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12-24-12, 05:05 AM | #1 |
Electrician's Mate
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A New Interview With Realism Consultant for SHO
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12-24-12, 07:48 AM | #2 |
Grey Wolf
Join Date: Feb 2009
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Of course, no info about public beta test again...
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12-24-12, 10:05 AM | #3 |
Eternal Patrol
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I thought it was kind of cool that the side view of the boat looks very much like the same view in the original Silent Hunter.
That's not surprising, considering they were talking to the historical consultant about that aspect of the game. I doubt he knows anything about release dates or beta tests.
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12-24-12, 07:50 PM | #4 |
Watch Officer
Join Date: May 2007
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it 'looks' promising. i say 'looks.'
but who knows. when he speaks of compromise though, thats potentially a door opening onto a vast room with shifting walls. ill be interested to see what really comes from this in the end. i wish them luck.
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12-25-12, 08:59 PM | #5 |
Navy Dude
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I don't think that this interview has changed my initial thoughts about this project, the fact that he openly talks about compromises indicates that we are talking about more than a few examples of "MMO style gameplay" trumping historical realism.
I hope that they somehow, sometime make another real Silent Hunter game, this just feels like a half baked cash in.
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12-26-12, 02:55 AM | #6 |
Ace of the Deep
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"Compromise" is not a problem per se. The extent of compromise might well be ...
.
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12-27-12, 05:56 AM | #7 |
Officer
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Do you think the periscope not ever seeming to move is a compromise or perhaps its welded into a fixed position for historical realism on account of some secret 360 degree optics.
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12-27-12, 11:03 AM | #8 |
Eternal Patrol
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It looks to me like a throwback to SH2. Of course I prefer the newer versions, in which all that can be seen is the lens view itself and the relevant gauges and things.
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12-27-12, 11:07 AM | #9 |
Navy Seal
Join Date: Nov 2005
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After overanalyzing three Silent Hunter games while in development, I've learned to just relax and wait until it's released to pass judgement.
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12-27-12, 06:22 PM | #10 |
Commodore
Join Date: Jul 2008
Location: England
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You realise this is a browser game... right?
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12-28-12, 04:53 AM | #11 |
Officer
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12-28-12, 08:49 PM | #12 |
Commander
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Gives a serious impression, and judging from his eyes, an high workload
As he pronounced the word "compromise" it seems to see he'd have preferred to avoid that word (why ? ) But the word "facts" is pronounced as well, and the reconstruction and implementation of historically accurate navigation maps (Indian ocean ecc.) for the first time, is an improvement punkto realism.
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12-29-12, 04:42 AM | #13 |
Commodore
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They could easily have put it on a DVD and sold it to us, but instead they chose to try something different. There are of course compromises with these type of games, but that doesn't make them bad, and if it gets SH out to a wider audience, then the more the better.
Sometimes I think the people on this forum don't want any more sub games, especially when every game released since SH3 is subject to this endless cycle of doom and gloom. Be glad they're doing anything with it at all, because after the heat they incurred with SH5, I'm surprised that they're still trying.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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12-29-12, 06:52 AM | #14 |
Helmsman
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12-29-12, 09:26 AM | #15 |
Seasoned Skipper
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