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09-11-10, 04:47 AM | #61 |
Admiral
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@Badger:
As is wrote earlier: Changing that Factor (byte at 0x11CF90) will -- O N L Y -- (!!!!) work in the non-starforced sh3.exe with former checksum: 510b271d14621361386197be6bd8cc0c , that has been patched with V01 in order to add the routines for longer repair times. Changing that byte in a different version of sh3.exe will surely shred that executable. So if you are not sure what you do, make a backup of your files. This course is for users with advanced computer skills only and all is done on your own risk. I am not responsible for any damage. h.sie |
09-11-10, 07:47 PM | #62 | ||||||
Watch Officer
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But you will find a few pointed at UBI!!! Thanks and ill just keep following along - Cheers for your insights... Badger
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http://www.gamefront.com/files/user/BadgerFinn |
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09-12-10, 02:59 AM | #63 | |
Sea Lord
Join Date: May 2006
Location: U-73
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I know 1. the first one with SF, 2. the cracked one and 3. the non-SF 'official' one... |
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09-12-10, 03:34 AM | #64 |
Admiral
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@SquareSB
Here I read something about 4 different versions: http://www.9teuflottille.de/index2.html In the meantime I found a way to enlarge a code section of the exe in the PE header of the file so that no code caves are necessary anymore for my routines. that means the starforced version can be modded easily, too. my focus is still on fixing some bugs of MY unprotected version of sh3.exe. this will take some time. but when I'm finished, I'll either publish all assembler routines I wrote so that a skilled person can fix the starforced versions, or I'll make a course similar to the above one for starforced version also. but this time effort only makes sense for me if there is interest. in the meantime I could fix the display of the repair times. two hours e.g. are now displayed as 2:00 and not as 0:02. |
09-12-10, 03:42 AM | #65 |
Admiral
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@Badger: Instead of learning assembler (it took weeks to update my knowledge I had from my education years ago) I would suggest to buy the unprotected version of sh3 for some cents. or maybe you have a friend who has unprotected sh3 and doesn't use it anymore and can give it to you as a present.
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09-12-10, 03:49 AM | #66 |
Admiral
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@Badger:
You will only be able to reverse-engineer my work (which is contained in the file V01) if you DO HAVE the unprotected version of sh3.exe. otherwise you'll fail, because V01 is simply a binary difference built upon unprotected sh3.exe. but if you already have that unprotected exe file, there is no need to reverse-engineer. |
09-12-10, 04:14 AM | #67 | ||
Sea Lord
Join Date: May 2006
Location: U-73
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Do you mean Friedl's site? http://www.9teuflottille.de/phpBB2/v...3224a77bfddab8 The four versions mentioned there are related to the form they're offered: 1. US download version 2. US DVD version 3. EMEA download version 4. EMEA DVD version I think they all use the same exe... The difference between US and EMEA versions is the handling of showing swastikas. Quote:
Last edited by SquareSteelBar; 09-12-10 at 06:57 AM. |
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09-12-10, 04:32 AM | #68 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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I already wrote about it at this forum (for a long time)...
I have Win XP... and you can do menu item "Command Prompt" (for example... or other name) for your explorer... You must create reg-file with *.reg extension... with next content (and to execute this file): Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Folder\shell\O penDOSBox] @="Command Prompt" [HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Folder\shell\O penDOSBox\Command] @="CMD.EXE /K CD %1" ... or slightly other form (more modern NT), but the same: Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Folder\shell\C mdPromptW] @="Command Prompt" [HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Folder\shell\C mdPromptW\Command] @="cmd.exe /k cd \"%1\"" ... Using: Open explorer, go to folder, where you want to work with your file (using DosBox), open File menu item... lower you see the name of the chosen folder... open this menu item... and you see "Command Prompt" menu item... click it ... cmd.exe will be executed and you will see your favorite DosBox... or using right-click popup menu. ... Advantage - speed and you will not be to write path (full name) for the work-file. P.S. Some spaces - d efective forum engine...
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-12-10 at 05:11 AM. |
09-12-10, 10:18 AM | #69 |
Admiral
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@SquareSB: Yes, I meant Friedl's Site. Sorry for the wrong link.
@Anvart: Coool. That's what I was looking for. |
09-12-10, 11:51 AM | #70 |
Sea Lord
Join Date: May 2006
Location: U-73
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09-12-10, 12:06 PM | #71 |
Admiral
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V15A
New Version V15A of the online-course "How to fix SH3 repair times bug" available. Course material see my mediafire page, Folder: SH3-Bugfixes.
What it does: -------------- * Repair times of equipment are 60 times longer than in stock. * Flooding behaviour as in stock sh3/GWX. * Longer Repair times are now displayed correct in damage screen (02:00 instead of 00:02). * Shows patch version number v 1.5A in main menu. How to apply the bugfix: See the course here: http://www.subsim.com/radioroom/show...4&postcount=32 But use patch V15A instead of V01 now. ----------------------------------------------------------------------- For those who want to enlarge the repair times by a factor of 120 instead of 60: Open sh3.exe using a Hex-Editor and change the byte-value of hex-address 0x145022 from 70 to F0. (works only for sh3.exe patched to V15A). ----------------------------------------------------------------------- Use this information on your own risk. I am not responsible for any damage caused by incorrect appliance of that information. ----------------------------------------------------------------------- Reminder: This is a technical demonstation for educational and research purposes only. It shows a new technique how SH3 could be modified in order to achieve longer repair times AND realistic floodingtimes. Since it is strongly forbidden to modify copyrighted materials, you MUST IMMEDIATELY delete all files that are modified/created during this demonstration. It is not allowed to use these files for your gameplay and it is even more forbidden to share the files with others. If you are planning to break copyright laws, you are not allowed to take part at this demonstration. Last edited by h.sie; 09-12-10 at 12:21 PM. |
09-12-10, 02:55 PM | #72 | |
Engineer
Join Date: Jul 2010
Location: Derby, UK
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eg stock displays 00:02 but is actually 00:02:35, would this display as 02:35 or 02:00 with V1.5A? And once again, great demostration of what could be possible if the copyright laws were different. |
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09-12-10, 03:11 PM | #73 |
Admiral
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@CH
Minutes (when more than 59) are messed up because of an SH3 bug. E.g. 1h20 should be displayed as 01:20, but in SH3 it looks 01:80 (one hour 80 minutes). So I programmed it to always show 00 minutes, that means, only 1 hour steps are displayed. But in RL nobody would be able to estimate repair time exactly for every minute. Periscope damaged, sir. It'll take 2 hours, 34 minutes and 50 seconds. Only Spock can do that. |
09-12-10, 03:17 PM | #74 |
Engineer
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Location: Derby, UK
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09-12-10, 05:26 PM | #75 |
Admiral
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@SqareSB: Thanks for the clarification. That makes things easier.
@ALL: Does anybody have detailed information about how long a submarine should be able to dive? the game simulates about 48 hours, but someone told me that in reality much more time was possible? h.sie |
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