PM | #4 | |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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03-21-13, 05:35 AM | #5 |
Planesman
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Thanks! Eventually it will be a complete simulation with other vessels, combat simulation, missions etc. I'm still deciding exactly how to do all of this - for combat, I think I'll add a tactical map under the world map, showing the area around the submarine and all nearby ships/targets. From there you'll be able to launch torpedos, cruise missiles etc. Still gotta figure out how to make it all work in a user-friendly way though!
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03-22-13, 06:31 PM | #6 |
Airplane Nerd
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0.08 is just as good as always! Keep it coming!
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03-27-13, 06:47 AM | #7 |
Planesman
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Version 0.09 is here!
http://rapidshare.com/files/10539065...ander_0_09.zip I've been working a lot on the submarine editor, it works but it isn't quite ready for public release yet. It's very time consuming but hopefully within a couple of weeks I'll release it! You'll notice that the default sub has been updated in this version - the turbines and generators are arranged in a more realistic way, and a few new rooms have been added. Also:
This is a fairly minor update gameplay-wise but some serious changes have been made under the hood to allow a lot more features and options later on. Good to see a few more people trying the game! Really looking forward to releasing the sub editor, it's a lot of fun to play with. You can expect to see it in a week or two! |
03-20-13, 09:08 PM | #8 | |
Airplane Nerd
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Sounds great! Keep it coming! I'll download this and try it out!
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