SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-06-10, 01:42 PM | #1 |
Nub
Join Date: Sep 2010
Posts: 3
Downloads: 38
Uploads: 0
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I have no captain's Log on my first missions. The Torpedo firing list is to high, too. But only by the campaign ??? in single missions it works perfectly.
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09-06-10, 02:06 PM | #2 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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The UI is only messed up like that in the very first mission (sinking 3 Polish vessels). Later it should be "normal". I'd suggest doing the first mission as fast as possible with vanilla game to get through it, and then installing the mod and finally fully enjoying it. The first mission won't give you any immersion after all, with many UI/game features disabled (and no watch crew when surfaced, as example).
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-06-10, 02:29 PM | #3 |
Nub
Join Date: Sep 2010
Posts: 3
Downloads: 38
Uploads: 0
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THX, I have completet the first Mission with Vanilla UI and now this UI works great. Thank u for help
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09-06-10, 02:43 PM | #4 | ||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
I will be sticking with this format from here on out, as it is useable by everyone. Quote:
But you can pass it using this UI, but it is made difficult due to the game removing neded features. I generally face straight at the target and just fire a torpedo using The TorpedoMan Fire torp command. Or use deckguns to sink them (Works also ). |
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09-06-10, 02:59 PM | #5 |
Engineer
Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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For anyone who tried my markings file and found it to work, there is an improved version--easier to read.
Link: http://www.mediafire.com/download.php?1vae19b2mjkjbxn Above deleted--latest version: http://www.mediafire.com/download.php?77fyghcppcccqe6 Last edited by nodlew; 09-11-10 at 07:31 PM. |
09-06-10, 03:17 PM | #6 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
I can add to the Addons Post (http://www.subsim.com/radioroom/show...56&postcount=2) of this UI if you wish for all to find. |
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09-06-10, 03:27 PM | #7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
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No bother R7,
No harm in asking but looking at your other mods, perfectly understandable. Thanks. |
09-06-10, 03:32 PM | #8 |
Engineer
Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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Hey Reaper. Sure thing. I need to incorporate a disclaimer text in it to explain why it may not work for some people. I know when I first tried to use the RAOBF I was completely in the dark about all the i's that need to be dotted for the damn thing to work. And I'm thinking of including a brief run through on how to use it since a lot of people are obviously still in the dark. But that will take a little time. In the mean-time you are free to include this as an add-on. It works for me, although I think I was getting bad range on a Cimmaron tanker a few missions back. Could have been an error on my part. Just recently I wasted four torpedoes on a merchant because I got port and starboard mixed up. Another great way to waste torpedoes is to forget to turn the TDC back on after you've input all the data from the RAOBF. Done that a couple times. This emoticon aptly portrays my frustration upon realizing I've done something along those lines.
Question: I would like to make a small change in the mod so I can get Latitude and Longitude coordinates back on the Nav map, but try as I might, I can't figure how to do it. Any suggestions? Can't wait for the night light button. My night light doesn't come on until it's been dark as crap for six hours. The filters help. edit--Speaking of which, can you tell me what to do to make my markings file light up when the RedLight is active? As it is, mine seems to do it about 50% of the time. Last edited by nodlew; 09-06-10 at 08:47 PM. |
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