SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-15-13, 03:42 AM | #61 |
Ace of the deep .
|
I enabled the faster repair and the icon stayed up the entire patrol even though everything was fixed .
|
02-15-13, 03:59 AM | #62 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
Not at home computer now, but I'm remembering that "more crew to damage control" ability is a ON/OFF ability, so you need to talk to the chief and order to cancel extra repairs and send crew back to their stations. Be sure to do this, because extra repairs increase crew morale degeneration quite a lot!
It would be nice to automaticly stop extra repairs when the damage is fixed, but I don't know any commands to do that. |
02-15-13, 04:22 AM | #63 | |
Navy Seal
|
Quote:
Few hundred miles away of this mission blue patrol zone. So this Nelson battleship didn't counted for the tonnage bar either Lost 6 torpedos, almost for nothing lol |
|
02-15-13, 07:04 AM | #64 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
|
|
02-15-13, 07:11 AM | #65 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
|
02-15-13, 07:20 AM | #66 |
Ocean Warrior
|
Why you do not use the Bosun's or Cook's abilities to increase morale?
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
02-15-13, 07:32 AM | #67 | |
Navy Seal
|
Quote:
I tried to talk to all the guys...nothing to increase just a little bit. |
|
02-15-13, 07:50 AM | #68 |
Ocean Warrior
|
IIRC the bosun's ability not requires any morale points..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
02-15-13, 08:15 AM | #69 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
|
02-20-13, 03:30 PM | #70 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
Few things about this mod!
First, like few people mentioned, you can't get morale points from sinking escorts or battleships. For some reason if I take out the morale boost from "default ships", it also takes away them from war ships, eventhough there is a separate values for them. But it's not a big thing in my opinion. Second is that I realised a way how to stop repairs when Silent Running is on! It's a workaround like all my mods . When using XO's special ability silent running, I can put Repairspeed -100% to it. It disables all repairs! In stock, the crew is banging their silenced hammers and repairs continue without any trouble. This is ofcourse a very unrealistic thing. The problem is (there is always a problem) that the game uses two different silent running modes. Lets see if I can explain this. If you talk to XO, both modes activate. So if you use shortcutkey to silent run, it must be assigned to XO's command (in stock F8). It looks like this in commands.cfg: [Cmd577] Name=Ability_4 Contexts=1 Key0=0x77,,"F8" So now when I click F8, both silentrunning modes are activated and all repairs stop instantly. Much more realistic. So this will be a feature of the next version of the mod. |
02-20-13, 03:51 PM | #71 | |
Navy Seal
|
Quote:
I think in RL it was a moral boost for the crew, each time their kaleun made it vs ennemy boat, and a pretty important factor Could you easily give 1 point morale for each boat? Other thing you should fix imo, is the icon staying forever on top right... Don't recall wich one ( i think it's the repair?) and i haven't tested them all. Others seems working fine (like the apple icon) I'm a fan of your mod, and it's very much needed ingame cause stock SH5 is really broken in this way |
|
02-20-13, 04:04 PM | #72 | |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
Quote:
And the repair icon should dissappear when you talk with the chief and cancel the extra repairs. |
|
02-20-13, 04:11 PM | #73 | |
Navy Seal
|
Quote:
100% realism and not attaking neutrals and destroyers (as in RL) i'm not sinking boats each 10 mn! lol Sometime takes long before i spot my prey Thanks for the adjustment tip |
|
02-20-13, 04:17 PM | #74 | |||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||
02-20-13, 04:35 PM | #75 | |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
Quote:
About the silent running... Yes, there is no problem activating both of the abilities with one key. It happens automaticly when you order silent running from the XO, or if you activate XO's ability with F8. This way all works, and life is good. But for example, I had in my commands.cfg the shortcut key assigned to the other silent running command (gray icon), that doesn't activate XO's ability. So if I would have activated that, there wouldn't have been any effects from this mod, only the hard coded silentstate command. Ugh, difficult to explain... So the best way to see if this works for you, is to check how many silent running icons appear when you order it. If there is only the gray one, the special ability is not activated. But if you have both, the gray, and the red note icon, all is well! Hope this helps a bit. |
|
|
|