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Old 09-06-10, 01:42 PM   #1
DonaldFaQ
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Quote:
Originally Posted by Abd_von_Mumit View Post
I ythink you can also just check your captain's log regularly to see the new tasks you are assigned. You'll only need to do it in your first mission (training).
I have no captain's Log on my first missions. The Torpedo firing list is to high, too. But only by the campaign ??? in single missions it works perfectly.
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Old 09-06-10, 02:06 PM   #2
Abd_von_Mumit
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Quote:
Originally Posted by DonaldFaQ View Post
I have no captain's Log on my first missions. The Torpedo firing list is to high, too. But only by the campaign ??? in single missions it works perfectly.
The UI is only messed up like that in the very first mission (sinking 3 Polish vessels). Later it should be "normal". I'd suggest doing the first mission as fast as possible with vanilla game to get through it, and then installing the mod and finally fully enjoying it. The first mission won't give you any immersion after all, with many UI/game features disabled (and no watch crew when surfaced, as example).
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-06-10, 02:29 PM   #3
DonaldFaQ
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THX, I have completet the first Mission with Vanilla UI and now this UI works great. Thank u for help
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Old 09-06-10, 02:43 PM   #4
reaper7
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Quote:
Originally Posted by Barso View Post
Great mod R7 but what hurts it a little for me is the upscaling of everything.
I run the game at 1920x1200 and it would be great if everything was sharper.
I know that no one expects you to do this especially myself but I would attempt it if possible.
How hard would it be to do?
I originally had the UI done that way, but then it was only useable for people playing in 1080P mode. V1.0 is done that way - you could use that but there are bugs not fixed in that version that are fixed in version 2.0

I will be sticking with this format from here on out, as it is useable by everyone.

Quote:
Originally Posted by DonaldFaQ View Post
THX, I have completet the first Mission with Vanilla UI and now this UI works great. Thank u for help
Yes its best to play with stock UI if you have to play the Training mission.
But you can pass it using this UI, but it is made difficult due to the game removing neded features.
I generally face straight at the target and just fire a torpedo using The TorpedoMan Fire torp command. Or use deckguns to sink them (Works also ).
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Old 09-06-10, 02:59 PM   #5
nodlew
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For anyone who tried my markings file and found it to work, there is an improved version--easier to read.

Link: http://www.mediafire.com/download.php?1vae19b2mjkjbxn

Above deleted--latest version: http://www.mediafire.com/download.php?77fyghcppcccqe6

Last edited by nodlew; 09-11-10 at 07:31 PM.
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Old 09-06-10, 03:17 PM   #6
reaper7
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Quote:
Originally Posted by nodlew View Post
For anyone who tried my markings file and found it to work, there is an improved version--easier to read.

Link: http://www.mediafire.com/download.php?1vae19b2mjkjbxn
Thanks, Nodlew.

I can add to the Addons Post (http://www.subsim.com/radioroom/show...56&postcount=2) of this UI if you wish for all to find.
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Old 09-06-10, 03:27 PM   #7
Barso
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No bother R7,
No harm in asking but looking at your other mods, perfectly understandable.
Thanks.
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Old 09-06-10, 03:32 PM   #8
nodlew
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Hey Reaper. Sure thing. I need to incorporate a disclaimer text in it to explain why it may not work for some people. I know when I first tried to use the RAOBF I was completely in the dark about all the i's that need to be dotted for the damn thing to work. And I'm thinking of including a brief run through on how to use it since a lot of people are obviously still in the dark. But that will take a little time. In the mean-time you are free to include this as an add-on. It works for me, although I think I was getting bad range on a Cimmaron tanker a few missions back. Could have been an error on my part. Just recently I wasted four torpedoes on a merchant because I got port and starboard mixed up. Another great way to waste torpedoes is to forget to turn the TDC back on after you've input all the data from the RAOBF. Done that a couple times. This emoticon aptly portrays my frustration upon realizing I've done something along those lines.

Question: I would like to make a small change in the mod so I can get Latitude and Longitude coordinates back on the Nav map, but try as I might, I can't figure how to do it. Any suggestions?

Can't wait for the night light button. My night light doesn't come on until it's been dark as crap for six hours. The filters help.

edit--Speaking of which, can you tell me what to do to make my markings file light up when the RedLight is active? As it is, mine seems to do it about 50% of the time.

Last edited by nodlew; 09-06-10 at 08:47 PM.
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