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12-15-10, 04:22 PM | #2776 | |
Commodore
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
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Sorry, missed the question first time around. ..... The 3000 yd Bearing tool can be found in the Download Section under "Gameplay" mods. I'd link it for you, but you have to download the version for whatever screen resolution you are running the game under. It's a great tool and will be accurate and matches (exactly!) the measuring tool on the navmap as long as you use the version matching your screen resolution. I'm using (or trying) the 1920x. As stated earlier.. when I tested it with TMO 1.9, it worked like a champ. That's what got me so puzzled. As a note of interest: There is a fair chance that the current bearing tool (overlay) you currently have, does not display distances accurately. To test this, simply go to the navmap, zoom in and draw a line from your boat to the outer edge and compare measurement. I'm running 1920x and the stock bearing tool goes up to (if I remeber correctly) 1500 yds and when measuring using the line tool actually measures 1000 yds, so it's off by a large margin. Let me know what you discover. Good luck!
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RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! Last edited by Soundman; 12-15-10 at 05:01 PM. |
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12-15-10, 07:18 PM | #2777 | |
Ace of the Deep
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And how did you know, I got a new monitor today? Indeed it does not fit anymore - so back to the drawingboard. None exist in this resolution and what I remember from making the 1600x1200 old version, it took a lot of trial and error to get the size right. As far as I remember, it was not a simple rescale that did the trick... |
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12-15-10, 09:29 PM | #2778 | |
Commodore
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
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RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
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12-15-10, 10:09 PM | #2779 |
Swabbie
Join Date: May 2007
Location: The Mild West
Posts: 12
Downloads: 29
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clean install?
Howdy shipmates
sorry in advance if this has been answered already Am using TMO 1.9 and looking to install the latest version (its the only mod ive ever needed btw ) is it just a matter of removing1.9 using the mod enabler then applying 2.0? or do I need to do a clean install of sh4 Thanks - and merry xmas to you! |
12-15-10, 11:52 PM | #2780 |
Commodore
Join Date: Nov 2004
Location: Right behind you!
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I just pulled 1.9 and inserted 2.0 should be safe as long as you didn't hand mod anything.
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12-16-10, 12:51 AM | #2781 |
Swabbie
Join Date: May 2007
Location: The Mild West
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Thanks!
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12-17-10, 05:45 PM | #2782 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
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Long thread this.....
So have just finished reading this thread from the very 1st page to the last and now very keen to give it ago as looks like things have come along way since my last attempt. I do have quite a few questions before I do though if you chaps have the spare time to answer them
1. What if any mods should I install over TMO 2.0 to make the experience even better? I noticed that lots of you are running several mods, I'm thinking maybe 3-5 must haves to go with TMO or none if that's just as good. 2. I am also running SH3 with GWX at the mo, will d/l JSGME again for SH4/TMO cause a problem resulting in an uninstall of SH3 if I want to play SH4/TMO? 3. Having read through this thread I'm still undecided if I should go with the reduced AI mod, any thoughts? Thanks in advance. |
12-17-10, 06:50 PM | #2783 | |||
Sonar Guy
Join Date: Apr 2007
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Good luck, enjoy, and send a mental Christmas card to Ducimus to thank him for the thousands of hours he's put into TMO! |
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12-17-10, 07:05 PM | #2784 | ||
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
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Never tried it.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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12-17-10, 07:42 PM | #2785 |
Medic
Join Date: Mar 2007
Location: UK
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Don't have that much time to try them out hence asking, got a baby coming by the end of Feb.
What is RSRD (sorry not read up on it, after reading the 187 pages here my eyeballs are sore enough) and how will it affect TMO? edit: Installing now, do I need to run SH4 to create any save files or such like before installing the mods? Last edited by Uboatman; 12-17-10 at 07:59 PM. |
12-17-10, 08:44 PM | #2786 | ||
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
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I don't believe so.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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12-17-10, 09:19 PM | #2787 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
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Yes I suppose tastes are different for everyone but I guess my preferences run similar to the ethos of TMO as described by it's author. I like it realistic to a point.
I'm not one for complicated manual targeting and I like my external camera etc, but will have all the really gamey stuff like unlimited options off and sensors and damage etc set to realistic. After a fun challenge but not hard work I guess. Whacked up all my settings on my GFX card through the Nvidia control panel and also in the options screen, looks great but the screen does jump as if it were refreshing every so often, are there recommend settings for my setup: Running on XP x32 SP2, 4GB RAM(running at 3), 9800GTX card with latest drivers through a DVI widescreen TFT Have launched a patrol out of Pearl now, but don't mind going back to beginning if I have to change settings. Need to get the next/prev camera back, I know it's this thread somewhere................... |
12-17-10, 09:30 PM | #2788 | |
Canadian Wolf
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The easiest way is to open the /data/cfg/commands.cfg in TMO. Search for " [Cmd50] " Your looking for these two blocks: [Cmd50] Name=Camera_on_next_unit Ctxt=1 ;Key0=0xBE,,">" Page=0x34000000,3714 [Cmd51] Name=Camera_on_prev_unit Ctxt=1 ;Key0=0xBC,,"<" Page=0x34000000,3714 Simply remove the semicolon placed in front of the key assignment, and you have the next/previous cameras back. Note: this will restore hotkeys. It will not restore the buttons on the ordersbar. |
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12-17-10, 09:42 PM | #2789 |
Medic
Join Date: Mar 2007
Location: UK
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Oops, must remember to disable before changing things in files, well got the cameras done.
Does pressing the return to course button always result in "all Stop"? |
12-17-10, 10:04 PM | #2790 |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
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As far as I know, it only does that if you have no waypoints set.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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