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05-22-12, 08:32 AM | #676 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Thank you for your interest, Caustic
This mod is still under development. I want to improve many aspects of it, starting with the grey sky problem that, after my first fix, needs now to be addressed with a definitive patch. Unfortunately, though reading from time to time the forum and giving us his suggestions, stoianm is no longer an active member of this community. It means that I have to carry on all the work by myself. For doing it, I rely on your cooperation, in form of beta testing, suggestions or positive criticism. On a better note, from yesterday I am again officially deep inside the tunnel... I have reinstalled SH5. It will entail a drastical decrease of my sleeping hours, and long minutes spent again in front of a loading screen, for testing any minor change of my mod soup. But hopefully, it will also speed up any further development of this mod. |
05-22-12, 08:43 AM | #677 |
Ocean Warrior
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Good news Gap, glad to hear it
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-22-12, 08:53 AM | #678 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Quote:
You can rely on me for testing And - really? Reinstalled! Now things are moving. |
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05-22-12, 10:10 AM | #679 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
I am currently testing something for TDW, but I will put again my hands on DynEnv once I finish with it. I rely on you, so let's stay tuned! |
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05-22-12, 04:44 PM | #680 |
Ace of the deep .
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You can incorporate any of my mods to make a new version of dynamic environment . Your patch plus my latest fog mod gets rid of the grey skies .
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05-22-12, 06:09 PM | #681 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
By the way, have you adjusted also decsk's crew visual ranges, in order to make them to match the new visibility for players eyes? |
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05-22-12, 06:13 PM | #682 |
Ace of the deep .
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I am making small changes to the fog distances as i play the campaign and using IRAI . There must be other variables because sometimes the crew can see thru fog and other times they see things too late .
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05-22-12, 06:44 PM | #683 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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06-29-12, 09:24 AM | #684 |
Stowaway
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Hi guys,
Just been trying out a few mods and really loving DynEnv. I thought I'd point out that the fix worked to make the skies blue but when I apply the "darker nights" optional mod they revert to the foggy gray. Also, the daytime clouds seems to lose fidelity when I enable the "darker nights" option. In any case, great work, the overall graphical improvement this mod makes is immense! |
06-29-12, 09:39 AM | #685 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
and thank you for using DynEnv Enabling darker nights on top of the skycolor fix, actually overrides the fix itself. In order to use both of them, they should be merged entry by entry. A boring task that I should do before releasing (possibly...) a new overhauled version of DynEnv. In the meanwhile, take my skylor fix for what it is: just a temporary hotfix. |
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06-29-12, 10:22 AM | #686 |
Stowaway
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Shall do gap! Thanks for all the great work so far and I hope the mod continues to develop!
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06-29-12, 08:21 PM | #687 | |
Planesman
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 149
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Quote:
I figured I would save you the time since I already merged it myself...no need to have more than one person's eyes bleed while doing this very tedious work. DynEnv 2.1 SkyColor Hotfix DarkerNights I only merged the relevant info from darker nights: SkyColorMultiplier, AmbientColor_Multiplier, UnderWaterUpAlpha and UnderWaterDownAlpha. Also, just to let you know...there are 2 files in the original Hotfix download that are not named correctly: EnvColors_Tropica_A.cfg and EnvColors_Tropica_A_luv.cfg (they are both missing the "L" after Tropica). |
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06-30-12, 02:06 AM | #688 |
Stowaway
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Nice work Captain America, will we have to apply this patch to the Darker Nights file or is it complete in itself?
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06-30-12, 02:06 AM | #689 | |
Ocean Warrior
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Quote:
Download it now and will try.
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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06-30-12, 02:10 AM | #690 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Prekrasno!
Installed and tested - lovely
Thanks Captain |
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