SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-04-11, 11:12 PM | #1 | |
Navy Seal
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Of course this being a research project, it makes sense that we're kept in the dark, as subjects. [edit] GOOD LORD! I was tracking the thing happily in my gator, when out of nowhere, it surfaced about 200 yards from me! Somebody seems pissed I like the "security" focus of this game, by the way. It makes things interesting. It's not about killing things, and you really don't know who you're up against and what their real goal is - and actually that makes reactions interesting and unpredictable sometimes. |
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04-05-11, 05:37 PM | #2 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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On a related note, I hate the way that the SSK doesn't respond or detect HF Sonar. DW had the same bug. In reality a real SSK would detect HF sonar pings and start evading just like MF sonar pings wouldn't you think? PS) love the signiture CCIP
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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04-05-11, 06:29 PM | #3 | |
Navy Seal
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After a few tries at the Shark, I think I got it down pat. It's definitely got some weaknesses, but I now have little trouble sticking to the sub even if it speeds up to 15-20 kt and starts evading - even when it pops decoys. I've come to the conclusion that yup, I do like the shark, although it's not a vehicle that can just passively stick to the target - you really do have to go in stops and starts. Otherwise I've been able to get over 20,000pt on every mission with it. Also, forget the HF sonar 'stealth' - the sub doesn't react to radar or visual on the ACTUV, which I find odd - although perhaps it's just choosing to blatantly ignore you.... |
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04-05-11, 07:02 PM | #4 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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I find this uber lame. DARPA/SCS... fix it please.
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 04-07-11 at 05:44 PM. |
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