SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-22-13, 10:17 AM | #916 |
Eternal Patrol
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I'm not sure why. It's even pinned at the top.
http://www.subsim.com/radioroom/down...o=file&id=2923
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01-22-13, 12:33 PM | #917 |
A-ganger
Join Date: Jul 2008
Location: South Dakota
Posts: 72
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thank you am blind in my old age.lol and appologise for not seeing it
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01-22-13, 01:41 PM | #918 |
Eternal Patrol
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Not a problem. Old age hasn't made me blind. Stupid, forgetful and tired all the time, but not blind. Then again, I've been blind since I was ten, so...
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01-28-13, 08:17 AM | #919 |
Stowaway
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How does sh3commander get the ship class sunk information? What file does it grab it from? Does it read the log file created in the sh3/data/cfg/careers/folder found in My Documents?
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01-28-13, 11:30 AM | #920 |
Eternal Patrol
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No. It has its own folder which contains a file in the Cfg folder, called Ship Names. This contains all the ship classes and information.
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“Never do anything you can't take back.” —Rocky Russo |
01-29-13, 03:03 AM | #921 | |
Stowaway
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What files are created for the patrols that output the ship classes sunk in SH3? In essence, what I'm saying is.... where is the file created that creates the in-game captain's log? Where is that file created, during a patrol, and what is it called? This file, of course, would be created by SH3 and not SH3 Commander. It's the file that SH3 Commander reads. Where is THAT file? Thank you. |
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01-29-13, 09:53 AM | #922 | |
Eternal Patrol
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Quote:
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01-29-13, 04:57 PM | #923 | |
Stowaway
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I think its created in the (Windows 7) Documents/SH3/data/cfg/Careers/(Name of Career)/Log_#.cfg file. Is that correct? Essentially, what I'm getting at is, if SH3 Commander can read that log file to add ship names to the class, cant a program be made to read that log file to delete entries out of the Campaign_SCR layer, making a "dynamic campaign"? |
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02-18-13, 04:55 PM | #924 |
Swabbie
Join Date: Feb 2013
Posts: 8
Downloads: 17
Uploads: 0
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no!!!!!!!!!
I can't believe it! not my refirgerator magnets! they all hit the floor! but seriously thank you very much for this awesome mod!
"Some ships are designed to sink… others require our assistance." |
02-18-13, 05:06 PM | #925 |
Chief of the Boat
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SINK EM ALL!!
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
02-18-13, 06:49 PM | #926 |
Eternal Patrol
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I have no idea. JScones is a professional programmer, and he did what he could. I know nothing about it. What I've told you is based on what he said in the past. Maybe it could be done, but it would probably involve rewriting the source code, which is highly illegal. All I know is what I've been told about how it works now, and that's the way I described it to you.
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02-18-13, 08:55 PM | #927 | |
Stowaway
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02-23-13, 08:36 AM | #928 |
Helmsman
Join Date: Dec 2011
Location: La Spezia
Posts: 106
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HI !! is it possible that the campaigns generated with sf3 commander could crash??'i have GWX with the patch 1,6b
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02-23-13, 11:55 AM | #929 |
Eternal Patrol
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As I said, I don't know anything about it. Maybe someone who does will come along.
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02-23-13, 01:42 PM | #930 |
Helmsman
Join Date: Dec 2011
Location: La Spezia
Posts: 106
Downloads: 297
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sorry but the mod SH5-Water for sh3 ultimate V10 16 km is compatible with sh3 commander??? i know that there is the option to change the water of the game and i belive that this mod is in conflicts with the same sh3 commader
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sh3 commander |
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