SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DARPA Game – “ACTUV Tactics”
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-06-11, 12:48 AM   #1
green_abobo
Sparky
 
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
Default help? options for autocrew, etc...

how the heck does this game work?

objective 1 "cat and mouse"...i can tail the ssk np.

but the 2ndary objective where u have to break contact, speed away and then regain it....i cant seem to do it.

when it comes time to do this, all there ever is are radar contacts, no sonar at all. which makes me think the sub is surfaced, but i dont see it anywhere on the nav. screen.

the eq/ir image display doesnt seem to work properly. i can try and click/drag the display, but it doesnt scroll right, even if i dont have the contact locked onscreen.

how much of a factor is the autocrew settings in options? say you set everything to advanced. how then would you go about playing this and be effective?

how do you control everything manually? it isnt really described in the pdf manual. all you can really seem to control is the camera, the speed, and the course of the unmanned unit.

sure you can ping away using active sonar on a few of the models, but outside of that..it just seems like theres not much else one can do.

how much control do we really have over these ACTVU things?

what about the "confidence" ratings? they always seem like they are low, even when you're right on top of a contact.

what am i missing?
__________________


Last edited by green_abobo; 09-06-11 at 01:03 AM.
green_abobo is offline   Reply With Quote
Old 09-06-11, 05:57 PM   #2
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by green_abobo View Post
how the heck does this game work?

objective 1 "cat and mouse"...i can tail the ssk np.

but the 2ndary objective where u have to break contact, speed away and then regain it....i cant seem to do it.
When you're breaking contact, put a mark on the map at the last known location. When you run back, what, 30 minutes(?), later you'll know the target is within about 10nmi of that last location. You won't hav to look far.

Quote:
when it comes time to do this, all there ever is are radar contacts, no sonar at all. which makes me think the sub is surfaced, but i dont see it anywhere on the nav. screen.
You can get HF sonar contacts by driving in range of the target, there are limitations by elevation and bearing depending on platform. MF sonar you control from ship control. Check the manual for limitations on both types of sonar.

Quote:
the eq/ir image display doesnt seem to work properly. i can try and click/drag the display, but it doesnt scroll right, even if i dont have the contact locked onscreen.
Can't help you, mine worked fine...

Quote:
how much of a factor is the autocrew settings in options? say you set everything to advanced. how then would you go about playing this and be effective?

how do you control everything manually? it isnt really described in the pdf manual. all you can really seem to control is the camera, the speed, and the course of the unmanned unit.

sure you can ping away using active sonar on a few of the models, but outside of that..it just seems like theres not much else one can do.
My best guess is that the autocrew settings are a holdover from the DW interface. I don't think you have the ability to manually do anything, really. Other than pinging.
__________________
Molon Labe is offline   Reply With Quote
Old 09-06-11, 08:27 PM   #3
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by Molon Labe View Post
My best guess is that the autocrew settings are a holdover from the DW interface. I don't think you have the ability to manually do anything, really. Other than pinging.
Especially since this supposed to be a Proof of concept exercise about a totally automated ASW platform.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 09-14-11, 08:28 PM   #4
green_abobo
Sparky
 
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
Default

thanks for the replys.

its funny. since i discovered DW, i havent touched this "game" since. it was a done deal after i played the demo.

i guess if the roles were reversed, and you could use the ssk against the unmanned vessel, it would be a little more compelling.

got me used to the DW interface alot faster than i normally would have.

for that i am also greatful.
__________________

green_abobo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.