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Old 04-23-11, 07:11 AM   #586
Sepp von Ch.
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Quote:
Originally Posted by reaper7 View Post



Also
Added a Periscope Tube to the Attack scope to simulate periscope behind metal tube when fully retracted.



Wonderful idea!

This is absolutely my much-favoured UI mod! Thank you reaper7! You´ve come an incredibly long way since version 1.0!
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Old 04-23-11, 11:24 AM   #587
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
Wonderful idea!

This is absolutely my much-favoured UI mod! Thank you reaper7! You´ve come an incredibly long way since version 1.0!

Cheers Mate Glad you like the changes

But I still got more Didn't like the way the game was running my RAOBF due to the method I had to use to keep proper scale with regard to screen resolution.

So went and totally reworked my RAOBF Dials and redid the methods employed to scale them in-game.
The Graticules of the RAOBF scale with the scope to maintain proper degree spacing, while the RAOBF scales in relation to the screen resolution.
Now there is less distortion while scaling plus I've much better graphics and easier to read numbering on the dials



To be released soon.
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Old 04-23-11, 12:05 PM   #588
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Finished article. Did some tweaking on lighting etc and did the Redlight mode.

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Old 04-23-11, 12:19 PM   #589
Sepp von Ch.
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Reworked RAOBF dials are great!
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Old 04-23-11, 12:37 PM   #590
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Default V4.13 Released

Ok Version 4.13 of the Ui-Boat mod is released:



Fixes as in previous 2 posts.
RAOBF has been reworked, Higher resolution in-game now.
RAOBF Graticules aligned to Scope Graticules (were 1 pixel out).

Download Link:
http://www.subsim.com/radioroom/down...o=file&id=3171
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Old 04-23-11, 12:58 PM   #591
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Thank you, high-class work!
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Old 04-24-11, 08:04 AM   #592
reaper7
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Default Ui-Boat V4.14 Released

Ok Version 4.14 of the Ui-Boat mod is released:



Fixes:
Found an error in one of the ship.cfg that could cause a CTD
(Have gone thru all .cfg files and confirm that all remaining .cfg files are ok)

Also have re-enabled all clone ships to be visible in the recognition Manual

Download Link:
http://www.subsim.com/radioroom/down...o=file&id=3171
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Old 04-24-11, 10:11 AM   #593
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Hi reaper7,
I really like your mod! It's all the SH5 Community was waiting for.
But I have one question though:
Is there any tutorial on how to use the RAOBF on the different zoom levels in the attack periscope?

Greetings from Germany
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Old 04-24-11, 10:46 AM   #594
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Quote:
Originally Posted by ologuy View Post
Hi reaper7,
I really like your mod! It's all the SH5 Community was waiting for.
But I have one question though:
Is there any tutorial on how to use the RAOBF on the different zoom levels in the attack periscope?

Greetings from Germany
Maybe its time I made one , There are others from Makman etc that apply to this one though
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Old 04-24-11, 11:22 AM   #595
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Your RAOBF looks very good Reaper


Quote:
Originally Posted by ologuy View Post
Hi reaper7,
I really like your mod! It's all the SH5 Community was waiting for.
But I have one question though:
Is there any tutorial on how to use the RAOBF on the different zoom levels in the attack periscope?

Greetings from Germany
See this thread link

The rings used look different but it will all work the same way
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Old 04-24-11, 10:46 PM   #596
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Hey Reaper, just took your latest version out for a test run. Nice job mate. Everything is looking and running great. I love the addition of having metal in view when you first start raising the Attack scope. I didn't realize that was a texture we were seeing there. Or did you add that as an overlay?
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Old 04-25-11, 03:29 AM   #597
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Quote:
Originally Posted by SteelViking View Post
Hey Reaper, just took your latest version out for a test run. Nice job mate. Everything is looking and running great. I love the addition of having metal in view when you first start raising the Attack scope. I didn't realize that was a texture we were seeing there. Or did you add that as an overlay?

Hiya Mate, good to hear from you. Now yah had a nice break I can't wait to see your new additions
Only joking, but seriously its great to have you back

Glad you like that little touch, yup its an overlay that is attached to the alpha (Cover) of the periscope lens.
Works well once you don't rotate the scope while the texture is in view .
Discovered that little trick when I was attempting to get animated background for the 2D Interface working, but due to linear dials working only in the up/down plane and not left/right plane had to give up on it .

Have some more ideas for my next release. Gonna be good ones
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Old 04-25-11, 04:23 AM   #598
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Sorry but

Quote:
Originally Posted by reaper7 View Post
RAOBF - Now calibrated properly for 6X use (Thanks to Makman94 for assist)






Also made those charts (Just waiting on permission first As Based mine of originals)






Also some bugs worked out and currently tracking down one or two more bugs.
Tried to understand how to read the charts for the torpedoes ... but without success, one advice? I am sure that it is a straight 90° attack, but the lb and u cannot work out.
Thanks for your help
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Old 04-25-11, 12:05 PM   #599
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Reaper the link for 4.14 goes to Subsim main.I used the previous 4.13 link further down the page(leads to 4.14) but others may not be so lucky.


LOL I did not know this was for SH5.
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Old 04-25-11, 12:12 PM   #600
Sepp von Ch.
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Download link (v. 4.14) in first post:

http://www.subsim.com/radioroom/down...o=file&id=3171
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