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05-15-12, 09:53 AM | #346 |
Grey Wolf
Join Date: Jul 2011
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Oof, that does look nasty! Air-to-air (AIM-9) is the last weapon system I'm struggling with; quite tough to aim the TGP for a point track on a fast moving target without a visual representation of the TGP camera-point on the HUD... there's one in A-G mode, but not A-A, least not that I can see.
Back to the training mode! |
05-15-12, 11:14 AM | #347 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Imho forget about the TGP. Switch to air-to-air mode (hold master-mode button) and uncage the seeker on the AIM-9 (TMS up short?). Should start circling around the boresight position and lock when it finds a target.
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Contritium praecedit superbia. Last edited by Arclight; 05-15-12 at 11:33 AM. |
05-15-12, 12:13 PM | #348 |
Grey Wolf
Join Date: Jul 2011
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Hmm ok, might have to try that. It works in the tutorial, but I couldn't get it to work during a mission - seeker went loud but wouldn't lock.
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05-15-12, 12:14 PM | #349 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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And when it does lock it misses half of the time... wouldn't sweat too much over the AIM-9.
*maybe it was still locked in boresight? Need to uncage it. Anyway, if it growls it "locked"; seeker got something juicy. Pop it and pray.
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05-18-12, 02:00 PM | #350 | |
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The Beta Versions of the A-10 Warthog and Ka-50 Black Shark modules for DCS:-World are available now.
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05-24-12, 07:48 AM | #351 |
Kaiser Bill's batman
Join Date: May 2010
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Cheers Nate
Why didn't I see this post earlier?
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05-24-12, 10:43 AM | #352 |
Grey Wolf
Join Date: Jul 2011
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A10 plugs in nicely to DCS World, still not looked at the Flanker yet as there are no in-game training sessions for it.
Only annoying thing is that the two third party campaigns for A10 (Devil's Cross & The Shore) don't seem to work. I tried the first mission of Devil's Cross last night and it crashed when I approached the combat zone. Not tried The Shore yet, but suspect the same may happen; maybe they reference a unit that's not in World or something. |
05-24-12, 11:07 AM | #353 |
Navy Seal
Join Date: Jun 2008
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Got it all installed but haven't been past the menu yet.
Do like the modular design now though, it's finally like it was intended. Is there a Flanker in there as well or did you mean the Frogfoot?
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05-24-12, 11:09 AM | #354 | |
Grey Wolf
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Anyone noticed any difference using the preload distance slider? I've set mine to max but since Devil's Cross crashed on me I've not had a chance to try it out. |
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05-31-12, 04:38 PM | #355 | |
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DCS:-Combined Arms module for DCS: A-10C Warthog and other DCS flight sim products, and some pics
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Nate |
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06-01-12, 09:51 AM | #356 | |
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Just awesome!!!
http://forums.eagle.ru/showpost.php?...03&postcount=1 Quote:
Last edited by Nate--IRL--; 06-01-12 at 10:12 AM. |
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06-01-12, 10:09 AM | #357 |
Rear Admiral
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F-14 and F-15
That's indeed awesome news HunterICX
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06-01-12, 10:35 AM | #358 |
Kaiser Bill's batman
Join Date: May 2010
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Both of those ^ are twin seats, and do we play as Iranians in the F14? Do we have to crash on take-off?
Isn't the F15E going to be similar to the A-10C, but faster? F22 - that game's already pushing 15 years old. I think I'd take the Stike Eagle followed by the Tomcat, but I'm really not fussed with the news of the F22! Either way they'd have to be up to DCS standard. I'm still wishing for a Harrier, if they insist on having a vectored-thrust aircraft. I know IRIS have done one previously! As they have a Vulcan too. That would be great valley-busting in one of them Look at me, all excited over nothing.
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06-03-12, 07:54 AM | #359 |
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A few more pics from DCS:-Combined arms were released.
http://forums.eagle.ru/showthread.php?t=89476 Nate |
06-07-12, 05:42 PM | #360 | |
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Another Developer to develop for DCS...
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