SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-06-12, 11:00 AM | #226 |
Weps
Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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I'm just going to enjoy this so much
Thanks for all your fine mods, and the other members too this is just awesome! |
09-09-12, 06:20 PM | #227 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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If mods don't work it could be the SH5 1.2.0 Patch isn't installed or didn't install correctly. If it is installed as it should be it will show in the upper rght corner of the game screen. I've had that problem up until my last reinstall of SH5. It never showed being installed before that.... and I have the patch downloaded to use, which I've done everytime I've reinstalled.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
09-23-12, 03:28 AM | #228 |
Navy Seal
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Added a guide for using TDWs SH5 patcher
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10-06-12, 07:07 PM | #229 |
Watch
Join Date: Jul 2012
Location: That's None Of Your Business, Jerry.
Posts: 22
Downloads: 154
Uploads: 0
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trevally your balanced mod list need overwhrite some '' 80 %'' of all folders of this mods is ok or not?
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10-07-12, 04:05 AM | #230 |
Navy Seal
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This is ok to do
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10-07-12, 06:57 AM | #231 |
Watch
Join Date: Jul 2012
Location: That's None Of Your Business, Jerry.
Posts: 22
Downloads: 154
Uploads: 0
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10-07-12, 07:05 AM | #232 |
Watch
Join Date: Jul 2012
Location: That's None Of Your Business, Jerry.
Posts: 22
Downloads: 154
Uploads: 0
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And trevally in my opinion you should creat a new guide for beginners but in sh4 and sh3 pages, and creat a guide for experients for all the silent hunter serie sh3 to 5
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10-30-12, 12:09 PM | #233 |
Watch
Join Date: Jul 2012
Location: That's None Of Your Business, Jerry.
Posts: 22
Downloads: 154
Uploads: 0
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Trevally
Trevally, you have a mod list of the sh4?? Pls creat a new guide for beginners to the sh4 or topic and put your mod lists....
pls help and answer me if you creat or not other... |
11-19-12, 05:21 PM | #234 |
Watch
Join Date: Nov 2008
Location: Torino - ITALY
Posts: 30
Downloads: 19
Uploads: 0
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Thanks for this very useful guide!
Hi at all!
Thanks for this exceptional guide to add mods at this great game! Hope to don't exagerate but it'll be very difficult chioce because all modders here have released a true collection of amazing things!!! Thanks to all involved! Last edited by walter_solito; 11-20-12 at 09:50 AM. |
12-13-12, 07:06 AM | #235 |
Swabbie
Join Date: Dec 2012
Posts: 8
Downloads: 54
Uploads: 0
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Hi there, I am new to this forum and to the game.I was hoping I have installed these mods correctly but did I need to do anything else with the open Horizons 2 mod.All I have done is installed the mod and started a new career.Did I need to edit anyhting manually?Here is a picture of my mods.I am posting this because some of them are greyed out.
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12-13-12, 07:53 AM | #236 |
Ocean Warrior
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Disable Reduced mission tonnage.. it's not compatible with the OHII..
Put Reworked morale & abilities after OHII.. PS: Welcome aboard!
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
12-13-12, 03:18 PM | #237 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
12-13-12, 07:18 PM | #238 |
Swabbie
Join Date: Dec 2012
Posts: 8
Downloads: 54
Uploads: 0
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Thanks for the help and the welcome.I have installed these mods from Sobers mega mod thread and am getting low frame rates (between 19 and 28fps)
I have tried all the graphic settings ingame on the highest settings and all turned down as low as they can go.My results are the same fps what ever I change.I assume this must be one of the mods I installed causing the low frames? My system specs are: Quad 8400 cpu @ 3.2 ghz ATI 6950 2gb 8gb Ram Asus P5K Mobo Any help, much appreciated Last edited by Tim1981; 12-14-12 at 06:27 AM. |
12-16-12, 05:22 AM | #239 |
Swabbie
Join Date: Dec 2012
Posts: 12
Downloads: 5
Uploads: 0
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This is what I have understood at the end...thank you to all !!! :-)
Good morning to all, Commenders. I am a newcomer here in subsim and I don't have experience in modding SH5...however I will read your advices, even if...starting from the beginning they are sooooo much...I bet it's a bit confusing, and the mistake is around the corner. Anyway, I will complete the tutorial following the exact orders of the game, patched to 1.2. After this I will install the latest JSGME, and I will insert into it the list of mods you advice (but what list?...what is the latest "cool" list?) then I will enable it while docked at Kiel. I have tried for myself, and installed and de-installed the mods and the game 3 or 4 times...I hope this is the right way. Anyway, whatever I will be able to mod the game correctly or not, thank you in advance for ALL your excellent works, contributions, and advices. Good hunting. Starfy71 - Davide - Italy
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12-16-12, 05:51 AM | #240 |
Swabbie
Join Date: Dec 2012
Posts: 12
Downloads: 5
Uploads: 0
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Just another two questions...please forgive me!
1) Mods must be activated "one at a time" or can be activated all together? 2) Is there a mod for players like me, which gives on the periscopes the right firing solutions (to make an example...in SH3 it shows "000" when you have the right lead angle to fire your torpedoes and hit the target) ?
This is because I have not the skills, at least for now, to calculate target type, mast height, distance, speed, and so on...I would prefer an automatic firing solution...it is less demanding and boring... Thank you again to all. |
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