SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-01-10, 01:18 PM | #31 |
Weps
Join Date: Apr 2007
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The darker texture looks great, looks a rebel sub
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06-12-10, 07:41 PM | #32 | |
Officer
Join Date: Jul 2009
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Yes, the black version is for early war. The camo is late war.
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Here is a beta of the sub. The interior is not done yet so the stock one is still there. It works for all the super mods except TMO 2.0. I haven't looked to see what files are changed so you can try it if you wish but I can't say if it will work. Once i finish the interior I'll put up a patch for TMO 2.0. http://www.filefront.com/16730621/Interceptor_Beta.rar As always make sure the unitparts.upc files are in numerical order. I believe there will be two unipart.upc files if you install the sub with a supermod, delete the one that is #8. |
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06-13-10, 12:16 AM | #33 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Just a suggestion for the unitpart problem. If you have a sub like this, where I assume the tower will not change during its use, eliminate the Unitparts by merging the compartments into the submarine.upc file. The only reason you would need a separate file is if the tower changed. For example when they cut down the 'tub' for the AA guns during WWII. That would solve the numbering problem and once you have the 'template' made you can use it for all your subs. Then you could also merge the tower.dat, sim etc with the sub also. It will still allow you to upgrade the guns if necessary, but no more changing or replacing numbers in Unitparts and no more conflicts with other mods. (At least not with the Unitparts section) Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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06-13-10, 06:53 AM | #34 |
Weps
Join Date: Apr 2007
Posts: 364
Downloads: 184
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WOW awesome!!!
Really love this one, 10/10 Will there be a campaign?
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06-13-10, 07:37 AM | #35 |
Lucky Jack
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Heck, this is going to put the wind up the enemy.
May as well give it a spin.
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Dr Who rest in peace 1963-2017. To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! |
06-13-10, 01:40 PM | #36 | ||
Officer
Join Date: Jul 2009
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I started to work on the UPC. The first thing I tried was renaming all the unitpart sections to UserPlayerUnit and adjusting the numbers so nothing had a duplicate. Also commented out the section that calls the unitpart.upc file. Started up the game and got a CTD when trying to start a mission. Next I tried merging over the unitpart section from the unitpart.upc file. I commented out the parts that change the texture and look for the conning tower files. I renamed the stuff back to how it was in the unitpart.upc file and readjusted the numbers. Started up the game and got a CTD when trying to start a mission. I went back over the file for the past hour and a half and I'm pretty much stumped. I can pm you the upc data, maybe you can find something I missed. |
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06-13-10, 07:49 PM | #37 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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[UserPlayerUnit 1.UnitPartSlot 1] ID=InterceptorConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=InterceptorConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, 1942-12-31, InterceptorConningMs9 IDLinkUnitPartIntervalDefault2= 1943-01-01, NULL, InterceptorConningMs32 ExternalNodeName3D= Z01 I don't know what changes, but if it doesn't need to change then the idea will work. Peabody
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06-14-10, 12:03 PM | #38 | |
Officer
Join Date: Jul 2009
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06-14-10, 12:38 PM | #39 | |
Weps
Join Date: Apr 2007
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Wait what? Seaquest? YES If you need any information or screencaps i have all the episodes. I think you just made my day!
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06-14-10, 01:04 PM | #40 |
Officer
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Any picture references will be much appreciated.
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06-14-10, 01:25 PM | #41 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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06-14-10, 01:49 PM | #42 | |
Officer
Join Date: Jul 2009
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06-14-10, 01:50 PM | #43 |
Weps
Join Date: Apr 2007
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Roger that,
I'll PM any links of interests.
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06-25-10, 05:18 PM | #44 |
Officer
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Work on the interior has begun, it's very empty inside for now cause I'm still trying to figure out what exactly I'm going to do. A lot of it is condensing and rearranging the gauges.So what you see here is the layout for the navigation and targeting computers, as well as some electrical boxes. On the opposite side I'm going to put the pressure gauges and try to modernize the diving controls a bit.
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06-29-10, 03:48 PM | #45 |
Officer
Join Date: Jul 2009
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A small update, here are the ballast gauges and their new layout.
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