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04-02-12, 05:51 PM | #1 | |||
Torpedoman
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[REL] Grandpa's Gauges for OM+OMEGU (rev1)
// Thank you CapnScurvy
Grandpa's Gauges for OM+OMEGU (rev1) Screenshots 1st, details below... OM+OMEGU with Grandpa's Gauges installed (mouse inactive) OM+OMEGU with Grandpa's Gauges installed (mouse over gauge) for comparison purposes -- Standard OM+OMEGU Gauges (mouse inactive) for comparison purposes -- Standard OM+OMEGU setup with Grandpa's Gauges (mouse over gauge) DISCLAIMER OM + OMEGU is great. I can't thank enough to lurker and all others whose work is incorporated to his mods. Once again I love OM and nothing wrong with it. Even on bigger screens it is perfectly fine. Now the only problem is with my eyesight please read the rest of this post with this point on mind... INTRODUCTION I have a 23" screen with 1920x1080 resolution; OM+OMEGUs standard gauges are painfully small for my taste. They are difficult to read (for me) plus it is impossible (again, it is just me) to set speed to a precise value, e.g. 8 knots, without investing several seconds to hit the correct tiny point on the gauge. I don't like this - ideally, I would like a MUCH bigger sized gauge so that I can simply click and point - as swiftly as standard mouse point-n-click operation. Now this mod provides just that, for 1920x1080 screens. CREDITS This is a derivative work. It is first and foremost an adaptation of CapnScurvy's "Magnified Hud Dials mod" to OM+OMEGU environment. CapnScurvy's Magnified Hud Dials mod provided bigger HUD Dials for the following 3 gauges:
As explained in disclaimer section, even "magnified" gauges were not big enough for me so I magnified them even further. They are REALLY BIG now see for yourself . HOW TO INSTALL This is JSGME compatible so the usual stuff goes. However you will notice there are two directories as listed below: Grandpa's_Gauges_for_OM+OMEGU_(rev1).1.(main_mod) Grandpa's_Gauges_for_OM+OMEGU_(rev1).2.(ini_file_t weak) You need to enable both in succesion - owing to filenames they should come up in the right order, activate the minimod first, then the ini file tweak. If you don't activate ini file tweak it won't work. . NOTE - FOR OTHER SCREEN RESOLUTIONS Quote:
NOTE - Why in 2 separate directories? Quote:
A Technical Note... Quote:
DOWNLOAD LINK http://www.filefactory.com/file/2h2r..._OMEGU_rev1_7z
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04-02-12, 06:42 PM | #2 |
Bosun
Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Very good for someone who uses the compass a lot and wants accurate readings,like myself!Bravo!!!
How can i make it compatible with 1333x768 resolution??Thanks in advance! |
04-02-12, 07:54 PM | #3 | |
Torpedoman
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Quote:
1st I need to tell you there is a great technical document on this main config file (menu_1024_768.ini) here: [TEC] Tutorial: Deconstructing the menu_1024_768.ini file items http://www.subsim.com/radioroom/showthread.php?t=111832 Unfortunately I didn't find that thread in time and I did all the changes by launching the game about 100 times manually trying to find out which parameter is which by going to submarine school (fastest way I could find way to test the GUI) Now, without reading all the tech stuff above, if you just wanna get this modification done as quick as possible here is the key information: There is a value pair (X and Y dimensions) that defines the size of gauges. It works in reverse mode, therefore gauge size 90x90 is smaller than gauge size 75x75. Naturally 75x75 is smaller than 43x43.
I recommend you start testing with size 53, not because it is a great size but because it is unique in the file and you can easily change to whatever you wish later on (more on this below). If you are not happy with it, change accordingly. Here are the steps:
Hope this helps. |
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04-02-12, 08:19 PM | #4 |
Bosun
Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Thanks!I shall try this as soon as possible.I have a question though...Doesn't your menu_1024_768.ini overwrite the one alredy modified by OMEGU mod?Or does it add changed values into the file?
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04-02-12, 08:30 PM | #5 | |
Torpedoman
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Quote:
Seems like if one is using multiple mods, this menu file becomes a headache pretty quick, that's why I documented what I did in a separate sub-directory so that anyone can easily compare using one of the comparison tools (kdiff3 / winmerge etc) and replace my ini with theirs - obviously they will need to add the same bits so that gauges will appear the same BUT with their ini file. |
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04-02-12, 08:47 PM | #6 |
Eternal Patrol
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Grandpa's Guages???
I find that to be...umm...er...just what I need! Thank you muchlees!
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“Never do anything you can't take back.” —Rocky Russo |
04-02-12, 09:21 PM | #7 | |
Torpedoman
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Quote:
Biggest thanks go to CapnScurvy, I've based this on his work. BTW two developments since release; 1) Before posting, I did several hours of testing but was just quick tests. Now that I am actually 'playing' with this in career mode, TDC dials started to look too small I just added bigger chronometer and bigger TDC dials in my wishlist, if I ever get to finish them I'll post them too. 2) I noticed that owing to the huge size of the gauges, now one can set a fraction speed such as 0.3 knots. It is reported after being rounded to nearest figure, thus 0.3 kn shows as 0 kn but on the map sub slowly moves and screws do rotate in external view. Could be a cool option to use this for realistic near-dead-stop attacks. I don't know if real U-boats were able to set such speeds though? What do you think Steve? Thinking about it, guess it should be realistic because if you one provides very limited power to engines that surely produces very limited output (rpm). I guess the question is; were U-boat engineers able to provide very limited power? |
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08-08-12, 12:58 PM | #8 |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Does anyone still have this mod? The link is dead and I'm trying to do something similar for my TMO install and my resolution.
Thanks
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
08-08-12, 07:00 PM | #9 |
Eternal Patrol
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I have a copy. I was going to upload it here at Subsim but I checked it first and it seems to be corrupted.
If someone has a good copy I'll be glad to put it up here.
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“Never do anything you can't take back.” —Rocky Russo |
09-13-12, 07:36 AM | #10 |
Sea Lord
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So far, no one has posted a working link to download this. Does anyone have a clean copy they could upload and link in? If not, the best alternative seems to be the tutorial included with Cap'nScurvy's Magnified HUD Dials mod, which is available here
http://www.subsim.com/radioroom/down...o=file&id=1843 By following his directions, you can make the dials as big as you want and be compatible with whatever mod load you run. |
09-19-12, 04:07 PM | #11 | |
Loader
Join Date: Oct 2011
Posts: 89
Downloads: 27
Uploads: 0
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Quote:
IMO the modmaker is clueless about what is required for a navy compass in wwii. A common order for the helmsman would be ... your s/m, now 8.0 miles on the starboard beam of a contact is ordered to take station 10.0 miles broad on the port quarter of the contact, steering course 173° en route for the next 3 hours 20 minutes .... I do not know how do you do this when there are no detailed degree-marks.
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Dietrich von Carlewitz, 2nd Lt. U-29 Last edited by CaliEs; 09-19-12 at 04:18 PM. |
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10-24-12, 12:35 AM | #12 |
Watch
Join Date: May 2006
Posts: 30
Downloads: 40
Uploads: 0
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is there any way to add snazzy dials like this to 1.4? i dont like the stock ones
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10-26-12, 10:03 AM | #13 | ||
Admiral
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Quote:
I'll take a look at making a "Magnified HUD Dials" for the 1.4 version. There is already a 1.5 version found HERE. Also, I'll look at what themrwho was trying to do with the OM+OMEGU mod. But, I'll need a little help. I've never loaded Operation Monsun or the OMEGU (which I guess is an environmental package?). I see Lurker lists the following as one option for installation: Install instructions Only install in port Install with JSGME in the following order: OPTION 1 If you wish to play Uboat operations OM v705 OM v720 OM v720 Patch 5 If you wish to play Uboat operations ONLY and use OMEGU OM v705 OM v720 OM v720 Patch 5 OMEGU v300 OMEGU v300 Patch 7 If you wish to play Uboat operations ONLY and use OMEGU plus optional OMEGU mods: OM v705 OM v720 OM v720 Patch 5 OMEGU v300 OMEGU v300 Patch 7 So, am I correct in saying that the following: OM v705 OM v720 OM v720 Patch 5 OMEGU v300 OMEGU v300 Patch 7 placed over the SH4 version 1.5 game is the install order that most of you guys use? Also, is the OMEGU v300 and it's patch in the original OM v720 download, or do I have to look for it in another thread?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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10-26-12, 07:00 PM | #14 | |
Sea Lord
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Quote:
BTW, even if you have no interest in the ATO, OM is worth looking at just to gain an appreciation for the great flexibility of the underlying SH3/SH4 engine. A shame UberSoft didn't care more about what they had. Last edited by BigWalleye; 10-28-12 at 07:27 PM. |
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04-05-14, 01:27 PM | #15 |
Torpedoman
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removed my old post. looks like I got upset at the time...
Last edited by themrwho; 03-31-22 at 09:05 PM. Reason: I guess I was upset |
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