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04-17-11, 09:03 AM | #1 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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05-03-11, 02:51 PM | #3 | |
Navy Seal
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Quote:
This is much the same as the RAOBF speed finding method but built into the clock. This is a fantastic method. Aob does not matter as it will always take a ship the same time to move through its own length no matter what the angle. This will be my new method of choice for finding speed Thanks Stoianm |
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05-03-11, 02:59 PM | #4 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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05-10-11, 04:33 PM | #5 |
Loader
Join Date: Oct 2007
Posts: 85
Downloads: 455
Uploads: 0
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Hi Stoainm
Your videos are truly amazing. I thank you very much. Today, I look at : How to use real navigation in sh5 (number 7). I stoped ofen because I wanted to recreate exactly what you're doing in your video in my own sh5 game. Here is my problem : When I hit my automation key, I get this : These are my mods for now : What am I doing wrong? I have nothing in my Categories like you have. Can you help me please? Un ami québécois andredr |
05-10-11, 04:57 PM | #6 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Quote:
1) unninstall trevally autoscripts v0.5 and delete 2) redownload the trevally autoscripts v0.5 and reinstall .... see if is working if not maybe tdw or trevally will have an ideea why you not have those files there... but first try what i sugested to you Peux tu me dire dans quel coin tu habite au Quebec ... est tu Québéquois de souche comme moi? |
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05-10-11, 06:23 PM | #7 |
Loader
Join Date: Oct 2007
Posts: 85
Downloads: 455
Uploads: 0
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Thank you Stoainm for responding so fast.
I did what you have suggested to me and I got the same result. This is what I have in my automation folder : If you have any suggestions, I'll be happy to oblige. Thank you again! Un québécois de souche comme toi de la région de Sherbrooke. andrer |
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