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12-04-10, 10:25 AM | #16 |
Navy Seal
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I'm quite sure Oblivion's world was actually significantly larger than Morrowind's, it just looked smaller since it wasn't shrouded in perpetual fog and there wasn't a huge mountain in the way.
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12-04-10, 12:03 PM | #17 |
Lucky Jack
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12-04-10, 12:09 PM | #18 |
Fleet Admiral
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I do wish there would be some computer RPGs which really followed alignment criteria; where you would be able to make choices that may or may not be the easiest choice but one that follows alignment.
NWN, which I love, started to implement it but only a little bit. There they focused more on lawful/chaotic than good/evil. There was also a lack of atonement which can be fun. Unfortunately because of the min/max culture, programming a moralistic RPG probably won't be profitable.
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12-04-10, 12:13 PM | #19 | |
Fleet Admiral
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Need to feel somehow superior or something? Pretty sad when your self-image is dependent on denigrating people playing a computer game.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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12-04-10, 09:05 PM | #20 |
Crusty Capt.
Join Date: Sep 2007
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Before or after the expansions?
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12-04-10, 09:24 PM | #21 | |
Silent Hunter
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First thing I do whenever I reinstall Oblivion is to download a mod that takes away the mainquest and those horrendously boring and annoying oblivion gates...quite ironic that the worst part of the game happens to be the main plot
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12-05-10, 02:55 AM | #22 |
Navy Seal
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12-05-10, 04:55 AM | #23 |
Silent Hunter
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While TES IV was a beautiful wilderness rendering thingy it lacked gameplay and story. Hopefully they make an actual game this time, not a wilderness simulator.
Edit: I passionately disagree with you. Fallout should have never gone from turn based to real time, nor should it have ever been first person perspective, but to each his own. At least New Vegas is a decent game, unlike Fallout 3 which was meh at best. Last edited by antikristuseke; 12-05-10 at 05:55 AM. |
12-05-10, 05:39 AM | #24 | |
Eternal Patrol
Join Date: May 2004
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As for hatred! I have no hatred towards WoW's RPlayers. Where did I say hatred? If I had hatred towards them I would log into the RP server and give them all a hard time but I aint that type of player. Nope. I just find it damn funny at their playstyle and use to log in at times to watch them. Your jumping to conclusions take a chill pill brother |
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12-05-10, 06:32 AM | #25 | |
Soaring
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I use the Battlehorn castle mod, and some environmental changes. I love to just stroll around in the woods and gaze at the amazing landscape in different light of the day, and weather. The game is just so beautiful.
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12-05-10, 10:32 AM | #26 |
Maverick Modder
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12-05-10, 11:21 AM | #27 |
Ocean Warrior
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Till you talk to anyone anyhow. I always found the oblivion experience to be incredibly lonely (similar to fallout 3, but in that game you should feel that way).
I like Bethesda games a lot, but they really need to work on the NPCs. At least it has gotten better though. |
12-05-10, 11:27 AM | #28 | |
Navy Seal
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Personally, I detest turn-based combat. I understand why it was used in the early days of RPGs, but game engines have evolved and improved. RPGs strive for realism in the choices the player makes and the effects on the surrounding world, so why not include a quasi-FPS approach to combat? It certainly is far more realistic than having two guys take turns whacking each other until one of them falls over. Really, I don't see how the evolution of RPG game combat is a detriment; it brings it up to par with the decision-making aspect of the RPG, allowing the player to be fully engrossed, rather than relegating combat to a series of abstract menu commands. Certainly the combat has a ways to go in terms of functionality and freedom, but Oblivion (the forerunner of F3 and NV) was a tremendous step in the right direction. Of course I'm going to disagree about Fallout 3, but I have never been a Fallout 'purist'. I tend to put the game experience before canon, and in that regard, F3 shines. I loved the free-form sandbox play of the game, but I know that it turned a lot of people off. I really like New Vegas too, but one of the things that I don't like is the story-heavy play. I feel forced to pick a path and move down it. For example, from Goodsprings, I am forced to go south, as there are creatures to the north that are far too powerful for a new player to handle. This is intentional, designed to funnel the player into a series of plot devices. It is well done, but I still prefer being able to go where I want when I want to. Last edited by Takeda Shingen; 12-05-10 at 11:58 AM. |
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12-05-10, 01:38 PM | #29 |
Ocean Warrior
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In a real-time RPG combat should be real-time. Don't mix the two, it just kills immersion and breaks the flow of the game. Disliked it a lot in Final Fantasy games when you ran around the map in real-time and just wanted to get from Point A to Point B, and all of a sudden there was a transition effect and you had to fight a turn-based battle. {/my personal opinion}
As for the stealth in Oblivion, considering that the rest of the game was as unrealistic as it was, I guess we should be happy with what we got.
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12-05-10, 01:58 PM | #30 |
Navy Seal
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I can completely agree with the stealth skill being unrealistic. When I can essentially disappear to the point of being able to pick a pocket in the middle of the Imperial City in broad daylight, it may have gone too far. Of course, as Safe-Keeper said, there were a whole slew of these type of things. If you got your acrobatics skill up high enough, your standing vertical leap was something like 3 body-lengths. With a high enough athletics skill, you could outrun horses. Of course, this is also a game with magic plants, fire-resistant elves and summoned monsters, so I tend to take the call for realism with a very small 'r'.
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