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Old 12-12-12, 01:03 PM   #1
Obltn Strand
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Now that my new computer has more rpms I decided to give LSH a try.

My question is how h.sie's realism fixes and Stiebler's addon patch work with this supermod?
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Old 12-12-12, 06:10 PM   #2
blueduck
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Quote:
Originally Posted by Obltn Strand View Post
Now that my new computer has more rpms I decided to give LSH a try.

My question is how h.sie's realism fixes and Stiebler's addon patch work with this supermod?
Hello Obltn Strand,

very good idea to give it a try. Hope you will enjoy it!

I use h.sie v16B1 with LSH3v5.1 although I do not use all options and it works fine!
Concerning Stieblers Add-on, i have to tell, that I do not use it.
There are some tremendous ideas within the Add-on, but in my opinion, the implementation or the measurable effects lack some usability.

Besides this LSH3V6 will already be prepared for h.sie v16B1 concerning Wolfpack e.g.

Regards
Blueduck
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Old 12-14-12, 05:46 AM   #3
Obltn Strand
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Quote:
Originally Posted by blueduck View Post


I use h.sie v16B1 with LSH3v5.1 although I do not use all options and it works fine!
Concerning Stieblers Add-on, i have to tell, that I do not use it.
There are some tremendous ideas within the Add-on, but in my opinion, the implementation or the measurable effects lack some usability.

Besides this LSH3V6 will already be prepared for h.sie v16B1 concerning Wolfpack e.g.
Sounds good. Quess it's trial and error approach with Stieblers Addon then.
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Old 12-14-12, 02:43 PM   #4
blueduck
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Quote:
Originally Posted by Obltn Strand View Post
Sounds good. Quess it's trial and error approach with Stieblers Addon then.
Well there were some issues discussed in the German marinesims.de:
http://www.marinesims.de/wbb2/thread.php?threadid=13312
Must have been somewhere towards the end.

Regards
Blueduck
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Old 12-14-12, 06:06 PM   #5
Progrocker
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Blueduck, when we can await LSH version 6? Im looking very much forward on it.
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Old 12-15-12, 11:47 AM   #6
Obltn Strand
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Quote:
Originally Posted by blueduck View Post
Well there were some issues discussed in the German marinesims.de:
http://www.marinesims.de/wbb2/thread.php?threadid=13312
Must have been somewhere towards the end.

Regards
Blueduck
Raisin (nick name for our german teacher) was more preoccupied with her wrinkled face than teaching us german language
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Old 12-15-12, 01:33 PM   #7
Bachmann
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Default Tearing Sea???

hello all,

After a few years away from SH 3, I learned of this mod and had to give it another go....

Install seemed to go ok and on load up in the Command Room I thought...WOW!


Then I went on deck, my sea sucks! There's a black line runs off to the horizon at approx. 45 degrees from port side which moves around as I view and the wave textures seem hit and miss...inconsistent at best. Every other aspect seems great but does this sound like graphic tearing? or something else?

I've tried all sorts of searches and tried various different settings adjustments in nvidia settings and the 'Inspector' downloaded app. But am not getting anywhere. The tearing isn't evident in stock SH3 sea

I'm running a laptop with:-
Intel i5-3210M
GeForce GT 640M 2 GB
8 GB memory
Windows 7

I get a reading of 6.9 in Windows performance raating for gaming graphics. Please tell me I can run this mod!!! And then tell me how!
And yes, it is switching to the graphics card via Optimus....I have downloaded all/installed all such as 4GB upgrade, DX9 etc

Thanks in advance

Bachmann
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Old 12-16-12, 09:36 AM   #8
blueduck
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Hi Bachmann,

a screenshot would be nice!
Do you have this effect in UZO, Peri and Obs too?

Regards
Blueduck
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