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08-27-12, 03:43 AM | #1 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
u.boat.net has some information:
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 08-27-12 at 12:52 PM. |
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08-27-12, 01:57 PM | #2 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
Also, besides, the mod works as a loaudout on planes, the planes must be at level bomber what makes than a bit exclusive. This is why I provided 2 cloned planes, making the mod universal, fitting any sh3 installation. Anyway, as exposed, itīs possible to use the Air torpedos in any plane, just need some basic adaptation. About the script, i already made it using an inovative RND groups that really works and accordingly the allied air coverage and Hunter killer groups route. Also the Avenger/Fido is just covered late war.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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08-27-12, 02:47 PM | #3 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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This sounds awesome Rubini - can't wait to try them out!
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
11-04-12, 03:02 PM | #4 | |
Lieutenant
Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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And only - if it is daytime, - if date is after 1.may '43 and if i am in the air-coverage of the enemy's bomber. And not every 8, 24 or 48 hours. Thats pure fantasy. And please stop explaining how the AI works. It ruins the experience and its cheating.
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Robert Schmidt, LTJG U-43 |
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11-04-12, 05:46 PM | #5 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
The AI explanations intention is to share knowledge and this way allowing the mod to be adjustable for anyone. I know how the mod works and it continues to be fun for me. Hopes that it can be fun for you too.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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02-14-13, 08:59 PM | #6 |
A-ganger
Join Date: Dec 2011
Location: Berlin, Germany.
Posts: 79
Downloads: 147
Uploads: 0
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I think I have had about 5 encounters with Fido planes, always at night and they never ever spotted me.
Makes me wonder?!? |
02-15-13, 10:08 AM | #7 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
If you use them on a single self made mission you always can then script the torpedo bombers just at day light. Resume: to have topedo bombers more correctly into the campaign game we need to put them on random groups. Random groups in sh3 engine donīt know if itīs day light or not. To avoid this problem i made them almost blind at night. But this was my approach&solution for this problem, the mod is open to anyone adapt it to thier likes, as we have not "the best" solution speaking on sh3 engine. Ahoy!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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02-16-13, 11:21 AM | #8 |
Konteradmiral
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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I activated your mod and I already had my first encounter
I survived. Swordfish torpedo bomber Question : Should it be flying in that rain? |
02-16-13, 02:43 PM | #9 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
The explanation is the same of the post above. To have torpedo bombers (with torpedos of course) appearing in a campaign game we need to have them in the RND or scripted on the SCR. The weather is random and the day/night cicle is not used for spawn scripted or random groups, so itīs a sh3 engine limitation, so no fix. anyhow they are very blind at bad wheather and at night, then they will probably never attack you at this conditions, but rarelly this can occur. The major you mess and learn about sh3 files&engine more you learn how they are limited and unreal. Like i said, in truth the majority of mods for Sh3 (even sh4 and sh5) are at first a compromisse. As a botton line is also possible to not use them (torpedo bombers) in random groups or scripted. To do this you need to put these planes on airbases, this will make them appears only in certain conditions, almost never at night (if you set the necessary file correctly, and almost never in bad wheater). Ok, but the torpedo bombers behaviour will be then very odd, they will drop torpedos at very high altitudes 9as a level bombers) or will drop the torpedo over you as a dive bomeber. So after so much tests, i opted by the design that is now on the mod, using random groups even with yet some flaws like exposed on these two posts. Itīs a compromisse. Another way to use the torpedo bomber mod is to not enable it on the campaign but only use it in single scripted misssion where you will have total control of their behaviour. Itīs your choice. And to finish i guess that anyone that already played sh3 campaign a bit already encountered planes/bombers at night and also at some bad wheather, so this "odd" behaviour is a stock one.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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