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06-14-10, 10:49 AM | #151 |
Gunner
Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
Downloads: 93
Uploads: 0
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Hello everyone!
I've been on the shore since winter due to real life obligations but I am planing to go out to sea soon. This mod looks fantastic and I cannot wait to try it out. I just have one question - does it work with these two mods: "GWX 3 St Naz and Schluese and other units V4" and "WB's GWX campaign with 34 additional ships"?
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Bury me at sea where no murdered ghosts can haunt me, if I rock upon the waves then no corpse can lay upon me. |
06-14-10, 10:55 AM | #152 |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Yes it does.
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06-14-10, 12:15 PM | #153 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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06-14-10, 12:35 PM | #154 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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It still works just fine. No problems whatever. Useing XP Pro sp2.
I still go with the mustard theory Steve. |
06-14-10, 12:38 PM | #155 |
Seasoned Skipper
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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06-14-10, 01:44 PM | #156 | ||
Eternal Patrol
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06-14-10, 02:36 PM | #157 |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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That's my installation and it works fine.
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Extras for the Wilhelmshaven campaign v2.4c IBL Merchant Fleet Mod 3.2 GWX - Merged Campaign Contact Lines_for GWX2.0 Conus' Historically Accurate U-boat Emblems Colored Map Dowly's Hurricane Skin Foam Mod Grass and Bottom of the Sea (Full version) GWX - 16km Atmosphere GWX - No Medals on Crew GWX 3.0 Additional Ammo GWX 3.0 Light Flags OLC's Modified Searchlight Beams for GWX3 Pascal's Port People NMS_1935 Fix Rockets fix for GWX 3.0 16km Atm SH4 Effects for GWX 3.0 v7.1 SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default) Sub Image mod Torpedo damage Final U-Boat Aces Faces WBNN Messages Aces' Combined SH3.SDL Files v2 Yammato's Extra ships TexSh42010 LibSh42010 Wooden Lifeboats Mod Remove Searchlights from Merchants Remove Searchlights from Warships (Optional) Compatibility Remove SL from Merchants+WBs ExtraShipsV2.4 Compatibility Remove SL from Warships+WBs ExtraShipsV2.4 Wolfehunter U-82 VIIC
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06-14-10, 06:21 PM | #158 |
Seasoned Skipper
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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So far mine looks like:
MFM-Interim-Beta Rbs1_SH4_Effects_GWX_30_71 Rbs2_Forsoundandstarshells Rbs6-LRT Rbs8-optional smoke Rbs10-enhancedoilexplosion Torpedo damage Final ver2.0 Deeper Launch depth_Realistic Crush Depth_All Weather Guns V1.0 OLC's Modified Searchlight Beams for GWX3 GWX3.0 Additional_Ammo OLC GUI 1.2.7 Core Files BritishAsdicMkIFinal Combat Radio Frequency MFM-v3-US+UK_Skins19390901 I'm still adding mods and I will update later Last edited by pickinthebanjo; 06-14-10 at 08:05 PM. |
06-15-10, 08:04 AM | #159 | ||
Grey Wolf
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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This is my mods' list. The mod works fine with "St. Nazaire etc. v4" mod and with Wb's ships v2.7. There are some conflicts but the museum loaded successfully with the first try. I did not try the mod on a fresh install. It takes up to 4 or 5 minutes for the museum to load.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 06-15-10 at 09:06 AM. Reason: I included the whole of my mods' list. |
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06-15-10, 08:48 AM | #160 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,681
Downloads: 171
Uploads: 0
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@ melniobonian, what system are you running, XP Pro, Win 7 64bit?
Looking at your list though you don't have many of the big mods such as: FM's Interior Aces Super turms Open hatch mod Sub flags and pennants SubPen Animated These are a big drain on memory!
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Sub captains go down with their ship! |
06-15-10, 12:21 PM | #161 |
Seasoned Skipper
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I can't seem to get FM's New interiors working with it, it always crashes. I don't see why it would crash either, it does not overwrite any on the same files
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06-15-10, 03:39 PM | #162 |
Chief of the Boat
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That is probably down to insufficient system resources.
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-15-10, 05:31 PM | #163 |
Medic
Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
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Ran one patrol with MFM-lite and it worked great. CTD starting 2nd patrol of career. Running Win 7 64 bit. Dell XPS 720 3.0 MHZ,4 GB RAM, 2 Nvidia 9800 GT in SLI. The ships look just great IABL!!!!
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06-15-10, 11:28 PM | #164 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,681
Downloads: 171
Uploads: 0
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I edited the val files to include spawning of Life Boats and did a test, worked fine, the ship I tested was the M30B, it took 4 torpedoes to sink it but I noticed that there was no torpedo damage, the hulls were unmarked, anyone confirm this and have any ideas what the problem may be?
Edit: I replaced the Expl_mask01_a.tga file and the damage is now shown, for some reason the stock 1.4b one doesn't show!
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Sub captains go down with their ship! Last edited by Reece; 06-16-10 at 12:19 AM. |
06-16-10, 10:58 AM | #165 | |
Silent Hunter
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