SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-12-11, 01:07 PM | #106 |
Commodore
Join Date: Nov 2004
Location: Right behind you!
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Anticipation
Man the suspense is killing me. If it weren't so cold I'd jump on my bike and ride of to Houston. Then get Neal stinking drunk so I can drill him for details.
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01-12-11, 01:18 PM | #107 | |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
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Just enough Tech to be engaging and exciting but no super-tech equipment ala 2011, to justify 4 years on a Naval Academy. Maybe concentrating on a few submarine types but well modeled technically. And we know from history that the Ice poles are a great play field! Sh3 + DW =dream child!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
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01-12-11, 03:13 PM | #108 |
Samurai Navy
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
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01-12-11, 03:34 PM | #109 |
Watch
Join Date: Nov 2007
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Three points:
1. It should be the mother of modern sub simulations. 2. It should focus on one maybe two subs and go in fidelity as much as classification allows it. 3. Stations is the only way for a sub simulation. 4. Graphics is secondary. (quaternary ) |
01-12-11, 04:02 PM | #110 | |
Navy Seal
Join Date: Mar 2000
Posts: 8,643
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2. I would even be okay with a study sim a la 688(i), F-15, F/A-18. I want it detailed. 3. I can agree. Give me panels that look like the panels, and displays that look like the displays. I don't care about managing the watch, maintaining crew morale or upgrading the galley's cooking. I don't care about walking around a 3-D conn or watching the crew go about their work. Put those efforts into physics and acoutics. 4. 100% |
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01-12-11, 04:10 PM | #111 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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I'm hoping for a surface ship sim rather than a subsim, or maybe a surface strategy sim like Fleet Command and Harpoon (Or a combination of both). One thing I do wish they'd have regardless of whether it's a surface or a submarine simulation (Or whatever else) is a proper dynamic campaign, preferably set in the Cold War/a NATO-Warsaw Pact conflict.
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01-12-11, 04:58 PM | #112 |
Ocean Warrior
Join Date: Mar 2004
Location: USA
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Prediction.......If this is a new game announcement....it's Fleet Command 2.
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01-12-11, 04:59 PM | #113 |
Navy Seal
Join Date: Mar 2000
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01-12-11, 05:48 PM | #114 | |
Grey Wolf
Join Date: Mar 2005
Location: Germany
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And dont tell me this stuff adds to immersion or realism. In reality there is a watchsystem onboard a ship/boat and everybody knows where he has to be and when. Thats certainly not something that has to be handled by the CO 24hrs. |
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01-12-11, 06:01 PM | #115 | |
Planesman
Join Date: Dec 2006
Posts: 192
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What i want also is an "living" ocean. Hell there are so many fishes and whales and so on out there but even at the campaign missions there wherer rarely some "natural noise sources", also in the other missions there wherent that much. No wonder you have to place them and select a behavior for every single whale or shrimp.... The Ocean should live. |
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01-12-11, 06:25 PM | #116 |
Helmsman
Join Date: May 2010
Posts: 104
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so this neal steven who created the place holder, why dont we just ask him.
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01-12-11, 06:29 PM | #117 | |
Navy Seal
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Location: Stavka
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01-12-11, 06:57 PM | #118 |
Navy Seal
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01-12-11, 06:59 PM | #119 | |
Grey Wolf
Join Date: Jun 2006
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Hi to you and thanks for your considered reply - in short I hav'nt played either, no critisism of the developers, or the players.
In a nutshell, to my mind, a post WW2 sub sim is going to be based on modern naval warfare which is very much a push button kind of thing - Prior to the end of WW2, no matter what field, be it air, naval or land you pretty well had to get up close and personal, and eyball your oponent before you killed them or they did for you, and this for me is the challenge of a sim. And I kind of agree with you re Sci Fi or role play - the thing is I enjoy games like Flashpoint, or Armed Assault or Aliens V's Preditor or Vietkong, because even though they are besed on more modern concepts of warfare, there is still the element of hunting and eyballing your oponent - I just dont see how this can happen with a sim based on ballistic or wire guided technology - These games you mention no doubt have some great stuff in them but ultimatly you press a button and something dies....a long way off. I know this is a generalisation but I think you get what I mean - For this reason though I quite like air warfare sims, I never bothered with Falcon 4.0, though I did experiment with a couple of helecopter sims, essentially dont really bother a sim covering combat later than the Korean for the reasons stated above. Any way to each their own.... I still hold out a hope that some one will publish a game such as I mentioned. I'm sorry for the brioght yellow - was an accident following a spell check and not an attempt to attract undue attention Best Regards Rascal Quote:
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01-12-11, 07:04 PM | #120 | |
Grey Wolf
Join Date: Jun 2006
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I suspect you are right and I certainly did not want to offend anyone from Sonalysts - I just wish that we could get some of the games I mentioned - Sure we've had SH3 and 5 but both were so badly constructed they had to be steadily rebuilt fixed by the modders here at Sub Sim.
It would be great if another developer or publisher looked at a WW2 subsim and actually produced something worthwile - with all the elements people have been screaming for on this site for years - any way I guess we shall see what comes next Best Regards to all Rascal Quote:
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